Chef Archive

Thread: Worried about our profession after the combat revamp

SJA
Fri Jul 09, 2004 1:07 am
#1

Yep but consider that Janta will also be harder to kill, so there will probably be more hunters because rising food demand allows for higher food prices which in turn allows for paying meat more.

Nowadays the pain of finding a non-noob hunter is they will say: 50 cpu??? I will get double the credits by grinding janta/mokks but after the ubernerfs IF (like you assume in your scenario) rancors will be 2 hard to be killed by anyone, janta will also be.



G'ob Qhi'Nhib, 12 pt Chef and master Doctor
Otta U's, PvPer
fatgit
Fri Jul 09, 2004 10:36 am
#2

At the start of SWG, and at the start of Chimaera, I found there was actually MORE meat available than now.

People didn't have uber weapons, 80-90% armour, 3.5k HAM, so they HAD to hunt in groups, and I don't mean "solo groups".
Because people had to group to level, they tended to harvest together aswell.
MilkToast
Fri Jul 09, 2004 10:57 am
#3


On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).


Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.

Message Edited by MilkToast on 07-09-2004 10:58 AM




Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

Chiannie
Fri Jul 09, 2004 11:14 am
#4






MilkToast wrote:


On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).


Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.

Message Edited by MilkToast on 07-09-2004 10:58 AM






But what about after the presumed nerfs which is the basis of this post? What if rancors are indeed too hard to kill regularly (which I presume was the source of the aforementioned Dathomir carnivore meat)?




Chiannie
12 Point Master Chef
Vendors at -3546, 3732 right outside Theed, Naboo
Brandy, Bivoli, Canape, Ahrisa, Synthsteak, Thakitillo, Ithorian Mist,
Exo-Protein Wafers, Havla and More!
Mmaxx
Fri Jul 09, 2004 11:47 am
#5

I actually hit this post by mistake. Was looking for another prof and hit chef by mistake. I saw this post and had to reply so you have the point of view of one that was a professional hunter. I currenty kill Rancors for the loot and since they frequently are nearthe Night Sisters. One of the most fun times I had while levelling up was hunting Rancors in a group. 8 of us went with one real fighter. We that could harvest ended up with 8k-10k of meat each. Half the team died, we all got beat up bad but we all had a blast. If, after the combat revamp, we are no longer able to solo enranged rancor lairs, we will do it in groups. Rancors are among the most fun creatures in the galaxy to kill. They smack you with bleeds, dizzy, knockdown, and seam to endlessly spawn from a lair. They are huge and loud and surround you, blocking your view so badyou can't see you team. When youtake one down the ground shakes with approval.


They aren't as much fun now since I can solo a lair without getting hurt but I am hoping they get tougher in the revamp or we get more vulerabilities.


Don't worry, your prof will be more valuable then ever once buffsand armour are toned down.If you need meat from a certain planet, you will get it. Currently Docs and armoursmiths get a lot of love from the hunters because they provide what is most required. It's nice to get in good with those that let you play at your strongest. When you are providing what is most required, you will get the most love from the hunters.


Of all the profs being affected by the combat rebalance, I believe you have the least to worry about....well maybe architech has the least to worry about, but you are definately in the bottom 5 profs being adjusted.


If you take any of this as a slight to your prof, I appologize. I go through some of your fine products everytime I play. Granted 90% of what I consume is brandy and canape since there is only so much room in that stomach and the mind is so vulerable in this game. Once the mind pool is healable or is adjusted or whatever they are doing to it, I will be sampling a much wider veriaty. I used to take foods for harvesting, climbing, masking my scent, lowering damage, defences of sorts but now I only worry about my head . It's too bad really but given a choice of putting anything in my stomach, it has to beef up my mind in some way.


Hopefully soon I'll be sampling the entire menu offered.


Jo'ran

Cobault
Fri Jul 09, 2004 12:12 pm
#6

I'm really starting to get worried about the combat revamp... why am I worried about the chef profession when it deals with combat revamp?? ... ok... while i'm sure our business is going to increase.. so will the demand for our products .. which is good (in theory) And i'm hopeful that players will take advantage of some of our less popular foods which do buff stats..etc.. the problem is here, meat and animal products. They are going to be much harder to get (from what little I have heard.. rumor or fact .. I dunno) But I’m really concerned about the availability of meat and other resources that we use in many of our foods and in the BE additives...


