Chef Archive

Thread: Calculating on Brandy Resources (All four values required?)

JemyM
Wed Jan 12, 2005 4:26 am
#1

For brandy, all four qualities seems important, DR, F, PE and OQ...


If I count the tops, brandy will use at least:
Decay Resistance: 75%
Overall Quality: 33%
Flavor 66%
PE: 75%


Now, finding fruits and berries that have 1000 in everything seems highly unlikely... Even above 700 in everything...


So can someone give me a tip about how to determine if a resource is good for brandy or not?


Theese are my current resources, that are unfortunally (in my calculation) the best currently spawning on my server:


Fruit: DR: 954 F: 924 PE: 701 OQ: 91
Berries: DR: 939 F: 816 PE: 909 OQ: 561


To find theese I did the following:
I surveyed all planets for fruits and berries, and sampled from each planet.
I put the numbers in an excel stylesheet, and counted 75% of DR, 66% of F, 77% of PE and 33% of OQ. The optimal result (1000 in everything) should have been 2510. The two mentioned resources came out as highest... The fruit mentioned above is 1895, the berry 2127.


But now I wonder... Can I cut one of the values short? For example... Filling seem to more than often pop up as 50 anyway, so can I take a resource with any Decay Resistance and make sure the other three values are on top?




Besides that, I also have an annoying sig that looks like part of the post.
goodfe11aa
Wed Jan 12, 2005 7:39 am
#2




Ibar Grucier<SR>
ELDER Jedi

Last of the SinisteR Clan Jedi

Crista<SR>
Elder Chief of the SinisteR Clan
Vendor in Braxis, Naboo at 1044 6091

Turner<SR>

goodfe11aa
Wed Jan 12, 2005 7:51 am
#3

Anyone feel free to correct me cause I am still learning my self. The one stat you got wrong is

the PE it is 66% , OQ 33%. All the stats do matter to a degree but the most important is the

PE then OQ, FL and DR. the PE will be the inhanced mind,focus,and will power I think the minimum

you would like is 800's if not better, same with OQ, FL I think you should try to at least get in the 700's

till something better comes along, and DR i have used as low as in the 500's if nothing else is in spawn.

Its all about how good you want it make due with what you can till the spawns come around. It will also

help out alot if you could get a good BSN like +86 or higher.

We just had a awsome spawn of berries and fruits on Starsider. Before I even experminent I get 49fill,

21 uses. I am getting ready for a first run with it and hoping to get

<SR> Vsarian Brandy/ +435/ 48min/ 21uses/ 49fill

I hope this helped you out if not ask again and ill do my best to answer.

Also check local resource vendors, some should have good stuff if you havve the money.

also most important of all check www.swgcraft.com for the resource spawns.

Good luck




Ibar Grucier<SR>
ELDER Jedi

Last of the SinisteR Clan Jedi

Crista<SR>
Elder Chief of the SinisteR Clan
Vendor in Braxis, Naboo at 1044 6091

Turner<SR>

JemyM
Wed Jan 12, 2005 9:01 am
#4


Ok, next time I should go with:

PE = 800+
OQ = 800+
FL = 700+
DR = 500+


If I can find a such resource


And yes, the BE component is +86.


The best I produced so far is around +370 for 45min 50 fill.

Message Edited by JemyM on 01-12-2005 05:02 PM



Besides that, I also have an annoying sig that looks like part of the post.
sciguyCO
Wed Jan 12, 2005 11:10 am
#5

The main thing you want to worry about is the experimentation percentage you want to hit in the four categories for your final Brandy. The resource stats determine the max value you can reach, along with the starting percentage.


I try to hit this:


  • Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.

  • Flavor: 50% (to hit 45m)

  • Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%

  • Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.

When experimenting, a great success adds 7 to a category for each point you spend there. So with 10 points, you have 70% to spread around the four categories. An amazing success adds 8 for each point, which is certainly helpful to boost your stats, especially if you haven't gotten the 25million or so that it seems to cost to get +15 in food experimentation tapes and a crafter's apron.


With my current hoard of resources, my initial percentages are around Fill: 21%, Flavor: 22%, Nutrition: 27%, Quantity: 25%. Spending 4 points in Flavor gets me to 50% for a 45m buff. Spending 6 points in Nutrition with a great success get's me to 69%, for a buff of +395. However, I keep retrying to get that experiment in Nutrition as an amazing success (adds 8% per point), for a final value of 75%, which gives a buff of +405.


