Chef Archive

Thread: Top Chef issues. (06/02/05)

STLpMpNu
Wed Sep 14, 2005 12:00 pm
#1






JutMan wrote:


** Artisan foods are simply too powerful, more often than not due to the extremely low fill and high duration of them. **



I would like to vote for this to be the #1 issue. Post CU i have made about 500K on foods. Pre-CU i was in the top 10% of goods on my server. Now, any master artisan can make stuff that is 10 - 15% better than I can. He has to buy or make the additives but still. With base experimentation he can make better foods and sell them for almost nothing. The cost of being a Chef is slowly chipping away at my bank. In the last 3 weeks i have made about 100K. My wife advertises my goods about 10 hours a day but i cannot compete. The best foods are in their skillset and not in teh master chef one.


Lower level foods should have Higher Filling and Lower Duration. Master Chef's should be the ones who can make a expert dish generating a better effect and lower filling.





Im on starsider as well i have no issues with sales at all business is actually good. The only artisan food that moves very fast is crispic and protein wafers. Most people want the chef foods boh/canap mando/wonwon.




NoS Mall-Dragons Hold-Corellia
NoS Chef Vendor -1941 -4546
HardwiredXMan
Tue Sep 20, 2005 4:07 am
#2

Artisan foods aren't too powerful. All the chef foods I buy are much more powerful than artisan foods. the problem is that artisan foods are much more flexible, have a longer duration and a low filling. The chef foods have a short duration, high filling and although the amount they buff is as high or higher than the amount artisan foods buff, including the fact chef foods buff multiple stats, The duration of them makes it hard to use any other food or drink. Having a huge buff in 4 stats for 8 - 10 minutes is nice, but I can't eat any of the good non-HAM buffing foods for at least 15 - 20 minutes, by that time the chef food buffs are gone. So I can't use the chef food buffs, with the other high filling accuracy, dodge, burst run, heal efficiency..etc. type of foods/drinks. So when you can get the artisan foods which give a decent enough buff and can still use all of the non-HAM buffing foods, well it gives you more flexibility and the option to be filled up on defense/offensive/utility foods at the same time your on the HAM buffing foods.



so when it comes down to it, you have more flexibility with artisan foods than you do with chef foods. IN CU, power of buffs take a back set to duration because of the insane healing we get. It's much easier to simply heal yourself with 1500 heals indefinitelythan to buff yourself for 200 health for 10 minutes.


then when it comes to the regen stats, spice is much better because it gives a bigger bonus, doesn't fill your stomach and last longer than chef foods. So the combination of the flexibility of artisan foods and the use of spice makes chef foods very undersirable.


The answer to the whole issue is to improve chef foods so they are more appealing and are a viable option that won't give you more negatives than they do positives. right now, the negatives of chef foods outweight the positive. Chef buff foods are all about Power mainly and that's not enough in todays combat system. Power was good in the old system, but no so much in CU.


Ylis
Fri Oct 07, 2005 5:48 am
#3

Has anyone mentioned T'ssolok?

It has no effect on the duration of the dancer/musician/entertainer buff whatsoever. (tested throughly and seconded on the dancer boards).



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



audioslaves
Fri Oct 07, 2005 7:39 am
#4






Ylis wrote:
Has anyone mentioned T'ssolok?

It has no effect on the duration of the dancer/musician/entertainer buff whatsoever. (tested throughly and seconded on the dancer boards).




I was under the impression it works for doc buffs - not very well though, and only for one actual buff (so for a full set of buffs you'd need to drink like 6 uses or whatever).



Lark

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Ylis
Fri Oct 07, 2005 5:39 pm
#5



audioslaves wrote:


Ylis wrote:
Has anyone mentioned T'ssolok?

It has no effect on the duration of the dancer/musician/entertainer buff whatsoever. (tested throughly and seconded on the dancer boards).


I was under the impression it works for doc buffs - not very well though, and only for one actual buff (so for a full set of buffs you'd need to drink like 6 uses or whatever).






If it is not intended to work for entertainer enhancements, then this should be specified in the rubric. I just says enhancments atm.



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



DrElJefeMD
Wed Oct 12, 2005 5:21 pm
#6






STLpMpNu wrote:





JutMan wrote:


** Artisan foods are simply too powerful, more often than not due to the extremely low fill and high duration of them. **



I would like to vote for this to be the #1 issue. Post CU i have made about 500K on foods. Pre-CU i was in the top 10% of goods on my server. Now, any master artisan can make stuff that is 10 - 15% better than I can. He has to buy or make the additives but still. With base experimentation he can make better foods and sell them for almost nothing. The cost of being a Chef is slowly chipping away at my bank. In the last 3 weeks i have made about 100K. My wife advertises my goods about 10 hours a day but i cannot compete. The best foods are in their skillset and not in teh master chef one.


Lower level foods should have Higher Filling and Lower Duration. Master Chef's should be the ones who can make a expert dish generating a better effect and lower filling.





Im on starsider as well i have no issues with sales at all business is actually good. The only artisan food that moves very fast is crispic and protein wafers. Most people want the chef foods boh/canap mando/wonwon.





I've found Gorath to be the oposite. Only the specialty chef foods sell - synthsteak, vegesparine, picu thundercloud, pie. The ham buff foods are almostly exclusively artisan now on my server.

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