Chef Archive
Thread: vegeparsine question
Page 1 of 3
GalacticHustler
Wed Mar 03, 2004 7:34 pm
#1
does the quality of the veghash used in it make any difference in quality? If the quality of veghash does matter would using light additives in the veghash and heavy additives in the final product make some kind of uber melee defense mod?
GarfBiocap
Wed Mar 03, 2004 9:16 pm
#2
No, it does not, I have noticed no difference.
Incidently, I used pre-patch veghash to make the new Vegeparsine also.
Gracchus
Wed Mar 03, 2004 11:12 pm
#3
same here. And its a hello of alot of effort and ingredient cost to make. I made 80 crates non be 2 or 3 weeks ago and sold maybe 4 crates. Maybe with the heavy additive it would move better
Jihadic
Wed Mar 03, 2004 11:34 pm
#5
My Heavy enhanced Vegesparine sales sparingly. I think we will either see a glut of buys or a total drop off of sales depending on what the devs do with the defense modifiers. If they're limited to say 100 HARDCAP(100 points from anything), then vegesparine will have a very limited market. If it's a softcap of say 100, then people will be buying them to get that extra bump that they can't get from taking more defense skills in other professions.
Kleebomber
Mon Oct 04, 2004 9:52 pm
#7
Never made it before, was thinking about making it, does the final productt depend on how good you make the veghash? Thanks in advance 
Wengel
Mon Oct 04, 2004 11:52 pm
#8
Veghash is a component in this food, and has no effect on the final product.
so use the crappiest resources you have, and NO tissues for the veghash.
golfingtx
Sat Dec 11, 2004 9:26 pm
#9
Does the quality of the veghash affect the final vegeparsine product?
If no, then I could make some using light food additives as well with the same outcome, right?
Slingblade
Radiant's Proud 12 Point Chef
Slingblade Sales 50, -5480 Coronet
symmetry
Sat Dec 11, 2004 9:28 pm
#10
don't use any BE additives in the veghash. Since it's a component, stats don't matter. I just made some +25 melee defense with non be crappy resource veghash.
golfingtx
Sat Dec 11, 2004 9:46 pm
#11
/target self
/bonkshead
Never even thought about making veghash without the BE tissues at all. That's exactly the news I was hoping for. And thanks for the speedy response.
Slingblade
Radiant's Proud 12 Point Chef
Slingblade Sales 50, -5480 Coronet
Ikooga
Sun Dec 12, 2004 2:25 am
#12
Can confirm that.
Used crappy grind-resources for the vegash, didn't experiment it (to not raise Complexity and have the factory run finished faster) and it didn't have the slightest influence on the vegeparsine
Used crappy grind-resources for the vegash, didn't experiment it (to not raise Complexity and have the factory run finished faster) and it didn't have the slightest influence on the vegeparsine
Wengel
Sun Dec 12, 2004 9:44 am
#13
use the worst possible resources you have in the veghash.
veghash here is a component equal to soypro, carbosyrup and so on...
Page 1 of 3