Chef Archive
Thread: Does Flavor matter on Resources?
it seems to effect everything slightly .. high flavor usualy makes the food a little bit beter..
I bet its in somekind of formula with Pontienal Energy.. I do think it was suposed to lower how folling an item was and thats just not working.
I've done various tests on flavor in a few food items, and I'm pretty sure it has little to no effect on stats. Stack size seems to be mostly or entirely based on overall quality, from my experience. Nutritional value seems to be some odd combination of quality, unit toughness, and decay resistance (see the thread chef contest a few pages back for some tests). Flavor/texture might be based partly on flavor, but I seem to have a hard time getting that high with most food items.
I do think drinks work a little better than food in terms of schematics. Flavor might possibly be relevant for drinks, but entirely irrelevent for food.
Actually..... Here is what I have found.
Flavor=How much you can experiment Duration(IE how many bubbles you get)
Potential Energy/Nutrition= how far you can experiment the Buff size(IE how many bubbles you get)
Overall Quality=Stack size experimentation(IE how many bubbles you get)
Martyn, I think he was asking if the stat "flavor" when you examine a resource, has any effect on any of those 3 bars. By the schematic if you have 1000 flavor ingredients, it should add 33% to the max experimentation of all 3 bars. If you have ingredients with 1000 flavor, quality, and PE, you should be able to experiment up to 100% on any of the 3 bars. This is NOT the case. The question then becomes how DO you get those bars to 100%?
The fact that they name a bar "flavor" and a stat "flavor" is confusing
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