Chef Archive
Thread: First tip in the CU: Pull you food from crates to see the real stats.
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sciguyCO
Thu Apr 28, 2005 1:11 pm
#1
Haven't played my Live toon yet (download server was extremely slow yesterday, I kicked it off at 5pm and was still running when I went to bed at midnight), but here's one I saw from the boards:
Item stats are not displaying on vendors or bazaar until you remove and re-list them. I'm not sure if reselling from the stockroom is enough of a reset, I suppose it's possible that you'd have to remove them into your inventory and sell from there. Which would suck even worse. 
{From TC, not sure if the bug got retained into Live push}: When crafting drinks the quantity stat isn't displayed, so it's difficult to experiment quantity on them. This bug (or something very similar) was on Live a while ago (before chef revamp) and the quantity also didn't show up on crates of drinks.
Do you know if there's a way to "reset" stats of single items in your inventory? I had made up a few food/drinks to check the conversions, and I'm wondering what the stats are going to look like when I check them tonight. Does eating/drinking a dose fix it?
Higginsis
Thu Apr 28, 2005 1:17 pm
#2
There's no way to "reset" the stats on single items that i've found. I've been contemplating simply making a bargain bin CU vendor, as all the food i have now listed the wrong stats anyway.
Best to start from stratch unfortunatly. :/
Best to start from stratch unfortunatly. :/
Bliznit
Thu Apr 28, 2005 1:22 pm
#3
Higginsis wrote:
There's no way to "reset" the stats on single items that i've found. I've been contemplating simply making a bargain bin CU vendor, as all the food i have now listed the wrong stats anyway.
Best to start from stratch unfortunatly. :/
I'm going to hold my breath and hope they fix this bug before dumping 20 mill in foods
Higginsis
Thu Apr 28, 2005 1:31 pm
#4
Bliznit wrote:
Higginsis wrote:
There's no way to "reset" the stats on single items that i've found. I've been contemplating simply making a bargain bin CU vendor, as all the food i have now listed the wrong stats anyway.
Best to start from stratch unfortunatly. :/
I'm going to hold my breath and hope they fix this bug before dumping 20 mill in foods![]()
Its a change i can't see them being able to do. The name of the items can't be changed to my knowledge, and making it so my +430 for 45m pre cu brandy is now +430 H Regen, +200 Action Regen and +50 Mind Regen in the name would be a bit much for them to do.
The crate listing i'm sure they'll fix eventually.
Bliznit
Thu Apr 28, 2005 1:48 pm
#5
Sorry Higgy,
I was not meaning that. I was saying that I hope they fix the existing Vendor display and Food and Drink Stats to be current. I know that My old Brandy: Vas Brandy Bliz 448/48min/49fill/21 use will not be the right name ![]()
thanks for the quick response
Higginsis
Thu Apr 28, 2005 1:51 pm
#6
Bliznit wrote:
Sorry Higgy,I was not meaning that. I was saying that I hope they fix the existing Vendor display and Food and Drink Stats to be current. I know that My old Brandy: Vas Brandy Bliz 448/48min/49fill/21 use will not be the right name
thanks for the quick response
Hehe np on the responce, i'm doing some work and lazing around on the forums is nice way to relax.
And yes i hope they are fixed.
sciguyCO
Thu Apr 28, 2005 1:54 pm
#7
I figured it might be useful to also include some known bugs/issues you may stumble across:
- Nutrition experimentation on multi-stat foods only affects the first stat listed. The first stat is also the only one affected by an additive's Nutrition bonus. I've got a strong hunch that this is a bug, but have no confirmation of that. So if you start with +160 Health Regen / +200 Action Regen / +50 Mind regen brandy (without a tissue) and experiment up Nutrition, it'll end up +220 Health regen / +200 Action regen / +50 Mind regen. If you throw a +87 Nutrition additive into it, it'll go from +299 Health Regen / +200 Action regen / + 50 Mind regen to +411 Health regen / +200 Action regen / +50 Mind regen. This also occurs with foods that buff multiple skills mods (ranged & melee defense, disease resist & absorbtion, etc).
- You cannot stack multiple uses of the same food or different foods that buff the same stat. For example, you cannot eat a Kanali Wafer and drink Vasarian Brandy, since both give a buff to Health regen.
- Pet foods are missing the "species restriction: pet" in the description. Blap Biscuits, Felbar, Pastebread, and Sweesonberry Rolls can still only be fed to pets.
- Some items that were previously instant effect now have a duration, but are lacking Flavor experimentation. Aitha and Blue Milk are the ones I remember off the top of my head, but there may be more.
- "Multi-trigger" foods (synthsteak, flameout, ormachek, etc) that kick in under certain conditions have the duration interpreted as seconds, not as number of events. So instead of lasting for 35 hits, synthsteak is lasting 35 seconds. Instead of lasting 5 hits, Flameout lasts 5 seconds.
- Triggered foods like Bespin Port or Starshine surprise can only be "banked" for 20 minutes, as opposed to the 60m they were lasting on Live before wearing off unused.
- T'illa T'ill isn't displaying it's effect, but it is still a food filling reduction.
#2 may be an intentionaldesign decision (although I think we should at least be able to stack different foods), but we'll have to see what confirmation Higgins gets.
Higginsis
Fri Apr 29, 2005 12:52 am
#8
Its a bug with the conversion process, single items and crates list the default stats for each food, to see the real converted stats, you must pull a item from a crate.
Example, my ahrisa was +98/+200, pulled from the crates went to +211/200. So its a quite a jump.
Also if anyone else has any advice please put it here.
Example, my ahrisa was +98/+200, pulled from the crates went to +211/200. So its a quite a jump.
Also if anyone else has any advice please put it here.
Message Edited by Higginsis on 04-28-2005 08:55 PM
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