Chef Archive
Thread: If Harvest meat and all is gone how are we to get this stuf or did SOE had a brain FART on this?
Message Edited by HeadChef1 on 11-07-2005 01:07 PM
For all of the chef's here that were not AS or DOC pre CURB1, I want to put each and every one of you on notice of my expectation in the POST CU2 world concerning my expectations for high quality meat/hide drops.
I was a pre-curb1 crafting doc. I customarily paid up to 350 cpu for the best avian meat for buff packs. Some AS paid as much as 1,000 cpu for the best wooly spawns. Given the quantiity of foods the larger chefs put out, there is no way that random loot drop "harvesting" will ever come close to producing the quantities that can be gathered today, even with every combat character having the ability to harvest. Remember xp is gained more through questing now than through killing mobs aimelessly so there will be even less supply.
Be prepared to have to invest well over 100 cpu now. Think you can use resource deeds? There aren't enough of them around to fill your demand unless they greatly increase the quantity in the deed (not likely).
Regards and good luck
Dr. ElJefe MD (Retired and account cancelled)
Seeing as no one can make tissues anymore how much meat will you really need? Armor doesn't decay, don't need that much hide.
Milk for bantha butter may be an issue. Hide for synsteak. We are assuming that food will even be useful at higher levels. From what I am seeing on the stats probably not. Also you get to eat one food item at a time. Calling chef all butdead now unless some changes are made.
One other thing to note on this subject. It used to be all the group members could harvestthe samecreature. Now it is like NPC's and only one group member will get the "loot". This is going to limit even further the amount available.
Also, since you're now going to be Chef/Tailors you might want to know that tailors go through a lot of hide.
As for the decay issue...... I still can't believe that they'll leave it that way long. But, who knows.
Dumbing down combat so people can get nearly right into the action is one thing.
Dumbing down crafting will decay the game from the inside out. Crafting is almost a sub game of the combat game. It is just totally retarded to think of this image:
A Scout....
A Dead Piket....
...."well Bob I managed to LOOT some bone from this massive Piket....even though there is huge flanks of meat there too !"
Mayor_Woosh wrote:
Dumbing down combat so people can get nearly right into the action is one thing.
Dumbing down crafting will decay the game from the inside out. Crafting is almost a sub game of the combat game. It is just totally retarded to think of this image:
A Scout....
A Dead Piket....
...."well Bob I managed to LOOT some bone from this massive Piket....even though there is huge flanks of meat there too !"
Hmm
Rather imagine:
A Scout...
A Dead Piket...
... darn,no loot. And Darn again, no more scouts...