Chef Archive
Thread: Poison Food?
Message Edited by mrthx on 03-21-2004 11:57 PM
Hi
I'm not 100% on this but if a resource lacksa stat it goes off the stat that it does have thats why ppl use wood in bio ingredients it does not have PE or FL but has OQ so if it has a OQ or say 900 it works like all 3 stats have 900 I found this out yesterday myself. VERY handy to know. so all you need is a good OQ bone and there you go. ![]()
What does poison / disease resist do?..
Decrease chance of D.o.T. stciking?
Decrease D.o.T. damage?
Decrease D.o.T. duration?
Cfour wrote:
Hi
I'm not 100% on this but if a resource lacksa stat it goes off the stat that it does have thats why ppl use wood in bio ingredients it does not have PE or FL but has OQ so if it has a OQ or say 900 it works like all 3 stats have 900 I found this out yesterday myself. VERY handy to know. so all you need is a good OQ bone and there you go.
Hmm will have to try this with some 991 wood I have sitting around.
FlipFantasy wrote:
What does poison / disease resist do?..
Decrease chance of D.o.T. stciking?
Decrease D.o.T. damage?
Decrease D.o.T. duration?
still wondering and no answer...
Cho-Nor-Hoola is the only poison resists food, with a good additive (light is the highest it can have) and high PE/OQ you could get around +30. I suppose with perfect resources you might be able to get +32, but that would be about it. Some other stat resist foods can have higher numbers, but they are for state effects other than poison.
As far as my testing has gone, the lack of PE on bone doesn't hurt foods as long as some resources have that stat in the recipe. Garrmorl is an exception since none if its resources have PE or Flavor.