Chef Archive
Thread: Little things I've learnt and others may not know
You can pull crates from factories (well examine output hopper for that matter) while a factory is still running a schematic. Simply just highlight factory, radial menu and put your mouse on "Options" Do not click "Stop manufacturing items" but let the mouse go while the pointer is on the "Options" button.
Your output hopper will open and you can pull anything from it as you please. Like selling the crates or making a schematic if it's a component etc etc etc.
Anyone else have handy little tips?
One that seems like a DUH...but many many newer crafters dont know is you can click on a factory and examine it...it will tell you what is being made and the time it takes to make an item.
I have been going crazy thinking something was messed up when the output hopper kept opening on me for no obvious reason. No I realize this is what I was doing.
lol
thanks
Bashin wrote:
One that seems like a DUH...but many many newer crafters dont know is you can click on a factory and examine it...it will tell you what is being made and the time it takes to make an item.
i did not know that, thank you!
one thing i've done, that again is obvious but some might not think of it, is to email the chef baby faq link to BE friends. because my BE friends go inSANE with questions from chefs that the chefs ought to know the answers to, about chef things, not BE things. now, my BE friends have a place to point those newbie chefs to.
This is something I've finally nailed down, and while the general run of things is pretty well known,
How to determine max experimental percentage based on resource stats:
Step 1: Figure out the "weighted value" for each contributing stat over all resources.
StatA: the contributing stat (PE or Flavor or OQ or ...)
x: the number of units of the resource used in the schematic
y: the resource's value for StatA
I.E trim 7us, trim 00a, trim 34d and I also name the cask the same first 3 letters of the trim serial. This way, I sometimes have left over trim (as crystalline gemstones ran out) and I can see at a glance which trims will fit into a schematic. Being given 400 crates of just 'trim' at once by various suppliers can get my hoppers a bit jumbled so I prefer suppliers to give me subcomponents with the serial letters named as I earlier stated. Most if not all suppliers actually are pleased with the way this is and then incorporate it into their own products/subcomponents as it is much easier to havbe multiple items of the same type but different serial in the same hopper. (I try to keep trim/casks in same hopper etc)
This isn't really a hidden feature kind of thing, but more of an organization idea.
Name your factories. I have 8 and name them as follows:
Medical Component Crates
Medical Resources
Inorganics
Harvested Organics (meat, bone, hide)
Organics
Food Component Crates
Containers
Miscellaneous
Syke wrote:This isn't really a hidden feature kind of thing, but more of an organization idea.
Name your factories. I have 8 and name them as follows:
Medical Component Crates
Medical Resources
Inorganics
Harvested Organics (meat, bone, hide)
Organics
Food Component Crates
Containers
Miscellaneous
You can also use factories as storage getting far more storage space than a house when comparing inventory space vs lots.
Actually, a house *with a vendor* can have a LOT more storage
Until then, it's a great way to store things.
Another tip, is to get a Merchant with Efficiency IV to put 1credit into the maintenance of every structure you own, this lowers the maintenance by 20%
When you have items that are done in the output hopper of your factory and you want them in your inventory, you don't have to click and drag them to your inventory, you can double click them and they will pop into your inventory. ![]()