Chef Archive
Thread: Fullness?
There were speculations on it months ago but they turned out not to work.
We told this to the people in charge of these things and they said, "We'll look at it soon."
Later they said, "We are looking at it. We'll have the solution soon."
Even later they said, "What problem? We don't have enough information. We'll talk to you soon."
As of late they have said, "We'll have some information for you on Saturday."
Several Saturdays have passed.....I guess they are late.
I guess I'm morein theif-you-can-experiment-with-it-at-all-its-negligible school of thought.
But honestly, thats just from everyday playing and anecdotal at best. I haven't really made an attempt to test it.
Cyene
I was actually able to make a difference in the number of synthsteak doses I could eat on an empty stomach by experimenting on the Flavor and Texture category. At about 28% F&T it changed from eating 2 before getting full to eating 3.
I've been getting my resource stat requirements from the Air Cake schematic, since 33/33/33 doesn't add up. That shows Filling based 100% on Unit Toughness, so you should get better filling stats from recipes with minerals or wood.
Now if only they'd add this to the food description. Something like "32% Filling" would let you know you could eat/drink three of them at a time. Or use this to figure out good food combos: two 30% Filling items and a 40%...