Chef Archive

Thread: A request of the Chefs

Tyrien
Mon Apr 19, 2004 5:59 am
#1

I may be going out on a limb here but I have a request to make of the crafters in our community and as such I am posting this message or a version of it to all crafting boards.

As many of you may know the time is apparently coming around for our top 5 issues to be compiled. I'd really like to see all crafters put storage on one of those top 5.

As it is we stockpile enough houses worth of resources to sink small countries, and frankly it shouldn't be that way in my opinion.

If you're like me at one point or another you had everything nicely fitting in one house as a crafter and had no problems running your buisness out of that house or another location. If you've been around for a while chances are your lots available for harvesters is dwindling or has dwindled to almost nothing, or you've had to get an alt or arrange lot swap deals.

My point is this, combat classes don't need 5 houses and a factory to make a living, why should we? If they would raise the cap on resource stacks by a factor of 10 or even 5 and raise the stack size on factory crates the same the situation would solve itself. I don't know about most of you but personally 500k stacks versus 100k stacks means 1 house versus 5 to me.

I am just trying to lobby support for an issue that all of us crafters face. We've seen time and again that enough of us saying the same thing will make a change, hence why I am asking that we put this issue forwards.

Thankyou for your time and consideration
-Tyrien
Master Weaponsmith (Valcyn)
Harkyn1
Mon Apr 19, 2004 6:49 am
#2






Tyrien wrote:
I may be going out on a limb here but I have a request to make of the crafters in our community and as such I am posting this message or a version of it to all crafting boards.

As many of you may know the time is apparently coming around for our top 5 issues to be compiled. I'd really like to see all crafters put storage on one of those top 5.

As it is we stockpile enough houses worth of resources to sink small countries, and frankly it shouldn't be that way in my opinion.

If you're like me at one point or another you had everything nicely fitting in one house as a crafter and had no problems running your buisness out of that house or another location. If you've been around for a while chances are your lots available for harvesters is dwindling or has dwindled to almost nothing, or you've had to get an alt or arrange lot swap deals.

My point is this, combat classes don't need 5 houses and a factory to make a living, why should we? If they would raise the cap on resource stacks by a factor of 10 or even 5 and raise the stack size on factory crates the same the situation would solve itself. I don't know about most of you but personally 500k stacks versus 100k stacks means 1 house versus 5 to me.

I am just trying to lobby support for an issue that all of us crafters face. We've seen time and again that enough of us saying the same thing will make a change, hence why I am asking that we put this issue forwards.

Thankyou for your time and consideration
-Tyrien
Master Weaponsmith (Valcyn)






I'll tell you why I dont agree with your idea. From my point of view as a combat medic, there are 6 resources I need to make advacned components. MOST times they dont all spawn at once but this last time they did so I needed to place 12 harvestors out, add 2 houses (I have 2 accts) and 3 factories I had only 1 free lot. So how would decreasing lots and increasing the stack sizes help me. One spwan of resources lasted only 2 days, I need as many harv on that spot as possible. So you see increasing the stack size from 100k to ANYTHING means nothing, I have more then enough room in my house. Have them increase the items in a house....


Numen
Mon Apr 19, 2004 7:41 am
#3



I'll tell you why I dont agree with your idea. From my point of view as a combat medic, there are 6 resources I need to make advacned components. MOST times they dont all spawn at once but this last time they did so I needed to place 12 harvestors out, add 2 houses (I have 2 accts) and 3 factories I had only 1 free lot. So how would decreasing lots and increasing the stack sizes help me. One spwan of resources lasted only 2 days, I need as many harv on that spot as possible. So you see increasing the stack size from 100k to ANYTHING means nothing, I have more then enough room in my house. Have them increase the items in a house....







Maybe I missed it but where did he say anything about decreasing lots? The only 2 suggestions I see is increaseing crate size and increasing resource stack size. From your explanation on why you disagree with the idea I don't see any downside for you(with the exception of maybe other CMs would gain something by this and therefore your put at a disadvantage).



Now back on topic. I agree that those 2 things are very much preferred. I know increased crate size(on components at least) is in our list. I would like to see it in the top 5.





Amandil Morier - Tempest - Master Chef
sciguyCO
Mon Apr 19, 2004 9:13 am
#4

Well, I don't know how many chefs would be affected much if the resource stack size change. I don't know about the rest of you, but I rarely have stacks larger than 75k anyway (but I do have a metric buttload of types of resources). I think it's a good idea, though.


