Chef Archive

Thread: Alcohol, resources, and experimentation

A_nita
Sun Jan 04, 2004 8:05 pm
#1

Still working my way up to chef, so I'm aware this is a newbie question - but I didn't see it addressed on the faq.

I see that any mixology drink can be used when "alcohol" is a resource component. The faq mentions that Aludian Pu36 is the alcohol of choice for this. If I take this as gospel, then I should start thinking about getting the resources for it now (metal, reactive, cereal, fruit).

So that leads me to two immediate questions. Does resource quality matter on this? IE: am I going to be making "better" Aludians with better resources? The next question is obvious - can I experiment on Aludian Pu36? Does it matter if I do, and if so, what matters most?


I come from a medic background. I know that when I make medical components, they have stats (like power and charges) and experimenting on one line will raise one stat. If I want "the perfect stim" I need to know which component is most effective for a particular thing. IE: Experimenting on power with the only component with experimental charges isn't a good idea. Is this how Alcohol works - is there some stat (visibile or hidden) that affects the final product?
Jihadic
Sun Jan 04, 2004 9:28 pm
#2

Works the same way. Aludium is the best, but if you have bad resources, then a base alcohol with the best resources will probably be about even with the Aludium. That's why I think alot of people will use the lesser alcohols to make stuff with some of the time. They may just be missing some amazing radioactive so they go ahead and make a Sullustan Gin or some of the fruit alcohol. If you want to see what the each alcohol adds to the final product, experiment with Double Dip Outer Rim Rumdrop. It only has 6 alcohols as the ingredients so you will be able to tell exactly what each alcohol adds if you start with the base alcohols. I'm waiting to do a full run down on alcohols until after the revamp. No telling what may change.



Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
A_nita
Sun Jan 04, 2004 9:59 pm
#3

Best

Feedback

Ever!
SualDevon
Mon Jan 05, 2004 12:49 am
#4

Welcome to the Chef forum. Ask a thoughtful question, get a thoughtful answer. I love this profession!



Lodack Eviant

Nabooian Food Corporation - President/CEO
Jihadic
Mon Jan 05, 2004 8:31 am
#5

Unfortunately, not all subcomponents have all three that can be experimented on . I believe carbosyrup only has Flavor(duration) and Effectiveness(buff) as experimentable.



Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
JediSwedishChef
Mon Jan 05, 2004 9:38 am
#6




Jihadic wrote:
Unfortunately, not all subcomponents have all three that can be experimented on . I believe carbosyrup only has Flavor(duration) and Effectiveness(buff) as experimentable.




Yeah I meant tomention that but it muddied up the pointI was trying to make. If I make an AdvBEC, one generally experiments on charges because the you get more "bang for the buck" since using an experimentation point for charges gets you more than using an experimentation point for power. Experimenting for power doesn't help much. On aludium should one one focus on buff first and not quantity or vice versa?



Thasnelfic
Jihadic
Mon Jan 05, 2004 11:45 am
#7

I've never focused on quantity before, but I am seeing people selling Angerians with a stack size of like 10 or so when mine come out with 5. I'm wondering if I should just start experimenting all subcomponents for quantity as the added bonus for fully experimented subcomponents doesn't seem to be a huge difference(maybe about 25% more buff from what I can see) whereas the quantity jumps significantly(sometimes almost 100%)with no experimentation on the final product. You'll definitely not have the largest buffs if you go for quantity, don't get me wrong, but you may have a more sellable product if you have a good buff with a great stack size.


My second character is going BE so I'm going to fiddle around with cognitive enhancers and quantity experimentation and post the results here as soon as I master BE. Now where am I going to get 20K domesticated meat and 20K wild meat from . (Yeah, whatever I make with BE components WON'T be cheap)




Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
JediSwedishChef
Mon Jan 05, 2004 1:04 pm
#8






A_nita wrote:

I come from a medic background. I know that when I make medical components, they have stats (like power and charges) and experimenting on one line will raise one stat. If I want "the perfect stim" I need to know which component is most effective for a particular thing. IE: Experimenting on power with the only component with experimental charges isn't a good idea. Is this how Alcohol works - is there some stat (visibile or hidden) that affects the final product?





Actually this is a very good question and one i think would require some detailed experimenting. I do have a medical background so I believe I know what you are asking. AdvBECs have a power and a charge rating you can experiment when making a stim. Typically, one experiments only on the charges and then if any points left over experiments on the power. AdvCRDMs only have a power so you have no choice.


Chef (and Artisan) subcomponents have all three choices : Filling/duration, effectiveness, and quantity. When making a food with subcomponents, do some subcomponents deserve to have different lines experimented on them as opposed to the other subcomponents, i.e. pastebreads should always have full effectiveness while dough should always be quantity? I don't have a full answer.


I tend to experiment for effectiveness to a point and then the rest into quantity unless it is a food notorious for a low duration in which case i might boost duration.




Thasnelfic
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