Chef Archive
Thread: Any news on the barrel bug?
I don't think it's very high on the DEVs "To fix" list.
Come to think of it, do you really want barrels? For repeat buyers, maybe large glasses are fine. Even casks may be a bit too much:
BE enhance quantity using casks and get a 74+ stack brandy, that's 1820 uses, at 34minutes, over 1000hrs of buff time, more like 1600hrs of game time. You wont see that person buying from you for a few months.
I find that a higher buff far outweighs more per stack as far as additives go.
I don't make any drinks that aren't in casks, as it saves customers pack space.
I think the problem is, whatever the highest size container, all the ones below it become pretty much worthless for high-end drinks.
If you're spending tens of thousands on BE enhancements, and top-quality ingredients, it's insanity to use anything other than the maximum volume multiplier. It's exactly the same as taking half of the resources you're about to use, and throwing them away ![]()
The only time I use small glasses is when I'm playing around with non-BE stuff, to establish the best way to experiment for a given set of resources. When I'm happy, I upgrade to casks, chuck in the BE stuff, and I'm good to go.
This seriously needs to be fixed. I agree its not a necessity for some drinks like VB, but for certain items to make them more viable sellers, like Blue Milk for one, barrels are appealing. Blue milk requires a significant amount of milk, which on Chimaera at least, people seem to think its worth anywhere between 20-60cpu regardless of what stats are on it. It's not something easy to get hold of in decent quantities, and being able to get the most out of it would make me consider paying the inflated milk prices. After all, players who get the milk gain no combat XP at all from the creatures, so maybe their price estimates are correct, but for me, im not paying that amount for something that wont give a reasonable reward in my crafting.
As for actually using barrels in VB and other drinks currently with a high quantity of uses per item, it can be a good thing and a bad thing. Yes it would reduce the amount of times public customers would return to your vendor if all you stock is VB. So I probably wouldnt place too much in the way of it on my pubbies, but when you have a lot of customers who purchase from you privately, or like to buy from you personally for their guilds in high quantities, it helps both parties. It means these kinds of buyers dont constantly wipe out your stock as they don't need to buy as much, freeing up more stock made in casks etc to be placed on your public vendors, and therefore the whole community of food users benefitting from vendors that are constantly stocked to the brim.
If the dev's have this bug listed low on their priority list, then they really ought to consider it again. Chef's now play a much bigger part in the economy of the server than they used to, with money being spent on foods like never before, chefs purchasing more resources than before,good prices on meat etc that were never really considered valuable before the revamp are being paid to rangers etc, and more people are benefitting from us. Therefore, and im sure most of the respected chefs here will agree, we probably all have significant private orders to fulfil, and sometimes the vendors you own end up taking a back seat on the more popular items like Bivoli, Thakitillo, Canapes etc etc that either see the light of day on your vendor for 30 minutes before being wiped out by one or two people. Wouldn't you like to not be pushing yourselves to the limit in a vein attempt to get these rarer items to the vendors for all to buy? Then barrels, when thought about properly, will enable you to free up a little more time, especially on your factories, if they were fixed.
I myself have been busy and haven't kept up on the Chef forum due to always working in-game, or bidding endlessly on skill tapes which it now appears wont have the same effect as they might've done due to the "nerf now not a nerf" on the crafting system. So, I assumed as it was number one on our wish list, and that to me, it seems like a relatively easy thing to fix (what do i know) that it was going to be fixed in publish 7. I even went out last night and bought up some resources, laid a couple of factories down to start on the components. Pffff what a fool i was
FIX IT PLEASE!
MY rant