Chef Archive
Thread: Cooking I :(
So I just put points in cooking I, which gets me ONE extra experiment point, bringing me from almost 50% chance of failure to 33% with each point I experiment. In practice, experimenting 3 times on a sunburn, I have ended up with less servings, not more. I don't even get the advantage that I can experiment better for factory schematics, since factories are fairly useless the way they are.
So I go check out my new tailor, and he STARTS with a 33% chance of failure. What's with that? Am I missing something or is life just that unfair?
Timbermold wrote (in n00b speak:
LIEF IS JUST UNFARE AT COKNG 4 THEIR IS ALMOST NO RISK IT SEMS 2 FALE!!11 OMG **edit** LOL I ONLY GET 3-5% IF I USA ABOUT 5 BOXES OF AXPERIEMNTATION AT ONCE!!!!1!
Wow...quite a difference huh?
Cooking I is crappy. Cooking II, III, and IV all give 2 extra points, and the risks are a fair bit lower, so they're a lot better.
Depending on what I'm making I put different amounts in different stuff. I generally experiment duration once I've maxed stack size on sunburn, but for most stuff I get the stack size to a minimum of 3, and then work on buff effectiveness