Chef Archive

Thread: +20 versus +25 experimentation points, does the extra +5 points help?

SWGaddict01
Mon May 17, 2004 8:28 pm
#1

I know that to get two experimentation skills you neeed +20 skill attachements. Since the maximum is +25, does it matter to max it after +20? I figured it may help for assembly but does it do anything for experimentatio?
help on this much appreciated
GeminiMoon
Mon May 17, 2004 10:49 pm
#2

You only get an additional 1 point for every +10 to xxxx experimentation. That goes for all crafting professions with a experimentation mod.


Since the maximum bonus aquireable from skill tapes is +25, the maximum number of additional points you can get is 2. You'll be wasting your money for the aditional +5, as it will not make a difference.


As for assembly bonuses, a +5 will help, so I recommend capping that at 25 if you can.




Moonlight's Kitchen
STC, Naboo /waypoint -3780 4916
In-game Name: Claire
What's in stock?


Refah
Tue May 18, 2004 2:23 am
#3

What does the assemble bonus exactly do?





Refah Deon, Heaven/Tatooine (Chimaera)
Visit Heaven at -525 4070 near Mos Entha
www.heaven-city.ne
All ressources for 2cpu vendor in mall
EnFERn0
Tue May 18, 2004 2:41 am
#4

Less chance of criticals on assembly of the thing.
Not important for Chefs, since you just try again with no significant losses.


For Weaponsmiths it's critical




-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Elmmx-5
Tue May 18, 2004 6:09 am
#5

I went all the way up to +25 in experimentation. I like to think of the extra 5 as having drunk a regular Bespin port before every attempt. Oh, and it's nice to also drink an enhanced one on top of it. In my opinion, anything I can to to get more amazing successes the better. Besides, when I got to +20 all I did was make food, I had no combat skills at all, so what else should I spend my money on but tapes to make me a better chef, even if it's minimal.



_________________________________
Akiko' Saito
+25 Master Chef (14pt artisan, force experimentation)
Shop at -6009 -447 Corell Peaks, Corellia


Numen
Tue May 18, 2004 7:46 am
#6

There has been no documented proof pointing to the fact that the +5 does anything to help in crafting. This doesn't mean it doesn't do a thing, but at that point there would have to be a bonus in having +120 over +100 in addition to the +2 points gained.


Bespin port isn't the same thing has exp tapes just because they don't add on each other. If they were the same, you would get an extra point from +10 port. It does improve experimentation success(I believe in the same way crafting tool and station ratings do, and the bonus from research centers, I don't know of any hard proof for that though).



I am not saying the extra +5 does nothing, I'm saying that noone has been able to prove it does anything and therefore should be thought of as a rumor and not fact. The extra +5 will never hurt you, so its your choice whether to spend the extra credits on something that most people don't think helps.



Amandil Morier - Tempest - Master Chef
Elmmx-5
Tue May 18, 2004 9:52 am
#7

So if I am correct, you are also of the opinion that there is no proof that a crafting center does anything, and no proof that bespin has any effect at all. None of these things will give you more experimentation points, but in my experience I sure get a lot more amazing successes when I combine them all.



_________________________________
Akiko' Saito
+25 Master Chef (14pt artisan, force experimentation)
Shop at -6009 -447 Corell Peaks, Corellia


sciguyCO
Wed May 19, 2004 12:22 am
#8

You obviously won't benefit by getting more points once you hit +20 experimentation, but I believe that the occurance of "amazing" successes would increase with the additional +5. Here's my guess on how the crafting success system works. This is just as a regular player, no "secret correspondant info" has been obtained on this:


  1. You assemble an item, the game makes a random "roll", between some negative and positive number.

  2. Your assembly skill (including skill tapes), the tool effectiveness, the station effectiveness (if applicable), being in a manufacturing specialized city, bonus from Pyollian Cake, and the item's complexity modify that roll to get a final number.

  3. That final number is looked up in some "success chart" to determine how good of a success or fail you get on the initial assembly.

  4. You experiment on an item, the game makes another random roll.

  5. Your experimentation skill, tool effectiveness, station effectiveness, research specialized city, bonus from Bespin Port, number of experimentation points, and item's complexity modify that roll.

  6. Another lookup on a success chart to determine the experiment's success or failure.
    Repeat steps 4-6 for each experiment.

All those variables are known except for the range of the random roll and the breakdown of the success chart (or charts, experimentation may use a separate one). Without those two numbers, it's hard to gauge the relative merit of a +45 station vs. a +0 station (public stations and droid crafting modules), or a +15 tool vs. a -15 tool, or the expected improvement of a +10 Bespin Port.


My hunch is that as far as success type goes the skill modifier, tool's effectiveness, station's effectiveness, city bonus, and Bespin/Pyollian bonus are weighted equally. So an additional +5 to your experimentation skill is equivalent to using a +5 port, or replacing a +35 station with a +40 station.


The difference between a "great" success and an "amazing" success is only another +1% per point spent, but if you spend 7 points and get an amazing, that's the same as an additional experimentation point (assuming that "great" successes make up the majority of results for a Master Chef).


And I doubt that getting another +5 to experimentation will help any with assembly, otherwise why have a separate skill.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
SWGaddict01
Wed May 19, 2004 8:05 am
#9

thanks for all the responses, this was most helpful

Neuro (Master Chef - Flurry)
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