Chef Archive
Thread: How come....
I suggest you disable crafting confirmations in the options. Helps a bit.
I dont experiment when grinding either. I experiment when I'm making food for an order. I'm a professional that supplies the best possible foods on demand, and practices his craft the rest of the time. I only use the bazaar to advertise my things by putting in information about my vendor and bulk discounts in the description.
I've got lots of time to contrive things to whine about, because all I do is stare at the crafting windows. If I'm lucky. Sometimes I just stare at my rather handsome Fish Fellow and watch him sample. So forgive me if this seems like an odd thing to point out. He's sampling right now, in fact, and I'm listening to Sean Paul. That's right. Sean Paul. Desperate times call for desperate measures.
Why, when I'm making food, must I go through 25 and a half screens to complete the item?
1.Click crafter window
2.choose food window
3.add ingredients window
4.see stats (dunno why) window
5.choose whether to experiment or not window
6.see stats Again and experienment window
7.choose whether to make item or not window
8.see nice picture of food and name window
9.done.
How about one window or two windows? Add ingredients is one window, click ok, go to next window that has stats, experimenting, and naming all on it. exit options could be "make prototype, make schematic".
So it would be...
1. Click Crafter Window
2. Choose food window
3. Ingredients Window
4. Experiment, Schematic, Prototype, Naming Window. (You could see the stats when naming your item!!! Good lord!)
Seems like it would stream line the process, and while it would only save, maybe 5 10 seconds per item, (because I'm sure all you chefs have the click, click, enter, click, enter, click, click, click down by now) you have to remember people are making 10,000 items. If the Devs thought this made things to 'easy' and they wanted to Annoy people more, they could always just throw a few more windows in showing the stats repeatedly.
Because, you know, if the internet, and pop up windows, have taught us anything about how people like to interact with computer programs, it's that we need as many windows as possible.
Another suggestion:
Why not make the accept buttons appear on some random part of the screen for every item, and disable being able to press enter to accept? OR, in an even more exciting fashion, have there be FIVE accept buttons appearing randomly on the screen, with like a 2 second timer before they jump again, and have only one of the buttons actually work? That would RULE!
hb
sorry, i was wrong on the clicking. Here's the revised, better version
1. Click Kanali Wafer
2. add first Ingredient, and second ingredient, and third ingredient (three double clicks.)
3. Critical Failure
4. Become slightly annoyed
5. Add Ingredients
6. Don't have any carbo syrup, last one failed
7. Click Back
8. Click carbosyrup
9. add ingredient
10. Critical Failure
11.Oh Well
12. add ingredient
13. Success! Shown picture of carbo syrup ??
14. asked whether I want to experiement on the Carbo Syrup
15. Click Prototype
16. Shown picture of carbo syrup so that I can Name Carbo Syrup ??
17. wait 10 seconds
18.Click Crafter
19. Click Kanali Wafer
20. Add ingredients (3 double clicks)
21. Success! Shown delightful picture of Kanali Wafer
22. Click ok.
23. Asked if I want to experiment, make schematic, make prototype
24. Click experiement.
25. Use some points. Click
26. Told the experiment was a success, click.
27. use some points. click
28. Told the experiement was success, click
29. use some points click
30. told the experiment was a success, click
31. Click done
32. Asked if I want to make a prototype or schematic
33. click prototype.
34. Shown scrumptous picture of the wafer, and name it Kenali Wafer.
35. Click done.'
36. Rinse and repeat. 900 times. Literally.
hb
JB,
Here's the answer:
It's not our turn.
... The Devs give us the milking ability, yet our camps still don't work?
I think you are most likely the best correspondent we have at the moment, and I would hate to see a big split between you and a lot of the people you are representing. Remember, you are not only here to pass on the morsels the devs give you to us, but also to listen to our concerns (and some bitching) with right mix of humor, consolation, and pointers that you've always had in the past. Don't let our complaints get you down, as they aren't directed at you. Just keep passing them along, and hopefully one day, we won't have anything to complain about, and you will be one of the people to thank for that.
Lorell,
I'll admit it - I've been more defensive lately than usual.
I think part of that is that I really didn't expect the backlash on the harvesting droids - I'm still just trying to understand how anyone can view that as a bad thing. Neutral, maybe. But not bad.
It's just been tough lately - most of the folks that I expect to help back me up and keep people optimistic have been decidedly on edge lately, and that's made me a bit more defensive than usual.
But you've got to admit - my comparing Windows XP to a cheap Thai whore in another thread was pretty funny. ![]()
B
still on strike, not selling any organics, and still making big bucks and having fun running missions
Probably worth more that way if they are goodOh...
But you've got to admit - my comparing Windows XP to a cheap Thai whore in another thread was pretty funny. ![]()
B
HUH I never saw that one.
Do they both cost too much and go down on you when you least expect it?