Chef Archive
Thread: Not covered in the FAQ...or else I'm blind
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TheHobb
Mon Jun 14, 2004 4:45 pm
#1
Is flavor important to foods? Does it affect quantity, filling, or effect?
What attributes are the best to experiment on? I've generally been splitting experimentation points about 60%/40% on Nutritional/Quantity, is this a good idea or should I go all in one or another?
What attributes are the best to experiment on? I've generally been splitting experimentation points about 60%/40% on Nutritional/Quantity, is this a good idea or should I go all in one or another?
Pawlin
Mon Jun 14, 2004 5:38 pm
#2
Flavor affects the duration that a food lasts.
http://home.comcast.net/~sciguyco/swg/ChefFAQ2_5.htm#_Toc66448539
"The experimentation categories for food are "Filling " which reduces the amount a food adds to the food or drink stomach, "Flavor" which improves duration, "Nutrition" which increases the buff size, and "Quantity" which increases the number of doses in the stack."
Chiannie
Tue Jun 15, 2004 6:21 am
#3
I usually experiment till nutrition (i.e., buff size) is at its max and then do flavor (i.e., buff duration). I like trying to give the customer the most bang for the buck so to speak. As opposed to many bangs, so to speak.
TheHobb
Wed Jun 16, 2004 12:01 am
#4
Thanks for the answers, I'm still learning a lot about crafting in general.
Do players usually fill up on one food buff or do they consume several different ones for multiple effects?
Do players usually fill up on one food buff or do they consume several different ones for multiple effects?
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