Chef Archive

Thread: Question about Chef Buffs

Vodo_Baas
Mon Dec 08, 2003 6:59 am
#1

At the moment I am a Master Doctor, most of the money I make iss off of selling Buffs. Based on this I am planning to go Chef to boost my buffing ability. I took a look at the web page listed (http://www.ralloszek.net/swg/chef.htm) to see the benifits of various food items.

Has any developer stepped forward and explained why your buffs are so much weaker than Doctors? Your whole profession is based around buffs, while doctors have a whole list of other skills (Revive, Heal damage and wounds, cure statuses, etc) and they are still better at buffing than Chef.

Given the financial situation of Doctors (and personal bias as well) I don't want to see their Buffing ability reduced, but I really think Chefs foods should be given a large step up.

The only The only justification I can see is that you can eat multiple of any food and double its effect (not the duration though), while Doctor buffs are a one shot deal. If that was the balance of Chef to Doctor buffs why do some Chef foods almost complete fill your stomach with one use?

I know these questions are more for the Devs than the players, but all the searches I did turned up few reasonable answers and I wanted to know if anything is known of these issues.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Saitek
Mon Dec 08, 2003 7:31 am
#2

There is a suppossed balance pass of chef foods on the way to fix what you are talking about. Also the numbers listed on that site are all very low and most of us with good resources and experimentation can boost some of those numbers significantly.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

DashZero
Mon Dec 08, 2003 7:31 am
#3

Unfortunately even that isnt a good way to balance it as the higher up the tree you go the more filling the foods are to the point that many food/drink you can use only once To my knowledge weve never heard anything but I couldve missed it. A rework of our tree is taking place tho, so hopefully that will correct the situation.



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
Saitek
Mon Dec 08, 2003 7:32 am
#4

Morning Nikii!



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

DashZero
Mon Dec 08, 2003 7:34 am
#5

hehe good morning its time to make the donuts....its time to make the donuts...



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
Saitek
Mon Dec 08, 2003 7:34 am
#6

*drool* donuts.........


I have clas until almost 10pm today....*sigh*....Why am I in school again?




Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Vodo_Baas
Mon Dec 08, 2003 7:54 am
#7

So in other words Chefs just have to be patient and the fixes are on the way? I haven't really followed much of the Chef stuff, but from what I have heard you guys appear to be really low on the priority list. Which seems odd to me, I guess combat classes havent' yet realized the importance of buffs. A few groups I was in as a Doctor I had to demonstrate their real potential to a few players, guess you are in that same boat.

Is that site fairly accurate, at least for seeing an approximate value for foods? I was hoping to run a vendor and wanted to know what items have the best effects (I'm assuming they are the best sellers).



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Vodo_Baas
Mon Dec 08, 2003 7:58 am
#8

Two other questions I have:

For Doctors Overall Quality was The Stat needed to make a good resource (other stats helped, but that was the big one) is there a similar stat for Chef items? One that is used in the basis for a good majority of crafting equations.

What is the cap on Chef Experience? It was always assumed that experience capped at two times the amount needed for your next skill. This however doesn't seem to be the case in all profession though.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
DashZero
Mon Dec 08, 2003 8:14 am
#9

yea thats pretty much been our story..well..forever hehe.


the chart is fairly accurate...we can make better with good resources and good experimentation but treat that as a base idea of whats what.


Chef food uses OQ, PE and FL. In that order of importance. Flavor makes such a small difference that a lot of people ignore that stat. There is also rumor that UT in the minerals effects chef but that is not listed on any of our schems and I personally havent attempted to verify this.


OQ = number of uses, PE = Buff size, FL = duration.


As for the exp cap...Im not sure exactly where it is but it seemed when I was skilling up that I was frequently stopped around 3k or so before having the exp for my next box...very annoying hehe.




Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
Vodo_Baas
Mon Dec 08, 2003 8:42 am
#10

Thank you very much for the information. I just finished working through the Artisan requirements, so now its time to track down a Chef trainer and see if I do as well in the kitchen as in the operating room!



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
DashZero
Mon Dec 08, 2003 9:10 am
#11

good luck



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
MongeConew
Mon Dec 08, 2003 9:11 am
#12






Nikii_Nightstrider wrote:

Chef food uses OQ, PE and FL. In that order of importance. Flavor makes such a small difference that a lot of people ignore that stat. There is also rumor that UT in the minerals effects chef but that is not listed on any of our schems and I personally havent attempted to verify this.




I can verify that UT, or Unit Toughness, is 100% based on the filling of a food item. you can see this in the schematic Spiced Tea, but the same holds true for any other food item! For example, try making an Ice Blaster with some really high UT wood, and behold the huge filling/duration bar you have to experiment with. High UT in components is workable as well, you can make some really well filling Aludiums, and quite possibly, (I have not tried this yet) Place them in BoH to get a higher filling bar.






This isn't a signature, I just type this message after every post I create.
DashZero
Mon Dec 08, 2003 9:21 am
#13

hrmm I have some 900+UT/OQ metal Ive been using for alu. I get a pretty big flavor bar..but I assumed it was due to using high flavor ingredients for the flora portion. If ever catch back up from turkey day, I think Ill dabble a little with it and see what happens.



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
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