The crate size increase would bea blessing, especially if pre-change crates could be stacked (they'd have to be identical, of course). 50 would definitely be possible (I think stims come out in 50 crates already, so we know the system supports that size), 200 item crates would be great, 1000 item crates would be heaven, but maybe a little unreasonable. Givingusa 98% decrease in the storage space requirement of a full factory run (40 crates -> 1 crate) is probably too good to happen.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Numen
Mon Apr 19, 2004 9:40 am
#5

I know 100 ct crates are possible. Structure pieces for archs come in that size(the things that go into making walls). Unless it is some issue with the size of the entry in the database I don't see why 1000ct crates shouldn't happen. To me going from 40 25ct crates to 1 1000ct crate has to save some space. Maybe not 40x, but 20x I can see.


An increase in resources stacks would definatly help me. 1-2 million resources for a goods spawns is not uncommon for me to get at all. I'm still use to arch though were anything under 500k doesn't do much for me. With my luck 2 weeks later another spawn just slightly better happens also. I think I've got 3 different spawns for berries since the revamp. All slightly better than the last. lol


I can't say I have a problem with storage though, this is mainly because of friends helping me though. Which I know is a solution it just isn't the best one. I don't think the devs intended for people to share lots across servers.



Amandil Morier - Tempest - Master Chef
Harkyn1
Mon Apr 19, 2004 9:41 am
#6






Numen wrote:

Maybe I missed it but where did he say anything about decreasing lots? The only 2 suggestions I see is increaseing crate size and increasing resource stack size. From your explanation on why you disagree with the idea I don't see any downside for you(with the exception of maybe other CMs would gain something by this and therefore your put at a disadvantage).





Easy there, i read the part about other professions not needing 5 houses and thought he meant we shouldnt need that many THEREBY decrease the lots. I misread the fact that he meant he NEEDS the 5 houses to store the reseources. My mistake, but I would like to know why you need 10million + resources sitting around? Figure 150 items in a house... Minus 4 crafting stations and misc. junk/decrotations, leaving you with 100 items. 100 X 100,000= 10 million. Thats a LOT of resources............


As for crates of items I wouldn't mind custom crate sizes, you know 5-1000 maybe.... make life easier there. Plus crates that are a max of 50 and you use 3 out of one and 7 from another, if they're the same serial # we should be able to combine them. As for storing them i use my factories for that or the 'stockroom' on the vendors.


Message Edited by Harkyn1 on 04-19-2004 09:44 AM

Fred75
Mon Apr 19, 2004 2:11 pm
#7

I just wish they'd up the amounts of items that can be placed in a house. I really dont think I need to have more then one house to run my business out of. But as it is, unless I vendor store, that's exactly what I have to do. Master architect, with backpacks of different materials.. And I can only put 3 in my house?

edit: 3 backpacks full of 50 items I mean .. and that would be with NOTHING else, like decor or anything in it..

Message Edited by Fred75 on 04-19-2004 02:12 PM

Cr4zyh0rse
Tue Apr 20, 2004 3:50 pm
#8

An increase in items placed in a house would be a god send - even better make it so that the items you can store inside your crafting stations do NOT count towards the house limit. I am a very busy chef on my server and have 2 accounts and operate with the following lots:


3 small houses - 1 is a crafting lab for me and business partner, 2 are dedicated to my own factory storage


12 F+C factories


2 Wearable factories for trims


That's 20 lots. I have to depend on friends, and guildies to harvest for me, as I cannot possibly do it myself.


If the ability to store all my resources, components, etc etc was down to 1 house, this would free up 4 lots for harvesting. Whilst this would still require assistance from friends, it would at least ease the burden on getting the harvesters down when and where I want them. I personally think the Chef profession is the hardest one of all to juggle lots and keep storage available. Most of my factories are full of items. So not only would the extra space work, maybe if they fixed the capacities on the factories where they stop and send you an error at 50% capacity in some cases, then we could relax a little


Jimbob (alt account)


CJadefire
Tue Apr 20, 2004 7:15 pm
#9

Another no-brainer... you'd think upping crate count, upping resource stack count, and maybe even lengthening spawn times for creature oragnics (or reducing the number of creature organics altogether) would be a priority for a database-conscious dev team. And make the crafters of the world very, very happy.

Or maybe I'm just still bitter because I needed an alt in the first place since my 9-lot guildhall made being a successful chef on my primary character flat out impossible.




Saioka Bitterkiss Smuggler
Saioka' Bitterkiss Entertainer
Haunna Avagnere Domestics
Bellatrix of the Pirates of Jademoon


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