While i'm not an advocate of making our profession or the game easier.. this is one case where I believe something needs to be evaluated by the devs. Thus far meat and hides/bones are the most difficult resources to get an abundance/stockpile of. If the devs make combat more difficult .. (typically the harder mobs .. the ones that we get most of our products from *cough* rancors) this will really cut into our profits.. most other crafting professions will not feel the effects of this change, unlike us.. and of course BE's and perhaps AS and doc a little.

In all fairness, the resources for other professions are much easier to gather (and i'm not referring to how long it takes for a good resource to pop up.. trust me.. I was a master architect for 6 months, and an AS for 3) I know all about waiting for good spawns. But meat takes work to gather.. You can't just put up a harvestor like most other professions... few, if any of us, have stockpiles in the millions of a particular meat or hide.. where as I still have 3-4 million units of some really great steel that popped up 8 months ago from my architect days. That’s the problem, the additives need meat.. some of our dishes need meat.. and if large quantities of meat are going to be more difficult to get.. the less we can make in the end. I really hope the devs consider increasing the amount of meat players get per harvest ~ perhaps it might be a good change.. as the cost of our goods will rise.. but lets hope players will still find most of our items worth using and paying for. For me, nothing is worse than sitting around not being able to make my goods because I don't have the resources needed to make them.

And who knows how we will fair with the change.. i know doc buffs are getting cut.. I wonder what foods of ours will too.

So unless the majority doesn't agree with me.. I think this is soemthing that needs to be brought up to the devs before the combat change goes live. The scouts and rangers should be made aware of this too.. as they are our primary source of these resources.
MilkToast
Fri Jul 09, 2004 1:30 pm
#7






Chiannie wrote:





MilkToast wrote:


On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).


Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.

Message Edited by MilkToast on 07-09-2004 10:58 AM






But what about after the presumed nerfs which is the basis of this post? What if rancors are indeed too hard to kill regularly (which I presume was the source of the aforementioned Dathomir carnivore meat)?






Chiannie,


I was not commenting on the situation post 'combat balance' since I don't know what that will be, I was just commenting on the statement he made regarding the situation today, which was 'Thus far meat and hides/bones are the most difficult resources to get an abundance/stockpile of'. It's true they're harder to acquire than mined resources but I wouldn't say it's difficult at all and I don't think it's out of line with the intended design.






Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

Numen
Sat Jul 10, 2004 12:25 am
#8

The same argument came up right as the chef revamp was hitting live. Very few people except maybe docs had ever bought meat that actually went into 100k+ stacks. The largest stack I had was maybe 30k. Chefs came into an already bad market. Organic prices have rising quite a bit since then. Anything under 20cpu for decent meat IMO is a steal.


I realize not everyone will be able to buy 200k meat, but if you actually sell that much food, you definatly can.



Considering all the possibilities would be impossible. One idea would be that since people can't solo rancors or jantas, they need to group. I would rather group and do rancor missions than janta missions. There are a lot more things to kill with the rancors and the more time I'm killing rather than traveling is a good thing. Harvesting in a group isn't that bad. Enraged rancors still give 200+ units of meat.





Amandil Morier - Tempest - Master Chef
MozzerKing
Mon Jul 12, 2004 5:56 am
#9






MilkToast wrote:


On Ahazi getting meat isn't that difficult if you're willing to pay a fair price for it. Four or five weeks ago a great carnivore meat spawned on Dathomir, it was 900+ in DR, FL, PE, and OQ. I posted a message on the Ahazi forums offering 60 cpu for this meat. In less than 2 weeks I had 1.5 million units of the stuff (and was complete broke).


Yes meat isn't as easy to get as flora but I think that's by design. Personally, I don't see the problem.

Message Edited by MilkToast on 07-09-2004 10:58 AM





I did the same thing with Dathomir carnivore meat a couple of weeks ago although I was only paying 20cpu. I was able to buy up about 800k total and since then I've been using it to have BE schematics made. All in all, I'm saving about 700k per run of food because I'm no longer paying retail for BE additives. I highly recommend this technique to other Chefs if you've got the capital to pull it off. I can't tell you what a relief it is not having to scrounge around the galaxy looking and begging for BE tissues. You don't need to pay a high cpu rate for this meat -- people are out there hunting Rancors for XP already, you're just paying them money to grind and they'll love you for it!


