Chef Archive
Thread: Calculating on Brandy Resources (All four values required?)
For brandy, all four qualities seems important, DR, F, PE and OQ...
If I count the tops, brandy will use at least:
Decay Resistance: 75%
Overall Quality: 33%
Flavor 66%
PE: 75%
Now, finding fruits and berries that have 1000 in everything seems highly unlikely... Even above 700 in everything...
So can someone give me a tip about how to determine if a resource is good for brandy or not?
Theese are my current resources, that are unfortunally (in my calculation) the best currently spawning on my server:
Fruit: DR: 954 F: 924 PE: 701 OQ: 91
Berries: DR: 939 F: 816 PE: 909 OQ: 561
To find theese I did the following:
I surveyed all planets for fruits and berries, and sampled from each planet.
I put the numbers in an excel stylesheet, and counted 75% of DR, 66% of F, 77% of PE and 33% of OQ. The optimal result (1000 in everything) should have been 2510. The two mentioned resources came out as highest... The fruit mentioned above is 1895, the berry 2127.
But now I wonder... Can I cut one of the values short? For example... Filling seem to more than often pop up as 50 anyway, so can I take a resource with any Decay Resistance and make sure the other three values are on top?
OQ = 800+
FL = 700+
DR = 500+
Message Edited by JemyM on 01-12-2005 05:02 PM
- Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.
- Flavor: 50% (to hit 45m)
- Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%
- Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.
When experimenting, a great success adds 7 to a category for each point you spend there. So with 10 points, you have 70% to spread around the four categories. An amazing success adds 8 for each point, which is certainly helpful to boost your stats, especially if you haven't gotten the 25million or so that it seems to cost to get +15 in food experimentation tapes and a crafter's apron.
With my current hoard of resources, my initial percentages are around Fill: 21%, Flavor: 22%, Nutrition: 27%, Quantity: 25%. Spending 4 points in Flavor gets me to 50% for a 45m buff. Spending 6 points in Nutrition with a great success get's me to 69%, for a buff of +395. However, I keep retrying to get that experiment in Nutrition as an amazing success (adds 8% per point), for a final value of 75%, which gives a buff of +405.
Fruits: DR 599, OQ 962, FL 882, PE 983
Berries: DR 814, OQ 850, FL 629, PE 978
These aren't "godly" resources, although they are pretty darn good. The key is to determine how important each category is. 99% of the time, you want high PE/OQ (for the buff size) and high Flavor/OQ (for the buff duration). Filling and quantity usually aren't as big of a deal, so you can get by with lower DR. For Brandy, I look for fruits and berries with 66% PE + 33% OQ > 800 and 66% FL + 33% OQ > 750ish (mainly for a higher starting percentage).
Finally, www.swgcraft.com is an excellent site to reduce the amount of planet-hopping surveying you need to do. It's updated by volunteers, so it's not 100% up to date (especially on the less traveled planets like Yavin or Rori), but it's definitely a good place to start.
Only recently some Fruit with 900 in DR/PE/OQ spawned, the Fl was a bit less than before. Now I start on 49% and spend the safed point in Duration, gives me about 1 minute more compared to before, since I start a bit lower here now, but still think it was a good deal
Aswib 222 19 95 929 316,25!! Oogiri 787 568 713325 598,25
Ehaci805 155 629 23 403!!Gale 949 160 677 16 450,5
Eescokrav 771 338 421898607!! Jali 91 784 294 344 378,25
Kionos 816 612 193 226 461,75!!Pacoec258 752 365 171 386,5
Weniwi 438 252 427 701 454,5!! Iseuha 939 816 909 561 806,25 *
Gehalada 165 91 315 12 145,75 !!Olikt 70 149 685 666 392,5
Kihesio 272 96 884 878 532,5!! Llantia 53 558 223 145 244,75
Lofle 920 877 737 264 699,5!! Opooni 30 206 580 737 388,25
Hothie 991 195 650 335 542,75!! Aesoudome 332 659 364 338 432,25
Deocai 954 924 701 91 667,5 *!! Astukt 820 261 695 962 684,5
sciguyCO wrote:
Well, you can try downloading this experimentation spreadsheet I kind of threw together:
http://home.comcast.net/~sciguyco/swg/FoodPercent.xls
It needs Excel (or some compatible spreadsheet software) to open.
Aah, yes, I found it right after posting the message... yes yes... I know... look at faq first, ask afterwards... I had already read the faq but missed that part. Thanks anyway.
sciguyCO wrote:
I try to hit this:
- Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.
- Flavor: 50% (to hit 45m)
- Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%
- Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.
Anyway I can calculate on theese values before I use up a cask, BE component and alcohol?
JemyM wrote:
sciguyCO wrote:
I try to hit this:
- Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.
- Flavor: 50% (to hit 45m)
- Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%
- Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.
Anyway I can calculate on theese values before I use up a cask, BE component and alcohol?
Well, you can try downloading this experimentation spreadsheet I kind of threw together:
http://home.comcast.net/~sciguyco/swg/FoodPercent.xls
It needs Excel (or some compatible spreadsheet software) to open.