Chef Archive

Thread: DEVS: Where are the Creature farms? (gamestopper bug)

Scorus
Tue Jul 01, 2003 2:48 pm
#1

Bio-engineers are wondering the same thing.

Scorus



Scorus
Caladar
Wed Jul 02, 2003 12:00 am
#2

The chef profession is currently gated by the lack of certain resources only available using a creature harvester. These harvesters are non-existent. They only time they were ever seen in beta was when they were given out to newbies to test. These need to be put back in game immediately. Thank you.



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Caladar the Unmighty
Master Architect / Master Artisan / Politician (1211)
Smuggler's Oasis - northeast of Jabba (-5467 x -5828)
City map
www.aegisignis.com
Hatch_Hazard
Thu Jul 03, 2003 3:15 am
#3

Jeez. That's a good point.



I'm a scout, and I rarely harvest meats. I can forage for the food I need to eat, and to feed my (future) pets, but I can't find a chef to save my life, so it's hard to find a reason to pass up hides (sellable by the ton to tailors) and bone, usable in traps and tents. A creature farm would rock for Chefs and Bio-engys. it could be an attachment to a house. Scouts may loose viability due to not having to go to them for meats, but maybe I could have to stun something to bring it to the farm for you to raise?




I live in this world. I exist in my own.

Hatch Harrison - Best dressed Scout in the whole city
LordValadon
Sat Jul 05, 2003 8:45 am
#4

This is a great idea, I never got a deed for a creature farm in beta, but I can definitely see it being useful.




..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


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