Chef Archive

Thread: How come....

Saitek
Thu Jul 17, 2003 1:32 pm
#1

And the answer is Ladies and Gentlemen!!!! Grind Grind Grind...




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J2xC
Thu Jul 17, 2003 3:57 pm
#2

I suggest you disable crafting confirmations in the options. Helps a bit.


I dont experiment when grinding either. I experiment when I'm making food for an order. I'm a professional that supplies the best possible foods on demand, and practices his craft the rest of the time. I only use the bazaar to advertise my things by putting in information about my vendor and bulk discounts in the description.




Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
HardBrew2
Fri Jul 18, 2003 12:27 am
#3

I've got lots of time to contrive things to whine about, because all I do is stare at the crafting windows. If I'm lucky. Sometimes I just stare at my rather handsome Fish Fellow and watch him sample. So forgive me if this seems like an odd thing to point out. He's sampling right now, in fact, and I'm listening to Sean Paul. That's right. Sean Paul. Desperate times call for desperate measures.


Why, when I'm making food, must I go through 25 and a half screens to complete the item?


1.Click crafter window


2.choose food window


3.add ingredients window


4.see stats (dunno why) window


5.choose whether to experiment or not window


6.see stats Again and experienment window


7.choose whether to make item or not window


8.see nice picture of food and name window


9.done.


How about one window or two windows? Add ingredients is one window, click ok, go to next window that has stats, experimenting, and naming all on it. exit options could be "make prototype, make schematic".


So it would be...


1. Click Crafter Window


2. Choose food window


3. Ingredients Window


4. Experiment, Schematic, Prototype, Naming Window. (You could see the stats when naming your item!!! Good lord!)


Seems like it would stream line the process, and while it would only save, maybe 5 10 seconds per item, (because I'm sure all you chefs have the click, click, enter, click, enter, click, click, click down by now) you have to remember people are making 10,000 items. If the Devs thought this made things to 'easy' and they wanted to Annoy people more, they could always just throw a few more windows in showing the stats repeatedly.


Because, you know, if the internet, and pop up windows, have taught us anything about how people like to interact with computer programs, it's that we need as many windows as possible.


Another suggestion:


Why not make the accept buttons appear on some random part of the screen for every item, and disable being able to press enter to accept? OR, in an even more exciting fashion, have there be FIVE accept buttons appearing randomly on the screen, with like a 2 second timer before they jump again, and have only one of the buttons actually work? That would RULE!



hb

HardBrew2
Fri Jul 18, 2003 12:48 am
#4

sorry, i was wrong on the clicking. Here's the revised, better version


1. Click Kanali Wafer


2. add first Ingredient, and second ingredient, and third ingredient (three double clicks.)


3. Critical Failure


4. Become slightly annoyed


5. Add Ingredients


6. Don't have any carbo syrup, last one failed


7. Click Back


8. Click carbosyrup


9. add ingredient


10. Critical Failure


11.Oh Well


12. add ingredient


13. Success! Shown picture of carbo syrup ??


14. asked whether I want to experiement on the Carbo Syrup


15. Click Prototype


16. Shown picture of carbo syrup so that I can Name Carbo Syrup ??


17. wait 10 seconds


18.Click Crafter


19. Click Kanali Wafer


20. Add ingredients (3 double clicks)


21. Success! Shown delightful picture of Kanali Wafer


22. Click ok.


23. Asked if I want to experiment, make schematic, make prototype


24. Click experiement.


25. Use some points. Click


26. Told the experiment was a success, click.


27. use some points. click


28. Told the experiement was success, click


29. use some points click


30. told the experiment was a success, click


31. Click done


32. Asked if I want to make a prototype or schematic


33. click prototype.


34. Shown scrumptous picture of the wafer, and name it Kenali Wafer.


35. Click done.'


36. Rinse and repeat. 900 times. Literally.



hb



JBMat
Wed Apr 21, 2004 4:06 am
#5

... The Devs give DEs a shiny new toy, i.e. a harvestor droid, that essentially does nothing we can't do, that only we can use, but can't fix harvesting rates for Scouts and Rangers?


... The Devs give us the milking ability, yet our camps still don't work?


... We can gather eggs, but our defensive bonuses in PvE don't apply to melee?


... We get a droid to throw traps, but the traps are still broken and don't work as intended or the last one will always fail?


My silly theory - it is easier to keep the masses happy with "things we can do now that don't require much thought or effort" than actually fixing the broken stuff. If you think about it, they took skills we had, tweaked them a little, and transferred them droids, or refined them to allow us to find eggs (search lair is about the same as loot/harvest) or milk (essentially the same code as harvest).


