Chef Archive
Thread: Problem with Chefs or Me?
- 20 crates of Broad Spectrum Nutrients (you'll want to look for 85 bonus or higher for best results)
- If you're looking to make a similar deal with a BE, you'll need 30k of flora and 10k of meat. Experimental percentages for tissues are 50%PE, 25%OQ, 25% Flavor IIRC.
- 40 crates of trim for casks. These don't all have to be identical (containers don't have serial number requirements in the final drink) but you will want an even number in each "run".
- To make trim requires the Formal Wear 1 skill in tailor, and a total of 20k fiberplast and 5k inert petrochemical (quality doesn't matter).
- 75k crystalline gemstone (grind qualtiy is fine) for casks
- 10k cereal (grind quality is fine) for the alcohol.
- 7.5k water (grind quality) for medium additive
- 10k fruits. Not just any "fruit", it has to be "{Planet}ian Fruit", flowers or berries won't work. Quality matters
- 10k berries. Quality matters.
The general equation for Brandy buff size is this:
Max percentage = [ (FruitOQ + BerryOQ) *1 / 6 + (FruitPE + BerryPE) * 2 / 6 ] / 1000
Assuming the chef experiments the Nutrition category to max:
Buff size = ( 150 + 90 * MaxPercent ) * (1 + AdditiveBonus / 100)
With an 85 additive, the max percentage needs to be above 73% to get a +400 buff, so look for fruits and berries with OQ and PE at least in the 700s. Lower OQ is offset by higher PE at a two-for-one tradeoff (so 600 OQ & 750 PE = 700 OQ & 700 PE).
- Make cask schematic(s) using gemstone and trim. The chef can hand-make one to include in the final step.
- Make alcohol schematic using cereal. Run factory with 20 units in the input hopperto make 2 alcohol.
- Make additive schematic using water and BSN. Run factory with 1 BSN and 15 water to make 1 medium additive.
- Using cask, alcohol, additive, berries, and fruit, make Brandy schematic.
You then go off and finish the component factory runs from steps 1, 2 & 3, then put the results of those along with the fruit & berries into the factory with the brandy schematic.
Good luck, I think you'll probably need it to find a chef. /shrug.
Message Edited by sciguyCO on 05-18-2004 06:32 PM
1) it's a PAIN. With all the sumbcompoents and identical serial #s and such, making Brandy is like a 10 step process (as Sci detailed), and it either requires multiple meetings or traveling to a factory, running it, making another schem, waiting for the factory, etc. This is not a 5 minute meeting at a startport like when I have a BE make my additive schems.
2) the couple people I've had approach me about making schematics were completely unwilling to compensate me for my time, my grind, my expended skill points, the millions I spent on +Experiment skill tapes, etc. Now when I get a schematic request from someone I don't know it's followed by an internal "*groan* not again" feeling.
3) It's unlikely that I would have any interest in being given half of your Brandy run. If the ingridients you use aren't on a par with those I use, then my half of your Brandy run wouldn't be of the same quality as that which I sell. What am I going to do with 10 crates of mediocre Brandy when my customers are accustomed to excellent stuff?
Now, you seem to be polite and flexible on these issues, so I think you should be able to find a Chef partner, but I'm not suprised most are predisposed to saying no. Good luck.
No, fruit/berries from any planet will work, the "Talusian" label in the schematic is just on the descriptive slot name, the actual ingredient list only specifies "20 Berries" and "20 Fruits".
Jayhawk301 wrote:
I1 more questions can you only use talusian berries and fruit in V-Brandy.
Again thank you for spenting the time you did to answer my questions with that info i now have a complete understanding of what is needed and last night worked out a agreement with a bio dude for BSN. I supply stuff and what is need i know thanks to your response. So it is going better now with the responses and now i know how to approach a little better.
So chefs do rock. You guys proved it.