Chef Archive

Thread: Some constructive ideas on chefing

BristaAB
Sun Oct 12, 2003 10:34 am
#1

I was drawn to this class partly because as a combat character I really respected the potential here and partly because I like a challenge. I now have a novice chef


I wanted to float a few ideas on how the class could be made a more fun part of the game


1) Duration. In real life 2 or 3 meals lasts a whole day. In SWG food and drink lasts seconds. I think there is a real case for simply changing all the numbers on chef foods and drinks but not artisan products to minutes rather than seconds. For combat characters a buff that lasts 300 seconds is trivial, but a buff lasting 300 minutes is impressive. This would I think put the chefs to wear they should be - a highly regarded support character, as Napoleon said "An army marches on its stomach"


- this would be more realistic


- this would allow chef buffs to sit nicely alongside doctor and dancer buffs by being generally weaker but by lasting longer


- this would deal with the rather silly issue that you face as a Novice Chef that your artisan food which gives you no food crafting exp is better than your chef food


- this is not unbalanced


- this would reward combat characters who explore the different possibilities and try out different things as opposed to people who go for what is most obvious and effective



2) No buff conflicts


It's silly that our buffs conflict with smuggler buffs. You CAN drink and take drugs at the same time, you certainly can eat and take drugs - ever hear of "the munchies?"


The game will be more fun I think if smugglers don't overlap with chefs in this way


3) Stacking


It would be nice to allow food and drink to stack like resources if the stats are identical. Crates are OK but a 100 stack of food on a hotkey would work better for combat characters


It would be nice to allow crates to be hotkeyed - so that you could put a crate up there and the default action is take an item out and use it. This works for other professions - crates of traps and tents etc. Stuff that needs a target like powerups could be taken out then the use command fails


Perhaps the crate graphic could be changed to a border so you can see at a glance what is in the crate - eg a brown square around the base item graphic


4) Food fights


We so want custard pie fights


5) Stoves


I really like the stoves you see by chef trainers and scattered elsewhere through the world. Perhaps a schematic could be added to the architect's furniture list since the graphic is already in the system


6) Number of clicks per skill box


It's a lot of clicks to grind a skill box. Now it's unrealistic to make a chef item require the same quantity of resources as a building but the effect is that other classes level faster. Maybe a bigger bonus - 3 times the number of resources used perhaps?




[Black] Style is everything - so is winning [Black]
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