No Scout/Ranger ever asked for the any of these "additions", yet you know if we say we get no loving, the Devs will quickly point to the above and tell us we are wrong, and use the above 4 as examples of how much loving we get. Four fairly useless additions, 2 that spend our money (droids) and two that mainly benefit chefs (eggs and milk) as they are not big money makers.


Oh well - could be worse - dunno how but it could be


still on strike, not selling any organics, and still making big bucks and having fun running missions


JB





DeltaXi65
Wed Apr 21, 2004 8:33 am
#6

JB,


Here's the answer:


It's not our turn.


... The Devs give DEs a shiny new toy, i.e. a harvestor droid, that essentially does nothing we can't do, that only we can use, but can't fix harvesting rates for Scouts and Rangers?


Droid Engineers needed love. So they got a bunch of modules to make that make droids more useable. And the Devs wanted to make them sellable, so they give us modules too. And from what I understand, they do increase our harvest rates if they're good enough.

... The Devs give us the milking ability, yet our camps still don't work?

Chefs needed love, and milk is something that GreenMarine and I were talking about in July. This was something to give us an extra item to harvest to sell to the Chefs to make monkey.


... We get a droid to throw traps, but the traps are still broken and don't work as intended or the last one will always fail?


See the answer to #1.


We've gotten a lot of crap added to the game since July, and to say that we haven't is to take for granted everything that we've accomplished. Ranger was even more useless before camo and areatrack. Scouting was a pain in the ass when you could only get survival with camping, ninja harvesting was en vogue, etc.


It's getting closer to being our turn now. Don't look at these things as the Devs covering their asses. What the Devs are doing is simply fixing the game based on their vision - providing as much interaction between professions as possible. We got those changes not because they were good for us specifically, but because they were good for everyone.


We'll get our turn soon enough and we'll have some changes that you've been asking for, but I'm sure that the pessismists will find reasons to complain about those too.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Lorell
Wed Apr 21, 2004 1:04 pm
#7

Brisc your comment about whatever new changes come about will always have pessimists isn't really fair. Yes, there will be some that won't ever be happy, but the majority of us have a right to complain and to expect more. I don't think we should have your eternal optimism, nor do I think that this game sucks beyond belief and that the devs hate all scouts and rangers. I think all of us should try to stay somewhere in between the two extremes. I've noticed that your posts lately have been really defensive and a little derogatory to those people who don't share the pollyanna vision of the profession you do.

I think you are most likely the best correspondent we have at the moment, and I would hate to see a big split between you and a lot of the people you are representing. Remember, you are not only here to pass on the morsels the devs give you to us, but also to listen to our concerns (and some bitching) with right mix of humor, consolation, and pointers that you've always had in the past. Don't let our complaints get you down, as they aren't directed at you. Just keep passing them along, and hopefully one day, we won't have anything to complain about, and you will be one of the people to thank for that.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
DeltaXi65
Wed Apr 21, 2004 1:37 pm
#8

Lorell,


I'll admit it - I've been more defensive lately than usual.


I think part of that is that I really didn't expect the backlash on the harvesting droids - I'm still just trying to understand how anyone can view that as a bad thing. Neutral, maybe. But not bad.


It's just been tough lately - most of the folks that I expect to help back me up and keep people optimistic have been decidedly on edge lately, and that's made me a bit more defensive than usual.


But you've got to admit - my comparing Windows XP to a cheap Thai whore in another thread was pretty funny.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Lorell
Wed Apr 21, 2004 1:44 pm
#9

Yeah that one was pretty good!



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
JivanMukti
Fri Apr 23, 2004 9:01 am
#10








still on strike, not selling any organics, and still making big bucks and having fun running missions







Probably worth more that way if they are good
Oh...

How come... today I havent changed any skill boxes in scout, yet my harvests for the same creatures are less?


Does this just mean the resource is drying up?


taloncard
Fri Apr 23, 2004 7:05 pm
#11

But you've got to admit - my comparing Windows XP to a cheap Thai whore in another thread was pretty funny.

B







HUH I never saw that one.
Do they both cost too much and go down on you when you least expect it?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Stryider
Sat May 01, 2004 12:49 am
#12

Dont worry delta, i might be fairly new to the scout boards and all, but ive been a player since way back in the beggining. I have your back through thick and thin. Just keep up the good work, becuase you are making the game a lot better for us.



Fight for those who can or will not fight for themselves.
A house divided against itself can not stand!

Master Scout, Novi Ranger, Squad Leader 0-1-1-0, Carbineer 0-1-1-0
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