Chef Archive

Thread: SirVimes sales discussion thread.

Sykes
Wed Feb 04, 2004 12:47 pm
#1

As indicated by SV, I will begin the discussion thread linked to his "numbers" post.


I will cease to produce food/drink if I am relegated to making individual stacks. People cannot buy the amounts needed by them if they can only buy stacks, especially if many of the new items are single use only.


Merchants are under consideration of having item limits on vendors to avoid "exploiting" by a select few who have dropped merchant skills, but continue to use vendors as storage tools listing hundreds of items at prices nobody would ever buy at.


The proposed changes would limit items allowable per vendor to be contingent on current merchant skill level. Example of master vendors being allowed up to 250 items.


Under any plan to force us into a "stack only" environment, would cripple any chef who is not also a master merchant or one who does not sell stuff directly from their crafting stations.


I am really scared by teh post by SV. Hopefully he will chime in here and settle some of this.



SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


SirVimes
Wed Feb 04, 2004 12:53 pm
#2

I will later. Basically I am trying to make a point with the developers and want some numbers to back me up. Even though the poll is probably biased and as unscientific as a Dr. Who episode, I don't want to bias the poll further by going into further detail just yet.
PSKstang
Wed Feb 04, 2004 12:59 pm
#3

If you read my post under SVs the number I gave him is 1-2% of my total income. The easiest food I can think of is fishak. So I'll do the math real quick then discuss my opinion after. I sell singles only when a crate is broken (less than 25)


1 crate of fishak = 75k

1 fishak = 4k (inflated price, I encourage wholesaling)


I always do two runs I will make about 990 fishaks (10 of them I use to experiment and get great success or amazing success only). But for arguments sake, lets give the maximim 23 (remember two runs so two schematics), and the usual 15 to compare (rarely takes over 5 tries each schematic).


39 crates for sale at 75k = 2,925,000

23 fishaks at 4k = 92,000


Ok so after doing the math I was wrong, its actually 3.15% (good guess though ).


People will not be buying at a 33% increase like I do selling my fishak now. Those sales are for people who want to try the fishak before buying a whole crate. The price for crates I have now will keep my vendor stocked for a few weeks, which is the goal I had hoped for. I also encourage re selling so I have customers come in and buy 10 crates and sell them for about double what I do as singles.


It is a pain for me and my customers to sell singles. An item limit of 250 is not bad, if it were for say a novice merchant, and maybe 200 for buisness III. Then maybe a 50 item limit incrase with the "hiring" tree since its currently useless.


If I am stuck dealing in singles, I will stop selling to the public and start doing personal orders only. I have a vendor so my customers can come grab what they want, when they want and in large amounts.



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Ezran
Wed Feb 04, 2004 2:21 pm
#4



Sykes wrote:
So can you survive like that with the way it is today? Will your profits still be there?


I'm not sure I understand your argument, but this is how I see it:

BE Additives are a pain to make for anything more than a 2-4 crates of additives. Those small runs are the "reserve stock" and have a markup that reflects the increased resource/time cost. These are obviously much better than the basic food/drink, and those elitists that have a lot of money to burn, and have to have the best will pay for them.

The rest of the food is the same as it has always been. With all of the generic resource requirements, and 4 areas to experiment with, I'm sure there will be enough diversity in food to keep the chefs unique, and the public happy. It happens with Stims, weapons, and armorsmiths all the time, but they use only a small number of unique resources, and depend on component experimentation for diversity. The best chefs will know how to choose the right ingredients to make their dish better than anyone elses.

This is how I see the new chef profession, and I'm looking forward to it.



Ezran
Killtacular
Wed Feb 04, 2004 2:21 pm
#5

Something that I have been thinking of as well, that I have not yet seen mentioned....


Many of the new "revamped" foods are much less filling for a smaller buff. This of course necessitates the user to eat multiples to receive the intended buff (i.e. the "eat 5 Brandy's at once" example). I know to some extent this was to be balanced by the existence of casks and barrels to increase stack size.


But the fact still remains that the new food will be physically consumed at a faster rate, and as always (even moreso after the revamp), the more you can fit into *one* inventory spot, the better.


I agree with the consensus...currently I could not survive as a Chef selling stacks only. Couple that with the revamp food's filling changes, and it would be not be an issue of survival, but sheer tediousness that would cause me to drop Chef.


Cyene


FoxWanderer
Wed Feb 04, 2004 2:39 pm
#6

I am sure that SirVimes will clear up the confusion, but in the meantime I don't think that this poll is about removing crates from chef foods. It's probably about the fact that BE additives (which will be essential to making top notch foods) won't be available in mass quantity. You may not have enough of them to make factory runs. In order to avoid having an empty vendor because your few crates got sold out 5 minutes after you stocked, chefs will have to sell singles.


I think SirVimes is trying to make the point that:


1) This will happen with the current system.


2) The chef community will suffer because of the drastic game-wide addiction to high-end food.


I don't think that the chef profession will suffer from specialization, though. We'll just have more chefs than we did before, because when there is money to be made, people will step in to make it.




