Chef Archive
Thread: FSS Chefs??
I have to admit, if both my chars on my jedi account are FS on patch day and it does give +2 points, I will be swapping my MRM/MSL to a Master Chef, and making my Master Chef into a combat char so I have a +14 crafter.
sciguyCO wrote:
5) Recently (I think it was with the rollback the other day), the skill description changed so now it states that the skill "improves your chances for an amazing success".
So, as of last night it looks like that a crafter who takes up Force Experimentation IV (giving +20) will have the effect of a continuous +20 Bespin port, but no more experimentation points to spend.
There are some vocal people on both sides (those who want the points and those who don't), so I suppose we'd have to wait and see what finally gets pushed to Live.
Personally, I prefer the "Bespin Port bonus" design that it changed to.
Well 12 points of amazing success is very much like 14 points of great success, so either way, it will work out to about the same. This does level the playing field between those that got the FS slot and those that did not as you can do 20-30 schematics before getting one that is similar to that achieve on a force sensitive char who dis 2-3 tries. The math is off of course, but the point is there.
I preferr the added experimentation points, as you can do just 4 quests and be on a level playing field with those that have the money for skill tapes. The difference between 12 and 14 points isn't as much as that between 10 and 12. The difference between 10 great success points and 12 amazing points will be very pronounced.
I will point out that just because you have the credits for skill points, doesn't mean there are skill tapes to buy. They nerf the bat cave, so all those easy to get skill enhancers are gone. Those that want to be the best they can be will always put to shame a beginner or a causal player. Be it added points or added amazing successes, there is still an advanage and people will make the most of it.