Chef Archive

Thread: Couple of questiong for the hardcore chefs

GalacticHustler
Mon Feb 02, 2004 6:42 pm
#1

1. Do or would the 2 extra experimentation points that you can recieve from clothing attachments come in handy for chefs and if so how much?

2. If you were running 10 factories what is a rough guess as to how many (minimum) should be dedicated to strictly sub components?

3. Do you like the proposed changes?



Carg Starslayer
The Chef
"Often imitated but never duplicated""


Cargs Cuisine Valcyns #1 source for all things food corellia UAT Mall 972, -5572 only a short bike ride from the coronet starport.


FelNuruodo
Mon Feb 02, 2004 7:04 pm
#2

1: It helps a ton. I haven't been able to get +1 on farstar yet and I really notice the loss


2: I've only ever run 4, because I don't have a big custumer base, but out of 10 I would say 4-6 pure component, more with the upcoming patch.


3: I don't know





Jagged Nuruodo, 12 PT Chef 13 PT Artisan
FelNu Chef Goods: 2575 5300 Aartan Ridge, Tatooine
Imperial Second Lieutenant

Soontir Fel, Smuggler, Commando, Pilot
Will fly for free. Imperial FP 125/unit, Slice Price varies
Imperial Colonel
SualDevon
Mon Feb 02, 2004 8:27 pm
#3

1. Extremely handy. I have made it my goal to gain the +2 points (up to +1 soon). Making the food that much better for my customers is the most fun for me.


2. I agree with the 2/3rd rule. Since most schematics require at least 1, if not 2 or more subcomponents.


3. Yes, and I am extremely excited about it. I may be in the minority though. I just can't wait to sell things other than Fishak and Ryshcate



Lodack Eviant

Nabooian Food Corporation - President/CEO
darkzombs
Tue Feb 03, 2004 7:46 pm
#4

Yes the extra xp points would help me tons i could get a great buff with extra charges


I have 9 factories 2 are for au36 at all times, 2 carbosyrup, 1 bilvoli, 1 ryshcate, 1 fishak, other 2 for extra stuff i need like protato or special orders


I dont like they're taking away all my sellers ..im content with making only 4-5 items

I thought the revamp would be to get rid of all the crap schematics we dont use to replace with something useful not change and delete everything..



Zombs
Tierra
Wed Feb 04, 2004 4:08 am
#5

1) The extra experimentation points are great. Im currently bidding on another food experimentation item which should I win will put me very very close to the full 2 points. Its nice to know you are producing the absolute best that you are able.


2) I run 5 food factories, 1 equipment and 1 clothing. I have 2 spare food and chem in deed form ready to go down post patch should i need them. Atm 2 of the food factories are producing alcohol ready for the revamp, 2 are producing carbosyrups, the last is producing pastebread.... the clothing factory is running its second lot of 1000 trim and the equipment factory is churning out those master artisan components.


The rest of my lots are taken up by 3 medium houses, a cantina, 2 heavy mineral currently, 1 heavy liquid, 7 heavy flora. I have spare of each to harvest good resources as and when they spawn...


3) Im looking forward to the patch, although nervous too. It will take us all a while to adjust to the changes and I think most people are worried about bugs going live after we finally ironed out most of them and were building nice businesses...


Kind Regards,


Tally, Master Chef of Eclipse
Shadarbane
Wed Feb 04, 2004 6:38 am
#6

How much in bonus in experimentation do you need to get those 2 extra experimentation points?



---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
PSKstang
Wed Feb 04, 2004 6:40 am
#7

2 great successes is I believe an extra 14% or 7% each if if you decide to split it up. Well worth it in my opinion.



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Tierra
Wed Feb 04, 2004 8:47 am
#8

For every 10 +'s in experimentation you get through tapes, you will get 1 actual experimentation point.


So you need +20 to infact receive 2 extra experimentation points.


Kind Regards,


Tally, Master Chef of Eclipse
Shadarbane
Wed Feb 04, 2004 9:01 am
#9

Thanks, and 2 extra is maximum what you can get in addition to the 10 you have at master?



---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
PSKstang
Wed Feb 04, 2004 10:57 am
#10

Yes, the most you can get is 12 points to experiment with. The maximum value to a skill any skill tape (or combination of skill tapes) is +25. If you have 25 it wont do you any good.



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
haala
Wed Feb 04, 2004 11:18 am
#11

1. I finally got enough tapes to get a +1 to experimentation and believe me it really helps -- folks rave about the stats on their food.


2. I have 8 factories currently. I was running 3 for aludium, 2 for the other components, and the other 3 for the finished food items. Of course right now I'm only running jobs for customers and the rest are devoted to components for the upcoming patch.


3. I am looking forward to it - the new graphic art, the new types of buffs, the chef hats! all seem like fun to me. I will wait until I get to actually try it out myself in post-patch to decide whether it's going to be a good thing or a nerf thing, but I AM looking forward to it. Just thought they would test/fix it a bit longer on TC before they dl'd it, but oh well.



Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
- Tarquinas Server -
Holding
Wed Feb 04, 2004 9:01 pm
#12

1. Yes the extra 2 exp points helps a lot on the final product stat. I have a dom. meat with 400OQ, I usedthe2 extra points on the quantity after put 10 on buff quality. The outcome just likeI used a 800OQ meat. Similar buff size and same 5 charges quantity.


2. I running 7 factory, 3 of them are for subcomponent mainly. If make pu36, i willuse 1 more facotry for it.


3. Not all people like changing and me either. But usually a change will give some impact to life and more fun. It is quite boring keep doing the same thing( make the same products )for several months. I will say this revamp isgood regardless if there will be any bug.





Charmy, Bria Server
Retired Master Chef.
Vendor house by -4505 -1518
Shop locates North of Tyrena, Corellia
with Food/drink vendors, Weapon vendor,
Armor and BE Clothes vendors,
CM Stim and Poison vendors.
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