Chef Archive
Thread: Artisan or Bio-Engineer?
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OditeFosore
Mon Sep 13, 2004 1:04 pm
#1
Artisan engineering complexity 4 helps chefs a lot in making schematics that only require artisan and not chef for crafting - exo-protein wafers, travel biscuits and the like. You don't get any extra bonus at master artisan as far as food crafting goes, so I don't believe you will find need to go any further than 4400 artisan for crafting and then 4440 artisan for necessary merchant skills. Bio-engineer supplies all the tissues that you need to boost your stats on your foods, but is really only worth mastering in my opinion as you have to have master to make the good heavy tissues which we chefs use a lot of.
I personally recommend mastering chef, gettinga reasonable amount of merchant, and getting at least 4440 artisan, so that you can self-sufficiently craft all your own schematics and sell all of your own goods. You will then still rely on bio-engineers to supply you with tissues and tailors to supply you with trim for casks.
BTW, wookiees currently have more obstacles than other species when trying to become crafters.
You will have a difficult time finding available clothing item slots for experimentation tapes and you cannot wear a crafting apron for the extra +5 experimentation it provides. You can still achieve +20 experimentation with available wookiee clothing items, but you will require higher stat tapes etc, which are often more expensive and harder to obtain.
Idoeree
Mon Sep 13, 2004 1:36 pm
#2
So just starting out as a crafter don't be a wookie?
I guess I can be something else..
Okin_Sin
Mon Sep 13, 2004 1:37 pm
#3
I have to go totally the other direction on that I would say that BE is by far more important to a chef then artisan. You use BE items in every single one of your foods, and they are not always easy to find
Higginsis
Mon Sep 13, 2004 1:48 pm
#4
If you've got the points for it BE everytime, its a little more effort/factory time but it sures helps profits making you're own adds.
But watch out for that grind, its a doosey.
But watch out for that grind, its a doosey.
d2a007
Mon Sep 13, 2004 1:54 pm
#5
computer glitch see below
Message Edited by d2a007 on 09-13-2004 02:02 PM
d2a007
Mon Sep 13, 2004 2:01 pm
#6
I went with human for the artisan bonus. Here is what i have:
Merchant 0-0-0-3 To have I belive around 2500 items and 6 or 7 vendors
Artisan 0-4-4-0 To unlock Chef/Merchant
Medic 0-0-0-4 to get BE
Scout 0-0-4-0 to Get BE
Master Chef 4-4-4-4
Master Bio-Engineer 4-4-4-4
This setup lets me make nutrients which cost me 50-75% cheaper than buying them. I can also make pets for people grindingCreature Handler.Then when the goning gets real slow i can make tissues for tailors to make clothes with.
Since wookies cant wear the apron(which can save you 5 million+) I'd go with any of the others that can wear all the basic gear.
Crazyana
Message Edited by d2a007 on 09-13-2004 02:01 PM
siovhan
Mon Sep 13, 2004 9:21 pm
#7
I totally agree with you and your template. Being a Bio-Engineer saves buku bucks provided you have a scout/ranger(preferred) alt or friend to get meat for you. I suggest an alt or a friend to go into business with who will train Ranger with Survey 4. This way you can get the uber flora and meat when it spawns. I say this because you will not be able to hunt. You cannot learn any combat period. This is a big thing to consider. I have a vendor near the MO on Dant and many times i cannot go to my factories or vendor tent because those pesky Huurtons are hanging around. I have a slight change in my Merchant skills. I suggest going 3000 so that you can advertise. I only have 2 vendors and I cannot keep them stocked as they are almost sold out all the time...I make 1mil every day if its stocked. You may feel very limited in what your toon can do. But they are focused on making money..and lots of it. So, what im saying is having Bio-Engineer is more important, the number of vendors isnt important..but being stocked, advertised and location is more important. However, after the glow of your first few millions wears off and you realize they just sucked up all of your resources...you quickly find the game isnt as fun because you spend all your free time searching the galaxy to find resources to make food. Good luck.
Idoeree
Tue Sep 14, 2004 12:52 am
#8
Which one do you think benifits Chef most as a secondary profession and why?
(BTW I am a new crafter around here and just started my Wookie Chef so any tips are appreciated greatly
)
Olanthe
Tue Sep 14, 2004 8:38 am
#9
I'm master chef, master merchant, artisan 4444, tailor 0010. Currently I have a few points left over, using them to dabble in other professions as I plan to retire from crafting soon. I used to have the points in scout so I could get milk, but I never had the time to gather as much as I needed (or the combat skills to get piket missions).
With this template I make great food (both in the artisan and chef trees), harvest my own flora, make my own trim, and run shops for myself and a few friends. I am still dependent on scouts for meat and milk, and BE's for tissues. I've worked hard to get good working relationships with both. I have been unsuccessful in finding BE's who would keep me supplied with all the tissues I need, but I do have three who are willing to sell schematics if I do all the work of gathering resources. It's not an ideal solution, but it works well enough, and I have more control over the tissue quality this way. As for getting creature resources, I offer very good prices so it's never been a problem. Lots are always tight, but I rent lots for my factories from combat oriented guildmates, and if some uber resource spawns that I simply must have millions of, I rent more lots temporarilyor do harvesting contracts.
I don't buy the argument that it's more profitable to be self sufficient. Yes, if I had a second toon for hunting I could get my meat for free instead of paying 30 cpu for it. But I'd also spend all my free time hunting and not have as much time to make food, so I couldn't sell as much. Same with buying or making schematics vs. buying crates of food additives. I would LOVE to just do the latter, which would free up my factories to make more food and give me the free time to expand my business, resulting in more profit. In my mind the only convincing argument for being self sufficient is that it is very hard to find the people you need when you need them. As your own BE, for instance, you could just make that schematic instead of waiting for one of your suppliers to get online and have a few minutes free.
So I guess the answer would depend on what you most enjoy doing, and which support people you are able to find.
OditeFosore
Tue Sep 14, 2004 12:53 pm
#10
I can't agree more with the folks saying that having a good BE supply is very important to chef, but I've never really had too many issues with getting tissues. I have steady relationships with be's that make regular deliveries for me and I focus only on making food, which is simpler for me. I maintain shops on 4 planets and desire to be listed on the planetary map, which is impossible if I pick up master BE. If you were to stick with 1 or even 2 shops, you could have 3002 merchant and still be listed on the planetary map, have master chef, and master merchant which would be very good. You would need an artisan to help you with schematics for the artisan-level foods, but you would be quite self-sufficient beyond that.
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