Chef Archive
Thread: Bioengineer popping in to give congrats and ask a question.
So, what BE additives should I be stockpiling the ingredients for, and what kind of pricing would you like to see?
Light 354 480 720 990
Medium 552 510 1170 1440
Heavy 732 750 1512 1962
Trying to feel out the chefs here...
As far as when the additives can be made in the tree, look to the heavies at Tissues IV and master. Mediums at Tissue Engineering II and III and lights at Novice and Tissue Engineering I.
That would follow the current model for both food and cloth additives.
As soon as I can get on after the patch I'll throw whatever resources I have into the heavy schematics and crank out 100 of each. I'll start the prices at 1000 per unit or 25K per crate. Then I'll post on the trade forums and see what happens. I don't how many Chefs we have on Radiant, but they should be very busy after the patch.
I know as a BE I'm very interested in the incap timer reduction food. That would save me so much time while sampling DNA, even if the food just reduces it to a quarter.
And the mask scent and damage reduction food would be great for BE's also
Message Edited by stabboy on 02-04-2004 12:16 PM
I wish I was veteran for some edit
You can check out all foods and what additives can be used here. Its categorized according to the different levels:
http://home.comcast.net/~sciguyco/swg/FoodChart.htm