Chef Archive

Thread: Higgins, the grouping of Chef/Tailor in NGE is not beneficial to either class.

Rogue_WEB
Tue Nov 08, 2005 9:01 am
#1

I'm not happy with the current grouping of Chef/Tailor in NGE.


The reason is that we end up with Master Chef, Master Tailor, Master Merchant, and the equivalent of 0444 Artisan.


This is bad for us chefs because:

a)all we need of Tailor is Trim to make casks. Having master is far too much if we have no desire to make clothing.

b) we are missing out on Master Artisan, which most ofChefs have so that we can makebetter Artisan Foods.


Its bad for Tailor because by their own admission, Architect is a better choice to be grouped with, due to the resource requirements. They dont need high quality resources to make a majority of thier goods, besides Harvesters I believe. And if an established Tailor wanted to try to cook, they would be completely unprepared resource wise, as we all know how long it takes a chef to gather a good supply of high quality resources.



We need to have a choice of what professions to specialize in. Or an alternative would be to include Master Artisan for all crafting profsto make us complete.



Rogue

Cinthia's Food Stands.
Located in Sirwackers Mall at 420 -5764, near Coronet.
Stims and Ruby Bliel available at Sena's Beachfront Mall.
Higginsis
Tue Nov 08, 2005 9:04 am
#2

This has been gone over a lot, and i mean a lot, on the corre forums. We've asked the devs to reconsider the groupings, or allow crafters to pick 2 specialisations for themselves. We've had no response as of yet.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Rogue_WEB
Tue Nov 08, 2005 11:44 am
#3

Thank you for acknowledging this. It really is a big concern.


There are still a lot of unanswered questions for chef. What is happening with our Food Additives? Some one from Corbantis reported they they still work when making foods, but if there is no BE to make them, how are we supposed to use them, and why keep our Food Additive schematics if there are no tissues for us to convert?






Rogue

Cinthia's Food Stands.
Located in Sirwackers Mall at 420 -5764, near Coronet.
Stims and Ruby Bliel available at Sena's Beachfront Mall.
Cafa
Tue Nov 08, 2005 12:13 pm
#4

Really appreciate your comments Higgins. Glad someone is taking this seriously.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Higginsis
Tue Nov 08, 2005 12:17 pm
#5

This is maybe the single biggest problem with this NGE, i frankly think the combat is the right way to go, its really great. But i and alot of others are having a real hard time with the class system, especially the pairing of the Crafters.

Its a shame that such a potentially great system could be overwhelmed by the other stuff.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Seeme
Wed Nov 09, 2005 6:19 am
#6


I'm delighted!!!!!!


But then.... I'm a Master Chef/Master Tailor! And I've found it a very nice combo. Think of it as the home-ec line of SWG. That is if you're old enough to know what home-ec was <sigh>.




Seeme in Style
Located on Eclipse
Naboo, Theed: -5667, 3380 (850m from the Theed Bank
*****Master Tailor*****Master Chef*****
Mirinda - Elder Jedi
Long Live the Empire
Higginsis
Wed Nov 09, 2005 6:27 am
#7

Home-ec lol, you guys in the US stopped having that?

I remember having to learn how to cook, i managed to skip sewing at least. ^_^



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Cy-tracker
Wed Nov 09, 2005 10:57 am
#8






Higginsis wrote:
This has been gone over a lot, and i mean a lot, on the corre forums. We've asked the devs to reconsider the groupings, or allow crafters to pick 2 specialisations for themselves. We've had no response as of yet.





This is just sad. I've been a master chef/weapons smith with enough merchant and tailor (for trim) to get me byfor a very long time now.I have no need for master merchant and never liked tailoring (mastered all crafting to test what I liked best). And now I'm being forced into mastering tailor and mechant to be a chefand completely give up weapon smith. I really wish they would have thought about had badly they wouldbe tearing apart peoples characters by making these groupings like this. I've gathered lots of good food making items along with materials for making weapons and with these changed one set of materials is going to be worthless to me. And where are chefs goign to get the food/drink additives now that they are getting rid of Bio Engineers?



Message Edited by Cy-tracker on 11-09-2005 10:00 AM

Cy-tracker
Wed Nov 09, 2005 10:59 am
#9






Seeme wrote:


I'm delighted!!!!!!


But then.... I'm a Master Chef/Master Tailor! And I've found it a very nice combo. Think of it as the home-ec line of SWG. That is if you're old enough to know what home-ec was .






I remember it. I loved Home-ec because I got to cook and have munchies mid morning..
Scoser
Wed Nov 09, 2005 12:14 pm
#10

I demand Chef/SW!


Or perhaps, maybe letting us choose two of the crafting "professions" to go with. Could you imagine it? A game with both choice and diversity! Why, I would pay up to $15 a month for a game that allowed that!


Oh wait...



-------------------
Sli'co "Chefzilla" Scoser: Chilly's Resident Space God
Gul'jaq Scoser: Chilly's Resident GCW Whiner and Forum Retard
Oc'lis Scoser: Chilly's Resident Crappy Unused Loot Farmer
Vendor = EHDC: Aerospace Industries tent in Sanctum Malleus, Talus, Chilastra (2403, -3581)

I've got a fever, and the only cure is more DoTs!!!
Page 1 of 1
Previous Next