Chef Archive

Thread: hasa anyone thought of these chef ideas?

ZOGMrBill
Wed Dec 03, 2003 6:31 pm
#1

Im 1 mouse click away from chef, but i dont see it being worth the skill pts. other than a handful of recipies, its not drastically better than what i can do with artisan food. sure you can make a +200 buff, but you can only eat it twice. i can make aitha for +100 buf and drink it 4 or 5 times.


here are some ideas i have thought of


line #1-stat buffs-with longer and better buffs than currently


line #2-combat buffs like temporary resists to effects or damage reduction or better aiming, etc. kinda lke temporary skill tape-this should have short duration to keep balance in the game


line #3-special ability buffs like longer radar range, faster burst run, better sampling, etc.


line #4-pet buffs/food--and make pets required to eat it to heal (dont know how its done now)




ZOGNabarroth

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Syke
Wed Dec 03, 2003 7:32 pm
#2

Don't take this wrong...but yes, everything you mentioned has been mentioned before...



oh...and food heals a pets wounds...




----------------------------------------------------
Syk'e Auttic Master Chef & Author - Formerly Syke Auttic Transcendent Emarr

FOOD: 60, -5524 (south of Coronet)
FOOD and MEDS: Celmar (6407, -1831 & 6596, -1777)
MongeConew
Wed Dec 03, 2003 8:28 pm
#3

I really hope the developers consider adding skill enhancements to our items. It seems to me to be the only way to really give use out of all our schematics.



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