Chef Archive

Thread: Please help me with some questions

drunkjedi
Wed Jun 16, 2004 2:56 pm
#1

So with crafters Apron I got +5 food Exp, So dam I need another 20 points in skill tapes?


And since I can only use 1 tape on 1 peice of clothing how do you fit them all? Does a tape take up a socket?


hat

apron

boots



anything else hold a tape?
Iplyvi
Wed Jun 16, 2004 3:02 pm
#2

I currently have foodmods in the apron; chef hat; shirt; pants; shoes; and gloves. Now if only I could wear socks....



Iplyvi Olis
Master Architect, Chef & Artisan
The Jungle Spice Cafe' and ArchTech Designs
1010 -6090 Dantooine, Ahazi
only 600m from the agro outpost
(and as Katyryyhn: Master Heavy Swordsman & Brawler)
sciguyCO
Wed Jun 16, 2004 3:09 pm
#3






drunkjedi wrote:

So with crafters Apron I got +5 food Exp, So dam I need another 20 points in skill tapes?





Technically, you only need another +15 (if you've got an apron) to have 12 experimentation points to spend. The extra +5 theoretically improves your success rate (more greats/amazings) during experimentation, which makes really high-stat stuff easier to get.


A tape uses up a socket, andany piece of clothing can have sockets (shirt, jacket, pants, etc). I don't think jewelry gets sockets, though. Although socketed rings/necklaces would definitely make things easier.


Tapes don't currently stack in the same piece of clothing, but it's been implied that that's a bug. To get the +15 you basically have to start with high-bonus tapes (+5 and above), and pick up the lower level ones to top you off to +20 or +25.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
drunkjedi
Wed Jun 16, 2004 3:24 pm
#4

Thanks alot for the replys so far guys,


Well so far, I have a crafters Apron with +5 food exp and crafting, and I got a hold of a +2 food Exp tape


It seems like its hard to find a food exp tape above +3



Maybe Im paranoid but I havent made any food yet at all becuase i know that it wont be as good as it could be If i had the max exp tapes
drunkjedi
Thu Jun 17, 2004 12:09 am
#5

I just got master Chef last week, and so far I like it.


Questions I have is :


1. For the "12" point Chef's Does that include a Apron, and 7 points of tapes to come out to 12?


2. If I put for a example a +2 exp skill tape on my hat, and I get another tape, Can i put another food exp tape on it in another socket? are they stackable.


3. If I make a Factory run of brandy for example, and Can I jsut put Factory crates of alcohol in factory and itll automaticlly use those? or do i haev to take them out individually ?


thanks in advance.
Eerif
Thu Jun 17, 2004 12:18 am
#6

1. The 12 point chefs get their extra 2 points experimentation from tapes that give +20. They need a total of +20 experimentation to get 2 points, or +10 for each point. Since an apron gives 5, you would need another 15 to get your extra 2 points.


2. These do not stack, you gotta put em each in their own individual clothing


3. You can put the crates in the factory assuming that they are all the same item ID and that that item ID matches the ID of the ones on the schematic you made.


Hope that helps a bit, correct me if I'm wrong on anything, got back from a wee swg break, soI may be out of date



<~| Eerif Runningtide |~>
12 Point Chef
Vendor at (-795, 2851) D
antooine
Eerif Film Productions

drunkjedi
Thu Jun 17, 2004 12:22 am
#7

So...


I thought 12 points is the highest you can go..


I.E. +5 exp fom craft apron.


+ 7 from skill tapes, mos
sciguyCO
Thu Jun 17, 2004 12:39 am
#8






drunkjedi wrote:

So...


I thought 12 points is the highest you can go..


I.E. +5 exp fom craft apron.


+ 7 from skill tapes, mos





It depends on what "points" you're talking about.


The most benefit you can get from skill tapes (to a single skill) is +25. If you wore an outfit of clothes with a total bonus of +30, you'd still only get +25. You can mix tapes for different skills, so for example you could have clothes with +25 Dodge, +10 accuracy, and each skill will get it's full bonus.


Points spent during experimentation are determined by your "Food Experimentation" skill (at least for chef food). For every +10 you have to that skill mod, you get one experimentation point. At Master chef, you gain a total of +100 to Food experimentation, giving you 10 experimentation points.


100 at Master + 25 from skill tapes = 125.


Food Experimentation 125 = 12 experimentation points.


So a "12 point chef" is someone who has gathered at least +20 worth of Food experimentation tapes, giving them 12 points to spend when experimenting.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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