Chef Archive
Thread: Aged Food Idea
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Shadowlink2199
Mon Oct 25, 2004 6:03 pm
#2
It has been a long time since I've been a chef, and I'm very behind on chef forum food ideas so if I'm repeating an idea I apologize. When I was thinking about my old chef days I remembered how I wished some of the foods could be enhanced with age. Just like how a wine gets better with age, maybe a 3 month old brandy could give another +100 to its mods. I think it would give a little more depth into food crafting and selling. I know alot of people wouldn't like the idea of having to wait 3 months before selling something, but these would just be an enhancement upon current mods. So a chef could make +420 brandy and sell it for the normal price or wait 3 monthns and get a 25% increase to duration and power. The food would probably have to be stored in a special cabinet that architects could make so that not everything would get better with time, only certain foods that were properly stored. I don't think the increase to the mods for ageing should be capped, but obviously the increase needs to get less and less as time goes on. Maybe theincrease would approach a 50%, 100%, or 200% (depends what the devs would feel is a reasonable increase for holding stock in a cabinet for months)increase but never reach it. Tell me what you think 
Eerif
Mon Oct 25, 2004 7:10 pm
#3
Cool idea 
Definitely something worth looking in to, I think the reverse effect should happen for foods out of the crate, they should get worse as time passes (nobody wants to eat old and stale food!)
davefan222
Tue Oct 26, 2004 8:45 am
#5
i like that idea, maybe start the aged affects a little earlier though, maybe like a month or so
Mr_Continuity
Tue Oct 26, 2004 9:20 am
#7
Thank you for this post. I hope the Devs take notice. I started the game in the beginning of August. I had wanted to be a "chef" immediately. My dream was to open a "vineyard" of sorts and. It's funny, I had naturally assumed that food and drink would age (both postive and negative.)
I think that aging (positive) and decay (negative) would be an essential change in future pubs. It would make crafting and"storing" that much more interesting and really help seperate and individualize the chef profession.
I see the future as this:
Pub 12.3: One drink (45 resources required) is created to be used in space
Pub. 13.2: One meal (72 resources required) is created to be used in space...75% of all land food becomes bugged
Pub. 14.1: Both space drink and meal are eliminated and 50% of all bugged food recovers their effectiveness
Pub. 14.4: Refrigerators and cellars are intruduced (new medium houses requiring 9 lots are needed for these items) and milk must be stored or will have 100% decay in three days
Pub. 15.2 The Old Man is replaced by The Milk Man
Pub. 16.3 All our wives must run quest to "get with" Milk Man
Pub. 17.2 Chef Profession eliminated entirely
Eikmms
Tue Oct 26, 2004 2:27 pm
#8
Cool idea, but I doubt they would implement this. The only reason would be server storage space. The Dev's hate when we store stuff forever, so i doubt they would do anything that would require us keeping items longer.
Higginsis
Tue Oct 26, 2004 6:20 pm
#9
Eikmms wrote:Cool idea, but I doubt they would implement this. The only reason would be server storage space. The Dev's hate when we store stuff forever, so i doubt they would do anything that would require us keeping items longer.
Damn that was about exactly what i was going to say.
Skyfish
Tue Oct 26, 2004 9:24 pm
#11
Shadowlink2199 wrote:
It has been a long time since I've been a chef, and I'm very behind on chef forum food ideas so if I'm repeating an idea I apologize. When I was thinking about my old chef days I remembered how I wished some of the foods could be enhanced with age. Just like how a wine gets better with age, maybe a 3 month old brandy could give another +100 to its mods. I think it would give a little more depth into food crafting and selling. I know alot of people wouldn't like the idea of having to wait 3 months before selling something, but these would just be an enhancement upon current mods. So a chef could make +420 brandy and sell it for the normal price or wait 3 monthns and get a 25% increase to duration and power. The food would probably have to be stored in a special cabinet that architects could make so that not everything would get better with time, only certain foods that were properly stored. I don't think the increase to the mods for ageing should be capped, but obviously the increase needs to get less and less as time goes on. Maybe theincrease would approach a 50%, 100%, or 200% (depends what the devs would feel is a reasonable increase for holding stock in a cabinet for months)increase but never reach it. Tell me what you think
Let me first say, I like this idea a lot!!
Now, I'll get picky for a moment... Having the improvement approach a never-reached percentage on a gradually reducing scale is another form of a cap. So I'm not quite surewhether you're opposed to the idea of a cap orin favor of havingone.
Okay - enough being picky.
I think this idea both makes sense intuitively, and would be a little something extra fun for chefs. Not only that, but it would basically reward chefs for sticking with their professions rather than profession-hopping.I'm not saying profession-hopping is a bad thing, but again - it would make intuitive sense that someone who sticks with a profession over time benefits somehow from the increased amount of experience within that profession. Yeah, I know, there would be exceptions, such as non-chefs buyingfood and keeping it in storage to gain the bonus. Generally, though, chefs wouldrealize a benefitfrom remaining in the profession.
Sadly, Ihave toagree with the posters who stated that the dev's have shown a strong drive to decrease players' incentives and even abilities to store items for extended periods.
It may not be likely to get implemented
, but I think this is a terrific idea that would enhance the game. 
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