Fruits: DR 599, OQ 962, FL 882, PE 983
Berries: DR 814, OQ 850, FL 629, PE 978


These aren't "godly" resources, although they are pretty darn good. The key is to determine how important each category is. 99% of the time, you want high PE/OQ (for the buff size) and high Flavor/OQ (for the buff duration). Filling and quantity usually aren't as big of a deal, so you can get by with lower DR. For Brandy, I look for fruits and berries with 66% PE + 33% OQ > 800 and 66% FL + 33% OQ > 750ish (mainly for a higher starting percentage).


Finally, www.swgcraft.com is an excellent site to reduce the amount of planet-hopping surveying you need to do. It's updated by volunteers, so it's not 100% up to date (especially on the less traveled planets like Yavin or Rori), but it's definitely a good place to start.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Meplorium
Wed Jan 12, 2005 5:37 pm
#6

Just to add one more point here, you are blending the berries and fruits together. So even if you get some fruits with great PE,OQ,FL but really poor DR, you can make up for this with berries that have good DR and still hit 50% fill from the start. So don't reject a patch of berries because they have on bad stat and 3 great ones. Typically though DR is the one you can let go the easiest as you either get 18 use or rarely 21 use, or 49-51% fill. A big hit to the OQ or PE will make them not usable though.



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Ikooga
Wed Jan 12, 2005 9:05 pm
#7

For a long time I used Berry+Fruit combination that had me started at 51% filling, so i had to use 1 point in there.

Only recently some Fruit with 900 in DR/PE/OQ spawned, the Fl was a bit less than before. Now I start on 49% and spend the safed point in Duration, gives me about 1 minute more compared to before, since I start a bit lower here now, but still think it was a good deal



Ikooga
Master Chef
Starsider Galaxy

JemyM
Thu Jan 13, 2005 5:39 am
#8

Ok, om going to do like this.... what follows it the currently spawning resources on my server... the yellow ones are the ones I currently use. As you can probably see, its the Fruit that drops OQ here...


Fruits:DR F PE OQ Average!! Berries:DR F PEOQ
Aswib 222 19 95 929 316,25!! Oogiri 787 568 713325 598,25
Ehaci805 155 629 23 403!!Gale 949 160 677 16 450,5
Eescokrav 771 338 421898607!! Jali 91 784 294 344 378,25
Kionos 816 612 193 226 461,75!!Pacoec258 752 365 171 386,5
Weniwi 438 252 427 701 454,5!! Iseuha 939 816 909 561 806,25 *
Gehalada 165 91 315 12 145,75 !!Olikt 70 149 685 666 392,5
Kihesio 272 96 884 878 532,5!! Llantia 53 558 223 145 244,75
Lofle 920 877 737 264 699,5!! Opooni 30 206 580 737 388,25
Hothie 991 195 650 335 542,75!! Aesoudome 332 659 364 338 432,25
Deocai 954 924 701 91 667,5 *!! Astukt 820 261 695 962 684,5


So what I must do is to wait to good resources to spawn I guess...




Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Thu Jan 13, 2005 2:08 pm
#9






sciguyCO wrote:
Well, you can try downloading this experimentation spreadsheet I kind of threw together:
http://home.comcast.net/~sciguyco/swg/FoodPercent.xls
It needs Excel (or some compatible spreadsheet software) to open.




Aah, yes, I found it right after posting the message... yes yes... I know... look at faq first, ask afterwards... I had already read the faq but missed that part. Thanks anyway.







Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Fri Jan 14, 2005 1:38 am
#10






sciguyCO wrote:


I try to hit this:


  • Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.

  • Flavor: 50% (to hit 45m)

  • Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%

  • Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.




Anyway I can calculate on theese values before I use up a cask, BE component and alcohol?




Besides that, I also have an annoying sig that looks like part of the post.
sciguyCO
Fri Jan 14, 2005 1:59 am
#11




JemyM wrote:





sciguyCO wrote:


I try to hit this:


  • Filling: 20-25% (this gives 50 fill), although hitting 25% puts it at 49, which some customers prefer. With some good-quality fruits and berries, you shouldn't even need to put an experimentation point into this cateogry.

  • Flavor: 50% (to hit 45m)

  • Nutrition: As high as possible, with an 86 BSN +400 buff requires hitting around 73%

  • Quantity: Above 20% initial percentage is nice, since that gives 21 doses when using a cask. Otherwise, I usually don't experiment here either.




Anyway I can calculate on theese values before I use up a cask, BE component and alcohol?






Well, you can try downloading this experimentation spreadsheet I kind of threw together:


http://home.comcast.net/~sciguyco/swg/FoodPercent.xls


It needs Excel (or some compatible spreadsheet software) to open.







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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