I'll admit that if the advanced planets are too tough post-revamp for one or two people to go hunting, it's going to cause a serious kink in our ability to produce large amounts of food. If we assume that Doc buffs will be scaled back in the revamp and Mind will play less of a role in combat, I think on the whole, the changes will be good. There's probably 4 or 5 foods that don't sellwell right now that will instantly be in high demand. I think a lot of the Chefs that just sell Brandy will need to expand or close their doors. We'll see more Chef specialization as it will be even more difficult to stock many more foods in large quantities.


It'll be interesting to see this all plays out...

Message Edited by MozzerKing on 07-12-2004 05:57 AM



Maya
Chiannie
Mon Jul 12, 2004 6:16 am
#10






MozzerKing wrote:





I did the same thing with Dathomir carnivore meat a couple of weeks ago although I was only paying 20cpu. I was able to buy up about 800k total and since then I've been using it to have BE schematics made. All in all, I'm saving about 700k per run of food because I'm no longer paying retail for BE additives. I highly recommend this technique to other Chefs if you've got the capital to pull it off. I can't tell you what a relief it is not having to scrounge around the galaxy looking and begging for BE tissues. You don't need to pay a high cpu rate for this meat -- people are out there hunting Rancors for XP already, you're just paying them money to grind and they'll love you for it!


I'll admit that if the advanced planets are too tough post-revamp for one or two people to go hunting, it's going to cause a serious kink in our ability to produce large amounts of food. If we assume that Doc buffs will be scaled back in the revamp and Mind will play less of a role in combat, I think on the whole, the changes will be good. There's probably 4 or 5 foods that don't sellwell right now that will instantly be in high demand. I think a lot of the Chefs that just sell Brandy will need to expand or close their doors. We'll see more Chef specialization as it will be even more difficult to stock many more foods in large quantities.


It'll be interesting to see this all plays out...

Message Edited by MozzerKing on 07-12-2004 05:57 AM




1) How do you approach a BE to make schematics for you? I've never done so and have in fact insisted that the BE I work with take more from me than he asks. No offense intended to anybody, but if I were the BE I would tell a chef who requested such to "screw off". To me that is like a doc asking me for a Bivoli schematic or a fighter-type asking for a Brandy schematic. My ONLY desire is wanting BE schematics would be to guarantee me a large uninterruptable supply of tissue. My greatest fear is losing dependable BEs from which to buy high quality tissues -- paying form them, given my markup (which is HUGE), has never been an issue.


2)



Chiannie
12 Point Master Chef
Vendors at -3546, 3732 right outside Theed, Naboo
Brandy, Bivoli, Canape, Ahrisa, Synthsteak, Thakitillo, Ithorian Mist,
Exo-Protein Wafers, Havla and More!
Chiannie
Mon Jul 12, 2004 6:17 am
#11


2) I look forward to the combat revamp. If they nerf doc buffs it will ONLY mean that we will sell more.



Chiannie
12 Point Master Chef
Vendors at -3546, 3732 right outside Theed, Naboo
Brandy, Bivoli, Canape, Ahrisa, Synthsteak, Thakitillo, Ithorian Mist,
Exo-Protein Wafers, Havla and More!
Chiannie
Mon Jul 12, 2004 6:18 am
#12

Doh.



Chiannie
12 Point Master Chef
Vendors at -3546, 3732 right outside Theed, Naboo
Brandy, Bivoli, Canape, Ahrisa, Synthsteak, Thakitillo, Ithorian Mist,
Exo-Protein Wafers, Havla and More!
MozzerKing
Mon Jul 12, 2004 8:19 am
#13






Chiannie wrote:


1) How do you approach a BE to make schematics for you? I've never done so and have in fact insisted that the BE I work with take more from me than he asks. No offense intended to anybody, but if I were the BE I would tell a chef who requested such to "screw off". To me that is like a doc asking me for a Bivoli schematic or a fighter-type asking for a Brandy schematic. My ONLY desire is wanting BE schematics would be to guarantee me a large uninterruptable supply of tissue. My greatest fear is losing dependable BEs from which to buy high quality tissues -- paying form them, given my markup (which is HUGE), has never been an issue.




It's very hit or miss. I've been told to piss off quite a few times but it usually doesn't take many tries before someone will make me a schematic. The key is to find a BE that only works on Creatures or Tailor tissues. If they don't bother trying to produce Chef components, they don't mind making a schematic. It's an easy 50k.




Maya
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