Chef Archive
Thread: Prices and such
I sell the Vasarian Brandy for 125k a full crate only because I have a ton of resources to craft it. The Breath of Heaven runs at 150k a crate at my shop but could see it selling for more because of the alcohols used to make them. It doesn't take much resources to make the alcohol but what a pain it is to make about 30-40 crates of BOH.
I break down about 3-4 crates of items into 5's, 10's, and full crates of 25. You'd be surprised how well the smaller crates sell. Not only that, but it will encourage more sales in the future because if they run out quicker then they will have to visit your vendors more often. And then the impulse sales kick in.
Had a singles vendor which sold quite a bit but took up way too much vendor limit space so had to drop it. If you only plan on selling a coupletypes of foods and drinks at first, you might start up a singles vendor as well to promote business and lock in your repeat customers. The newer players hit the singles pretty heavily because of credit issues but they almost always came back for full crates down the road.
i sell at whatever makes it sell at a rate i am happy with, irrespective of cost.
Not too low or it sells too fast and leads to constant crafting.
Not too high or it doesnt sell at all.
A side effect of this is that my vendors are always stocked with everything and gets mainly bulk buyers rather than passing trade.
my real profit comes from my singles vendor, i sell BoH for 12k, and a lot of it too
- I take the number of non-creature resources used (including components and containers) and multiply that number by 10
- I take the number of creature resources used (meat, milk, hide, bone -- including components and containers) and multiply that number by 50
- I take those two numbers and add them together... round up or down to even out the price to something simple like 600 or 650 instead of 634

It's very simplistic. The way I look at it is I can easily harvest my own organic resources like wheat, rice, flowers, etc. using my heavy harvesters. If I do have to buy them, usually they don't go over 5cpu, so I make a profit there on my markup.
The creature resources on Chilastra go for somewhere between 25-35cpu and sometimes 50cpu if it's an outstanding resource. So either I make a small profit there, or I break even.
Usually this formula cuts me pretty close to what other chefs are selling at. If I start taking in too much business, then I'll adjust the prices upward and only keep a loyal customerbase. I don't have the time to dedicate myself to crafting like I did when I first played. I have a wedding in 2 months and pratically ZERO time to myself in July haha!
Quality = A name brand people will come back to
Name Brand = License to Price How You Please ![]()