Chef Archive

Thread: If you could ask the devs one question about Chef....

sciguyCO
Mon Apr 19, 2004 1:17 pm
#1



what would it be? When I was doing the first pass of the top issues, I asked for possible dev questions, I'd like to revisit that.


Here's a couple I've thought of based on posts after the revamp.


  • All dev communication regarding digestion (including the publish 6 patch notes) has indicated 30m to go from 100 units to 0. Pretty extensive playertesting shows that this is not what's happening, the actual time (on both Live and Test) is around 45m (give or takea couple minutes). Is this actually a bug, or was there an undocumented design change? This "bug" has been around since the digestion time was decreased on TestCenter from the original 60m, around the end of January.


  • The chef revamp gave us a much smaller menu of items to craft (although a much larger percentage are actually useful). SirVimes consoled us by saying that future publishes and expansions would introduce new foods and drinks. Are new foods on the development schedule, and when might we expect to see them?


So post your burning questions. Try to keep it chef specific. "When is bug X going to be fixed?" isn't really what I'm looking for here, it's intended more for design clarification (how is something supposed to work), future chef plans, etc.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
AlaManQ5
Mon Apr 19, 2004 1:25 pm
#2

Will I ever get to dine at a star-warsy restaurant where a 5-star master chef serves me and my guest a fine piece of synthsteak with a side of travel biscuits, with a cup of the finest vintage vasarian brandy, eating the food with my character's in-game hands and using utensils?




\\\ Sethrak Felbovv ///
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\\\ Corbantis Mercenary and Freelance Pilot ///

Brullig
Mon Apr 19, 2004 1:54 pm
#3

When do we get the custard pie cert?



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Kurtlmak
Mon Apr 19, 2004 3:15 pm
#4

Why is there no cheese or fruit-flavored dehydrated powder beverages in the game? sorry...

The real question is: "What were the initial intentions behind the design of the chef class?" Not looking for a chef mission statment. I'd like exposition.



kerel has gone away. bye!
mrthx
Mon Apr 19, 2004 3:21 pm
#5

Not one recipe with eggs?





Reginald VelJohnson [LGN]
Semmi [CAKES]

Meplorium
Mon Apr 19, 2004 3:35 pm
#6

You know chef food is pretty powerful as is and I do not see that 45 minute timer being brought down to 30 minutes for anything at this point. I feel that is a wasted question although clearification that it is staying at 45 minutes may be helpful to some. The menu size is actually rather big. It is hard to keep everything useful in stock. The only thing missing are items that boost the third stat, i.e. will power, no one cares about the other two thanks to Docs. We have mind, focus, focus/willpower or mind/focus/willpower, but not willpower. That is the only thing I feel is lacking from the menu.


The question I see coming up a lot, and one that may be needed to be answered by them is Bespin Port. Have QA tested this internally and found that it does in fact work as intended? Can we view those numbers for ourselves?


That is top of my list, besides that whole barrel thing, which may never see the light of day.





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Dsabre
Mon Apr 19, 2004 6:51 pm
#7

with the upcoming combat balance...and the reduction in the importance of the mind pool...will the stomach decay timer be reduced? currently the fact that only the mind pool is of any importance makes keeping a constant useful buff possible. if all 3 pools are to be equally as useful/important, what improvements to some chef products can we expect with the dramatic reduction in sales we are bound to see.

reasons for the decrease in sales:

1) doc buffs are the way to go for action/health and the 4 secondaries that go with them. they last a lot longer, they are much more powerful, and by far more cost effective.

2) there is 1 thing that chefs sell 20x (ok maybe not that much more...but a lot to be sure) more of than anything else...mind food/drinks, if the mind pool is no longer going to be the deciding factor in fights (i.e. can't target mind pool with specials and I think stims draw on all 3 stats instead of just mind was the other major change hinted at), and doctors have the market cornered on health/action...what new foods/drinks will chefs get to compensate for the loss of our current niche in the economy/game.
Achilles467
Tue Apr 20, 2004 4:36 pm
#8

Will you ever make a food that adds like +90 defense against Poison/Disease? Give it 50 filling and make it last 10~15 minutes.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
PadreBook
Wed Apr 21, 2004 2:57 pm
#9

Food digestion--covered above.

Plates!

Experimentation has drastically uneven effectiveness particularly in terms of filling and so forth. Can we get that improved (not 'balanced' as that = nerfage/breaking it) so that you can actually fully experiment ALL of the lines significantly.

Padre
PadreBook
Wed Apr 21, 2004 2:58 pm
#10

Sorry forgot my most important issue. Stomach not clearing on death. Can we get that changed?

Padre
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