Aurin Huntsbridge
Chef/Artisan/Surveyor
(Still a Ranger at heart)
Choccaba
Wed Feb 04, 2004 2:56 pm
#7

At the moment, the thought of what they're considering is exactly the opposite of the way they (in my opinion) should be thinking. I'd be a very happy cheffy if they made the crates HUGE! When I'm finished my batch of Angerian, I'd like to open my factory and waiting for me would be my crate of 498 stacks of Angerian, which I'd place on my vendor with the price 2500/stack. Fred (or someone) comes along, checks their creditcard, sees he has enough for 117 stacks, slips the vendor his card and POOF, walks away with his crate of 117 stacks of Angerian.

This would help us Chefs with the amount of stuff on our vendors. They'd still have the folks with master merchant stuff without the skill, but that cake fell in the oven long ago. Not sure how it could be saved.
Ezran
Wed Feb 04, 2004 3:00 pm
#8

Okay, how's this for a comparison:

Pet Stim Ds:
24 units Fish
26 units Dantooine Fiberplast
Some Components best made by Master Doctors

When a BE makes these, they vanish off the vendor. But I don't know a BE that would make them in single stacks. They wait until they have enough resources to make a crate, and sell the crate. Although they are uber, people don't want to waste the space (which is the most precious comodity in SWG) and won't buy them.

I said crates of 10 before because with the price increase I expect from BE enhanced food, the price of a full crate (of 50 **wishes**) would be prohibitively expensive.



Ezran
Meplorium
Wed Feb 04, 2004 3:53 pm
#9

Most BEs are CHs. I know the one 17stim crate of Ds I made went straight into my back pack. I would never think of putting that on a vendor. Even the stim Cs don't see the vendor, the meat is too hard to come by for any mass production.


The BE components aren't as bad though. They are doable, but not in 1k runs. I will only be saling the 'reserve' stuff, hey I am both a BE and chef, and my tent partner, also a chef, will be doing the normal run stuff. I plan on crate sizes of 5 to 10 and they won't be cheap. I will not be doing singles. If they are so good to be sold as singles, will they will go to my back pack, if there is room of course.





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Numen
Wed Feb 04, 2004 4:15 pm
#10

I wouldn't sell singles simply because I wouldn't buy singles. It is a complete waste of space. I don't buy single stims, I buy crates of them. The one exception is on the Bazaar. I have from time to time sold many samples on the bazaar from the different crafting professions I've done.


Even with BE additives in food I will be selling crates. They just won't be full crates. Maybe 5-10 count. Maybe 25, but it will depends on the stack of meat I can get.





Amandil Morier - Tempest - Master Chef
FoxWanderer
Wed Feb 04, 2004 4:31 pm
#11






Numen wrote:

I wouldn't sell singles simply because I wouldn't buy singles. It is a complete waste of space. I don't buy single stims, I buy crates of them. The one exception is on the Bazaar. I have from time to time sold many samples on the bazaar from the different crafting professions I've done.


Even with BE additives in food I will be selling crates. They just won't be full crates. Maybe 5-10 count. Maybe 25, but it will depends on the stack of meat I can get.






I agree that singles are a waste of space right now, because everyone can produce huge volumes ofpremium quality foods. But if you went toalmost everyvendor and saw 2 versions of the same food listed:


1)crates of 10 +500 buff, 5 usefood


2)stacks of +1500 buff, 10 usefood


What would you buy to use?


Personally, I'dbuy 2-3 ofthe single stacks. I might get a crate of the mid-level stuff for emergencies, but when I'm fighting, I want the good stuff. I think that given those choices, that's what most fighters will do. Why would they sacrifice 1000 pts of buff for a space or 2 in their inventory? They'll buy crates of the good stuff if they are available, but they'll cost an arm and a leg (a lot of people won't have the free cash to drop all at once), and they will be in short supply, driving the price up a bit.


I think that every chef will try to make crates of the premium items. I'm not sure how long people will be able to sustain it, or how successful they will be though. Eventually I think it will settle down to where most vendors carry a more specialized selection of foods, and people will pay more for thebest stuff, because that's the only way that they will get it.




Aurin Huntsbridge
Chef/Artisan/Surveyor
(Still a Ranger at heart)
Ja-van
Wed Feb 04, 2004 4:44 pm
#12

Just as I started to become OK with this upcoming patch, I hear that vasarian brandy is nerfed and now talk about only selling stuff in stacks? WTH? SV GET THE FREAKING DEVS TO TALK TO US IN THIS FORUM. This second hand infoand undocumented nerf crap is starting to notcut it. If this is simply dealing with the idea that BE stuff is only going to be made in singles; thensorry we STILL will not be able to keep up with demand or the cost will still be TOO LARGE for it to evenbe an option. What is the devs problem with the chef class?!?!?!? Did they all get food poison in RL, so now they are giving us grief over it?

Denoby Master Chef/the future pointless class
KrazyMONK
Wed Feb 04, 2004 5:19 pm
#13

Lordy lordy lordy.. Again, we have a bunch of negitive things coming from this re-vamp.. Where was all the good stuff I was hearing? Like how everyone was excited? Something else comes down like this, and BOOM we are back to "this sucks"





KrazyMONK
|Master Tailor|Master Merchant|Jedi Padawan|
-= Hmmm ~ I WILL RISE AGAIN!! =-
-= Let there be ligh=-
-= Im comin back! =-

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