Chef Archive

Thread: bivoli capped at +24.84? or a bug

MuttonJedi
Mon Jun 07, 2004 9:28 am
#1

That sounds very odd. I've seen times where I could put one more point in but not get any benefit (I assume its when I'm just slightly below the cap), but I've never seen it with more than one point.

Did the experimental % number change with those last two points?


Mutton
Bliznit
Mon Jun 07, 2004 9:39 am
#2

I think you had a critfailure in your experimentation somewhere that maxed the % nutrition. Remember when you use more than one exp point at a time, the result you see is just the result for the LAST point used. The ones before it could be great/good/amazing/crit etc...the only way to tell is to measure the % change in your resulting food.


I made 25.17 wiht 3 use bivoli last night. On items with decimals shown you should always be able to see a difference so long as you have points to use and a spot to use them.





Bliznit' Trw'Brew: Elder Chef and Officer on Chilastra

Ice Cold Beer and Great Foods available at:
Naboo at -3900 6100 in the City of Basinia
Dantooine, 400M north of Mining Outpost at -639 2907
Come on by for a Beer or two
.





.
arjuna1
Mon Jun 07, 2004 12:58 pm
#3

a few days ago i made some +25.2 bivoli. today, using the same or higher quality resources (and additive) i can only get to +24.84in fact, i can get there with two boxes of nutrition left and 5 exp pts left. but when i apply the exp pts to the last two boxes, it never changes and stays at +24.84 i have done this numerous times with the same result.... anyone else having this problem?
arjuna1
Mon Jun 07, 2004 9:31 pm
#4

yeah tried it several times again today...


+23.97 82% 4 pts left & 2 boxes left > "great success"


+24.84 89% 3pts left & still 2 boxes left > "great success"


+24.84 91% 2 pts left no boxes left (nutrition)


MuttonJedi
Mon Jun 07, 2004 10:09 pm
#5

It definitely looks like a bug that you can spend 2 exp points at 89% even though you cap at 91%, and I think you would need to get to 93% to hit 25.2 (I'm guessing you are using a 116 additive). Sciguy did mention something today about amazing success raising caps. What are the PE and OQ for your resources?


Mutton
sciguyCO
Mon Jun 07, 2004 10:48 pm
#6

Well, being able to spend two points at 89% with a 91% cap isn't too far fetched. I've seen that myself with items that have a cap below #5%. It lets you spend one point in the 80-90 bubble since you're not up to 90% yet, and one in the 90-100 bubble since the cap is above 90.


What concerns me is that the buff size didn't change between 89% and 91%. There may be some weird rounding error going on, although I don't know that I've seen one that blatent.


Maybe you can try seeing what happens without using an additive. What buff do you see at 89%, and how does that compare to 91%? Using a range of +7.5 to +12 (unenhanced) at 89% it would be 11.505, at 91% it'd be 11.595. If everything after the tenth's place is truncated before applying the additive multiplier, those would both come out as 24.84 with a 116 heavy nutrition additive.


There was a comment at fan fest about amazing successes "bumping" the max percentage reachable by the resource stats. If that's true (and working), getting the Bivoli to 92% would be enough to hit +25 with a 116 additive. I'm not sure whether the "amazing success" referred to was when experimenting (which definitely was in during the "one day" crafting revamp) or just on assembly.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MuttonJedi
Tue Jun 08, 2004 1:23 pm
#7

Hmm, that would make sense for the two open spots at 89%. I've never thought much about it, just assumed the number of points you are allowed to experiment is based on how far you are from the cap.

As far as I can tell, the decimal number is a fraud - there is some internal integer value that is calculated during experimentation and just multiplied by something to get the final values. I have tested a number of items and it is not unusual to see the experimentation % go up but no change in the decimal value.

I did test amazing successes this morning and I can't see any change to the cap. I made brandy with the following:

Fruit: 920 PE, 939 OQ
Berries: 843 PE, 755 OQ

Average stats are 881.5 PE and 847 OQ. Truncating gives 881 PE, 847 OQ and plug into the 2/3-1/3 formula gives 869.6667 (would be 870 without truncating).

With only great success combine and experimentation, I capped at 86%. With an amazing assembly and two amazing successes during experimentation, I still capped at 86%. Even a 0.04% increase should have put me over to 70%, so I'm thinking the effect is turned off.


Mutton
sciguyCO
Tue Jun 08, 2004 2:38 pm
#8

MuttonJedi:


Just to cover all the bases, was the Brandy's buff identical between the "great success" vs. the "amazing success" brandy?


Before the revamp, I was doing some tests on component's contribution to the final item. At first I thought they weren't doing anything because I was focusing on the percentages, but finally noticed that the food's stats were better with experimented components, even though the percentages were identical (when using identical raw resources and had identical successes).


It's possible that the new system has an "amazing success" bump up the food's max value, rather than the percentage max. So instead of a 100% Nutrition brandy having +240, it might be +270. In that scenario, getting all greats makes the buff +227ish at 86%. Getting the amazing success may still cap at 86%, but make the buff +250ish.


An increase that large would've been noticed by now, but a smaller bonus might've slipped past our radar.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MuttonJedi
Thu Jun 10, 2004 12:32 am
#9

Yeah, checked it again this morning. Caps at 86% and +228 buff with no additive, whether or not I get an amazing assembly or experiment.
sciguyCO
Thu Jun 10, 2004 12:55 am
#10






MuttonJedi wrote:
Yeah, checked it again this morning. Caps at 86% and +228 buff with no additive, whether or not I get an amazing assembly or experiment.




Fair enough, looks like the effect of amazing's are not really in the Live code then.


To get back from that massive hijack...


arjuna1: I think that the "same or higher quality" resource evaluation must be off. To get +25 with a 116 additive (my estimate on what you're using based on the numbers you gave) you need to be able to hit 92%. Or is it possible that your previous batch had a 117 additive with these resources?


The fact that the buff value isn't increasing with your last experimentation point is almost certainly due to rounding done during the crafting calculations, since the final point only gives a 2% increase before hitting the max.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
arjuna1
Fri Jun 11, 2004 5:51 am
#11

tried it again with +117 additive and it was capped this time at +24.97, i am just curious as to how i got +25.17 so easily one week and no chance the next week.


using carni meat 847OQ 988PE

greens 965OQ 864PE
MuttonJedi
Fri Jun 11, 2004 5:48 pm
#12

Hmm, when I do the weighted average for those resources and then plug into the 66/33 formula, I get 916. I have some resources of my own that give 915 so I expect I should be getting the same or lower than you, but I get 25.056 with a 116 additive (11.599999 without additive).

The only things I can think of are either Bliznit is right that you are getting a crit fail somehere, or the 66/33 formula is slightly off.

My resources were:

Meat: 538 OQ, 959 PE
Beans: 967 OQ, 998 PE
MuttonJedi
Fri Jun 11, 2004 5:55 pm
#13

Btw, you mentioned that you were using the same or better resources, so I'm assuming if you used the exact resources you had before you would be getting the same results.
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