Chef Archive

Thread: Issue: Engineers are the Only NGE profession with Master Artisan box?

Aydhan
Tue Nov 08, 2005 7:04 pm
#1

Reading through the DE forums, it appears they are the only ones to get Master Artisan. Now by default, droid engineers will be able to craft better artisan foods then we can no matter what we do? Engineers will be the only profession with 10/12 artisan experimentation points? Domestics will only get 6/8 experimentation points for artisan foods. I understand that some DE components are only in the Artisan master box but dang.


Domestics get Artisan 0444

Munitions get Artisan 4044

Structures get Artisan 4044

Engineers get Artisan 4444 plus the master box.


Is this correct? This seriously needs to be fixed somehow before this goes live. Artisan foods were a huge percent of my business.
Seeme
Wed Nov 09, 2005 6:05 am
#2

No question, it's messed up. Since I haven't made it to test yet I have no idea when you pick which trader branch you want to go up. But it seems to me that as a Domestic trader I shouldn't be making CDEF pistols and Engineers shouldn't be making foods.


Has thepoint thing been confirmed?Or are we just assuming they'll get more experiment points? SOE, Masters at not thinking things through.





Seeme in Style
Located on Eclipse
Naboo, Theed: -5667, 3380 (850m from the Theed Bank
*****Master Tailor*****Master Chef*****
Mirinda - Elder Jedi
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Higginsis
Wed Nov 09, 2005 6:32 am
#3

Passed onto the Devs.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Seeme
Wed Nov 09, 2005 6:54 am
#4

Thanks Higgins!!! You've got to be going crazy this week!! And just want to say you're doing a great job.



Seeme in Style
Located on Eclipse
Naboo, Theed: -5667, 3380 (850m from the Theed Bank
*****Master Tailor*****Master Chef*****
Mirinda - Elder Jedi
Long Live the Empire
Higginsis
Wed Nov 09, 2005 7:06 am
#5



Seeme wrote:
Thanks Higgins!!! You've got to be going crazy this week!! And just want to say you're doing a great job.




Hehe thanks, its rather hectic (especially not being able to see the changes myself due to the Trader Merchant XP bug) but i'm getting by.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

BOTHELESQUE
Wed Nov 09, 2005 8:27 am
#6

Architect requires some master srtisan goods also so I don't know what they are doing. besides making some crafters dependant on others maybe.




Thorne Bothelesque
ELDER JEDI
sciguyCO
Wed Nov 09, 2005 9:20 am
#7



As far as "artisan" foods go, we don't need Master Artisan. What we need is a total of 100 Artisan experimentation in the Trader - Domestic skills. Right now, they just pulled the various branches over to the starting levels of Trader, keeping the same abilities and schematics in each box. With the way the trader split is right now, Engineers are the only ones to get 10 artisan experimentation points because they're the only ones with both the engineering and dom arts tree.


An easyfix would be to move the artisan experimentation gainfrom the Engineering / Dom arts over to the business / surveying boxes that are shared by all traders. I'm willing to let the Engineers have the Master box (which only really gets them vehicles and some subcomponents), and maybe even the artisan-level dom arts trees, but I think all trader specializations should be able to get all 10 experimentation points. Ok, it doesn't make sense in the "old" way of doing things, but since they stuck those branches into the middle of the progression anyway, if we're not getting new schematics, we might as well get better at making the items we're stuck with at that point.


A better fix would be to re-distribute the schematics / abilities more evenly through the skill wheel, without the dependence on the contents of the pre-NGE skill boxes. But I wouldn't hold my breath on seeing that before this goes live.

Message Edited by sciguyCO on 11-09-2005 09:21 AM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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