Chef Archive
Thread: Worried about our profession after the combat revamp
Nowadays the pain of finding a non-noob hunter is they will say: 50 cpu??? I will get double the credits by grinding janta/mokks but after the ubernerfs IF (like you assume in your scenario) rancors will be 2 hard to be killed by anyone, janta will also be.
People didn't have uber weapons, 80-90% armour, 3.5k HAM, so they HAD to hunt in groups, and I don't mean "solo groups".
Because people had to group to level, they tended to harvest together aswell.
Message Edited by MilkToast on 07-09-2004 10:58 AM
MilkToast wrote:
On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).
Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.
Message Edited by MilkToast on 07-09-2004 10:58 AM
But what about after the presumed nerfs which is the basis of this post? What if rancors are indeed too hard to kill regularly (which I presume was the source of the aforementioned Dathomir carnivore meat)?
While i'm not an advocate of making our profession or the game easier.. this is one case where I believe something needs to be evaluated by the devs. Thus far meat and hides/bones are the most difficult resources to get an abundance/stockpile of. If the devs make combat more difficult .. (typically the harder mobs .. the ones that we get most of our products from *cough* rancors) this will really cut into our profits.. most other crafting professions will not feel the effects of this change, unlike us.. and of course BE's and perhaps AS and doc a little.
In all fairness, the resources for other professions are much easier to gather (and i'm not referring to how long it takes for a good resource to pop up.. trust me.. I was a master architect for 6 months, and an AS for 3) I know all about waiting for good spawns. But meat takes work to gather.. You can't just put up a harvestor like most other professions... few, if any of us, have stockpiles in the millions of a particular meat or hide.. where as I still have 3-4 million units of some really great steel that popped up 8 months ago from my architect days. That’s the problem, the additives need meat.. some of our dishes need meat.. and if large quantities of meat are going to be more difficult to get.. the less we can make in the end. I really hope the devs consider increasing the amount of meat players get per harvest ~ perhaps it might be a good change.. as the cost of our goods will rise.. but lets hope players will still find most of our items worth using and paying for. For me, nothing is worse than sitting around not being able to make my goods because I don't have the resources needed to make them.
And who knows how we will fair with the change.. i know doc buffs are getting cut.. I wonder what foods of ours will too.
So unless the majority doesn't agree with me.. I think this is soemthing that needs to be brought up to the devs before the combat change goes live. The scouts and rangers should be made aware of this too.. as they are our primary source of these resources.
Chiannie wrote:
MilkToast wrote:
On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).
Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.
Message Edited by MilkToast on 07-09-2004 10:58 AM
But what about after the presumed nerfs which is the basis of this post? What if rancors are indeed too hard to kill regularly (which I presume was the source of the aforementioned Dathomir carnivore meat)?
Chiannie,
I was not commenting on the situation post 'combat balance' since I don't know what that will be, I was just commenting on the statement he made regarding the situation today, which was 'Thus far meat and hides/bones are the most difficult resources to get an abundance/stockpile of'. It's true they're harder to acquire than mined resources but I wouldn't say it's difficult at all and I don't think it's out of line with the intended design.
MilkToast wrote:
On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).
Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.
Message Edited by MilkToast on 07-09-2004 10:58 AM
Message Edited by MozzerKing on 07-12-2004 05:57 AM
MozzerKing wrote:
I did the same thing with Dathomir carnivore meat a couple of weeks ago although I was only paying 20cpu. I was able to buy up about 800k total and since then I've been using it to have BE schematics made. All in all, I'm saving about 700k per run of food because I'm no longer paying retail for BE additives. I highly recommend this technique to other Chefs if you've got the capital to pull it off. I can't tell you what a relief it is not having to scrounge around the galaxy looking and begging for BE tissues. You don't need to pay a high cpu rate for this meat -- people are out there hunting Rancors for XP already, you're just paying them money to grind and they'll love you for it!
I'll admit that if the advanced planets are too tough post-revamp for one or two people to go hunting, it's going to cause a serious kink in our ability to produce large amounts of food. If we assume that Doc buffs will be scaled back in the revamp and Mind will play less of a role in combat, I think on the whole, the changes will be good. There's probably 4 or 5 foods that don't sellwell right now that will instantly be in high demand. I think a lot of the Chefs that just sell Brandy will need to expand or close their doors. We'll see more Chef specialization as it will be even more difficult to stock many more foods in large quantities.
It'll be interesting to see this all plays out...
Message Edited by MozzerKing on 07-12-2004 05:57 AM
It's very hit or miss. I've been told to piss off quite a few times but it usually doesn't take many tries before someone will make me a schematic. The key is to find a BE that only works on Creatures or Tailor tissues. If they don't bother trying to produce Chef components, they don't mind making a schematic. It's an easy 50k.
Chiannie wrote:
1) How do you approach a BE to make schematics for you? I've never done so and have in fact insisted that the BE I work with take more from me than he asks. No offense intended to anybody, but if I were the BE I would tell a chef who requested such to "screw off". To me that is like a doc asking me for a Bivoli schematic or a fighter-type asking for a Brandy schematic. My ONLY desire is wanting BE schematics would be to guarantee me a large uninterruptable supply of tissue. My greatest fear is losing dependable BEs from which to buy high quality tissues -- paying form them, given my markup (which is HUGE), has never been an issue.