Chef Archive

Thread: Chef Revamp: optimising others 1) Doctors buffs

BristaAB
Mon Feb 09, 2004 9:29 pm
#1


The new foods offer a lot of very interesting possibilities, and I have a few things I'd like cleared up about how exactly they will work in the hands of power-gamers. I've interested in Doc buffs so let's start with a thread looking at that (if anyone else wants to pick up the torch and start threads to consider other professions that would be fantastic)


Doc buffs use an Enhance pack which has a duration and an effectiveness. The duration is fixed but the effectiveness gets boosted by the Wound Treatment skill


The current max, I believe, is:


novice medic: +5

master doctor: +95

BE enhanced clothes: +25 (cap)

looted clothing attachments: +25

(these need to be added to different clothes to the BE enhanced ones, but the modifier stacks with the BE one)


The new modifier for Bivoli is wound treatment


Is this a separately stackingskill modifier capped at +25?


So the new max for Wound Treatment will be +175?

Message Edited by BristaAB on 02-09-2004 08:29 PM



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
BristaAB
Fri Feb 13, 2004 9:50 pm
#2


The new foods offer a lot of very interesting possibilities, and I have a few things I'd like cleared up about how exactly they will work in the hands of power-gamers. I've interested in Doc buffs so let's start with a thread looking at that (if anyone else wants to pick up the torch and start threads to consider other professions that would be fantastic)


(I posted this on the Chef forums a couple of days ago where it has passed their expert scrutiny. I think the information here is accurate, not completely sure though - happy buffing!)


Doc buffs use an Enhance pack which has a duration and an effectiveness. The duration is fixed but the effectiveness gets boosted by the Wound Treatment skill


The current max, I believe, is:


novice medic: +5

master doctor: +95

BE enhanced clothes: +25 (cap)

looted clothing attachments: +25

(these need to be added to different clothes to the BE enhanced ones, but the modifier stacks with the BE one)


The new modifier for Bivoli is wound treatment


Is this a separately stackingskill modifier capped at +25?


So the new max for Wound Treatment will be +175?



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Zarlor
Fri Feb 13, 2004 9:54 pm
#3






BristaAB wrote:


[snip]

BE enhanced clothes: +25 (cap)

looted clothing attachments: +25

(these need to be added to different clothes to the BE enhanced ones, but the modifier stacks with the BE one)





IF the Dev statements are correct, these do not stack. +25 is the cao for both BE and skill mods all added together. IF these are stacking, then it's likely it would go away. So I wouldn't rely on this.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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