Chef Archive

Thread: [Brainstorming] How could Chef Quests for schematics be implemented with no combat involved?

super_moomoo
Wed Sep 21, 2005 1:05 pm
#1

i actually like your idea for the garden. sorta like the force sensitive plant (cant spell the a thing lol)

have it give a special type of thing like tomato an dhave all stats be 600-700 everytime or something and give 500 every week or osmething



(ggggggggggggggWX9nnn]supermoomoo]nnnWX9gggggggggggggg)
moo'- master chef/ master merchant/ master artisian
Moo Foods in Valley of Shadows at -6626 -4797
Also in The BH Mall at 4628, 5923 Kaadara, Naboo
Opie76
Thu Sep 22, 2005 12:20 am
#2






Well as my crafter alt turned 1 year old the other day I've been thinking about canceling it because it has served it purpose of building a nest-egg for my Jedi and BH.Something happened along the way after i respeced from Shipwright to chef 5 months ago. I actually began enjoy to crafting again. However here I am bored again because of lack of substantial content for crafters.


Crafting is all fine and dandy when there are new things to keep us entertained, but chefs had a revamp and one lootable schematic in 2+ years. The original revamp was needed because chef foods had only a few viable foods. The mando wine schematic is a little out our reach unless you spend 20mil to buy a looted one.


So what I ask my fellow Chefs today is how could a quest be designed to accomodate those players that want to gain new items related to chef without having to take up a combat role.



My Initial Quest Ideas:


1. Delivery (Boring I know)


- From the new Chef Terminal the chef can take a mission which requires you to deliver a specific food to a location within a certain time.

- Thechef might be required to deliver an item of a certain value, or better that wascrafted by them.


2.Sabatoge


-Create NPC chef bakeries or stores invarious NPC cities.Whether the NPC chef could actually provide any substantial food to players would be debatable. Howevera quest could involve sneaking into the kitchen and stealing recipes from the NPC, or eveninserting ingredients into hisfood that wouldruin his work. I'm sure if ireally wracked mybrainI could make this seem more complex, but it's a start.


3. Group Quest (Danger involved)


- Akin to needing tailors,DE, or AS at the DWB, create a mission that requires Chef to get out of the kitchen and be put in a situation where they need to craft something from looted components.This could possibly result in a permanentschematic. Place the mission in some alreadyestablished Bunker/Themepark to expediatethis.



Other Chef Content Ideas


- Allow chefs to maintain a garden in their backyard. This would require a new structure to be created for architects. Once a garden is placed the chef as several unique opportunties to utilize it.


- After retrieving "seeds" from other planets or missions the Chef could cultivate and grow visible plants, trees, fruits, etc. This would not replace actual harvesting as the amount of flora resources actually gathered would be about 50% less than a harvestor. However what this does is allow the chef to grow resources from all planets in one location. I'm not sure if this techincally possible by the Devs. Depending on the exact time you pick your fruits/vegatable the quality will vary.You must maintain the garden similar to the mini game that was introduced with the fruit tree from the Aurillian Village.


- This content would not be strictly held for Chefs, as anyone with a free lot could plant a garden too.




Well that's it for now, I'm sure I can think of some more ideas but I would like to get some feedback for these.




-Avenir




Message Edited by Opie76 on 09-21-2005 12:24 PM

Message Edited by Opie76 on 09-21-2005 01:13 AM

Boatsheets
Thu Sep 22, 2005 12:24 am
#3

Idea: COOK OFFS!!!





____Roper-Eyepoke_______
ELDER JEDI

Loot Vendor -253 2859 Dantooine (Outside M.O., Shadowfire)

Subscribed August 19, 2003
waffle2626
Thu Sep 22, 2005 6:04 am
#4


I really like the garden idea...


You could create all sorts of new content that revolves around the garden. They could create new foods/drinks which require the new garden plants as ingredients. Then, to get the plant you could do some sort of quest for the "seed" to put in the garden...


I think this would be a nice batch of new content for Chefs.

Message Edited by waffle2626 on 09-22-2005 06:05 AM



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggg)


Kanep ~~ LRB's Resident Chef
Tyq ~~ Wasting Kanep's Money Since '04
BE Food Vendors: 5893 -4552 Dantooine!
Higginsis
Thu Sep 22, 2005 10:56 am
#5

I've always thought the idea of having to cook a meal for someone, with only hints of what they like would be really fun.

Just getting clues as to what they're tastes are (say someone says they don't eat meat, but love Tubers, you make them some Vegeparsine). Of course there could be set limits, but having to actually cater for someone to get my reward would be great.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

super_moomoo
Thu Sep 22, 2005 1:51 pm
#6

higgins idea i scool. sorta like a puzzle quest. but the reward should be big enough to make it worth while and the reward could eb base don like if i used processed tubers (200 stats) i get say 20k but if i use 800+ all stat tubers i get 50k or something. IMO that would be awsome but of course the none crafters would ocmplain about it



(ggggggggggggggWX9nnn]supermoomoo]nnnWX9gggggggggggggg)
moo'- master chef/ master merchant/ master artisian
Moo Foods in Valley of Shadows at -6626 -4797
Also in The BH Mall at 4628, 5923 Kaadara, Naboo
Mayor_Woosh
Fri Sep 23, 2005 9:44 am
#7

I would like a quest for the following schematic:


Dancer's Delight


Drinking this beverage creates the experience of being in a cantina watching ATK entertainers. It is very popular on planets in the Rim sector since live entertainment is rare.


