Chef Archive

Thread: solo gorups have been nerfed. what do you guys think will happen?

xxx-master-xxx
Mon Nov 29, 2004 8:01 pm
#1

the solo groups are nerfed so you can't get paid as high as before, therefore people will have less money to shop. its something like 30k before to 10k now. how do you guys think it will affect our business? will we have to cut our prices?
BarakKuzar
Mon Nov 29, 2004 9:06 pm
#2

Newsflash -- This just in...the sky is falling on a dead horse, whichdied when amole hill spontaneously turned into a mountain and a really big and ticked off mole came out and beat the horse to death and just kept beating it until the aforementioned falling sky crushed it, the horse's badly beaten carcass, and the mountain into oblivion.




That's not directed at you personally, but the continuing hand-wringing that has been going on now for what feels like weeks regarding this issue. I for one am so glad that it finally hit so that whatever will happen ... will finally happen and then we can all deal.


I'm looking forward to the next few months...it should be a fun ride. Those chefs with a bankroll will be able to ride this out just fine, but this will make it tougher for new chefs. But if you're like me, the regular grind of business can be boring at times...this is just something to spice it up.


Regarding price drops...my products are comfortably priced -- not too high and not too low.Therefore, I don't see any reason to lower prices anytime soon.


As the economy starts to settle, I will keep watching other chefs, the auction boards, player buying habits, and general player conversation as to what is a fair price -- and price accordingly. In fairness, if harvested resources go down in price, then I don't see any reason to keep prices where they are.


Good luck to all chefs and all crafters in surviving what may become known as SWG's Black Monday '04. I for one think it will be a good thing in the long run.


Dular


P.S. If the "long run" ends up being too long, then there's always WoW.



Dular's Restaurant - Kettemoor
  • There is no re-opening -- what's there is there
  • xxx-master-xxx
    Mon Nov 29, 2004 9:22 pm
    #3

    maybe its because you've been a chef for so long. they are only hurting the poor people now. the rich still have their money. yes true, a vet chef has 100 mil + to his name. but what about me? a new chef who spent 40 mil on my stuff lately and dont have any hopes to sell?
    BarakKuzar
    Mon Nov 29, 2004 9:39 pm
    #4

    Actually I've only been a chef for about 2 months and started with virtually nothing in the bank (couple hundred thousand) after the hologrind. I wish I had 100 million + in the bank, but everything I've made I reinvested right back into resources which -- as you know -- aren't cheap.


    Even with all of that, I'm still excited at what the future brings. Only the best will survive and I firmly believe that it takes more than prices to be successful as a chef. True some ultra-rich chefs will get by because of deep pockets, but you can focus. Pick a couple of things and do them really well. Join up with others in a mall. Join with other new chefs with each of you focusing on different items and helping keep each other's vendor full of products. You can compete, but it's gotten a little harder for you and everyone else to make millions.


    One last thing...the ultra-rich may not stick around for too long. Lots of other competing games out there to capture attentions which may leave some vacancies in your galaxies economy just waiting to be filled by someone.


    Good luck,

    Dular



    Dular's Restaurant - Kettemoor
  • There is no re-opening -- what's there is there
  • xxx-master-xxx
    Mon Nov 29, 2004 10:16 pm
    #5

    to be honest my alt is a chef to support my jedi. and no i dont have a passion for crafting. flame away but i don't. im more in it for the cash to be able to afford crystals for my jedi.
    sciguyCO
    Mon Nov 29, 2004 11:36 pm
    #6

    I don't know about other chefs, but my prices are generally only a 25-50% markup over resource + tissue + manufacturing costs. If resource prices go down (a hopeful adjustment from overall prices going down), then I'll drop the prices of my product. Meat prices, especially, could use an adjustment, and probably will. If scouts/rangers can make an equivalent amount of money hunting creatures as doing missions (or doing both by taking creature missions instead of taking ones vs. NPCs), doctors, BEs, and chefs may not have to offer 50-100 cpu just to get anything.


    Besides, a crate of brandy still lasts for something like 170 hours of in-game buff time. A player can still use that to make a lot of credits, even if they're "only" making 10-15k per mission killing lairs on Endor, Yavin, or Dath instead of 30k Mokk missions (or whatever the big money one on Dant was).


    Also, there may not be quite the huge reduction on money flow people are predicting. Along with the nerf of "solo groups" (a stupid oxymoron if I've ever heard one), the devs added more money faucets in JTL. Looted ship components sell to the chassis vendor for 1-9k (10k, if they ever get the level 10 stuff fixed). The new space station missions pay between 10-35k, for basically the same work as duty missions from ground-based pilot trainers. In the past week, I've made 5-10x as much money flying my ship than selling food (although I'm definitely not a big-name chef on my server). OK, not everyone has JTL, but the pilots will stillbe pumping credits into the ground economy.


    Personally, I think the "little crafters" will probably adjust better than the big ones. Players who admin fields of harvesters still have the same amount of maintenance owed to the system and are less able to pull up those harvesters to cut costs. Crafters who had a big bankroll and spent loads of credits on stockpiles of "premium" resourcesmay seeprices drop and have to end up taking a loss on items made from those resources.


    If demand decreases, scale back production. If customers have less money to spend, drop prices and/or (if they've got some hunting skills) offer to trade for meat/bone/hide/milk. Eight digit bank balances are probably not going to be easy to get (and it really shouldn't be).





    BarakKuzar wrote:

    Newsflash -- This just in...the sky is falling on a dead horse, whichdied when amole hill spontaneously turned into a mountain and a really big and ticked off mole came out and beat the horse to death and just kept beating it until the aforementioned falling sky crushed it, the horse's badly beaten carcass, and the mountain into oblivion.




    Armageddon outta here!!! I tried to think of something to add, but the best start I could make involved Wall Street tycoons leaping from skyscraper windows on top of the giant mole, perhaps used to continue beating the horse.


    Unrelated note: while googling to find some other idiomatic equivalent of "beating a dead horse" I come across "mortequinoflaggelation". I've got to find a way to work that word into conversation somewhere.





    Kriles Ch'artoff , Chilastra server
    Master Chef (retired)
    Currently doing....stuff
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