Effect: Inspiration buff (class specific)


Duration: 30 minutes


Filling: 50







ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
CasualMaker
Fri Sep 23, 2005 10:53 am
#8

An Iron Chef contest. Each contestant is provided with a supply of the same ingredients to even the playing field, but any SEAs and aprons are allowed too. The contestants must produce a set number of dishes, some specified and some their own choice, within a time limit. Some dishes might have certain max or min stats that the chefs have to reach. The overall stats of each chef's entire menu will also figure into the final score. The requirements will be different for each contest, and you wont be told what they are until the contest starts so you better be able to think on your feet.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Gizmarke
Sun Sep 25, 2005 4:04 pm
#9

The idea of preparing a meal is very similar to the Dancer/Musician quest for Western song and Theaterical (sp?) dance.


I don't think it would be really that much content though if its just a one-time thing. And if it was an on-going thing because the schem has a limited number of uses, it wouldn't really be that much fun, it'd be an inconvenience.


Soooo, why can't we have a little mini-game instead? Maybe you get a variety of prizes, one of which could be the schematic (permenant, not limited use).


I'm thinking along the lines of the slicing UI. Instead of something that is the same every time you do it, like delivering food to some NPC at X planet, it would involve catering to your audience, mixing ingredients to find what would satisfy them the best.


I'm also very partial to the idea of an Iron Chef Competition, that would actually include a UI. It could be as simple as something similar to the Fishing UI: Add salt, remove salt. Increase heat, lower heat. Add milk, etc.


A mini-game that revolved around operating your own restuarant would be fun. Heck it could even be making omelets to order in some breakfast buffet. Just as long as we get to wear a kitchen master's hat.


I wouldn't hold your breath about content for crafters though...we're very low on the priority list unfortunately.





-Castin Donn
...has mastered the Pilot profession
Mayor_Woosh
Sun Sep 25, 2005 8:43 pm
#10






Gizmarke wrote:


I wouldn't hold your breath about content for crafters though...we're very low on the priority list unfortunately.







It sure can seem that way sometimes




ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
Angelshadowx
Sun Sep 25, 2005 9:25 pm
#11

A multi part schematic quest. Say 6 planets of travel, 5 different NPCs for the base schematic parts, and a singlualr final NPC that allows you to construct a final schematic.

Here's How:

Chef heads to Bestine, talks to NPC 1, Is offered a partial schematic, the Chef has to create a meal for the NPC from native Tatooine ingredients. Based on how successful the final item is made, a sliding list with different consequenses based on final make: 0-30%, NPC is not pleased requests another mini quest food, say a bofa treat, if youu make it the NPC then let's you retry his original quest from the start. 31-60% NPC is moderately pleased, offers you a schematic for a new food, which requires only Tat ingredients, temporary schem maybe 10 uses, the NPC then tells you to retry again, no limit on the amount of schems you can get. 61-100% the NPC is extremely pleased hands over the above schem and a partial schem, he also gives you a name to find a new NPC in Theed.

Rinse and repeat for four more NPCs on other planets, So Tatooine is the starting point, Naboo, Corellia, Rori, Lok.

At the completion of the final mini quest, the chef ends up with five mini disc partial schems and a new NPC to vist, say on Yavin.

This last NPC chef, requires the Chef to make a new recipe from Yavin ingredients, once successful, he combines the 5 mini discs and his own and produces a permanent schem for the Chef. The final schem requires ingredients from all of the planets.

So in the end the chef gets up to 6 brand new 10 use schems with a final reward being a new permanent schem.

To reget the 10 use schems, the chef goes back and talks to the NPCs, "Ah yes 'player name', been awhile, I see you are out of the schem X, here it is. Take care until we next meet"

Thoughts?



Xandros Yalen / Fesoi Ihilkyk
3
Level 90 Elder Jedi / Elder Droid Engineer 4
3Talus [2167 -1419] - Loot & Droids4 3Rori [4571 5835] - Vehicles for You 4
3 Sunrunner.The Only server that Counts!4
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)

Angelshadowx
Wed Sep 28, 2005 2:43 pm
#12

hmmm sry, didn't mean to kill the thread



Xandros Yalen / Fesoi Ihilkyk
3
Level 90 Elder Jedi / Elder Droid Engineer 4
3Talus [2167 -1419] - Loot & Droids4 3Rori [4571 5835] - Vehicles for You 4
3 Sunrunner.The Only server that Counts!4
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)

Marrow1
Wed Sep 28, 2005 4:09 pm
#13






Higginsis wrote:
I've always thought the idea of having to cook a meal for someone, with only hints of what they like would be really fun.

Just getting clues as to what they're tastes are (say someone says they don't eat meat, but love Tubers, you make them some Vegeparsine). Of course there could be set limits, but having to actually cater for someone to get my reward would be great.




The healing quest in the village is much like this where you have to craft various cures.


Something along this line would be fun for chef where you have to craft various quality and types of foods.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
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