Chef Archive

Thread: SirVimes: An issue with experimentation. Tailor/Chef's point of view. Something broken :P

Jihadic
Tue Aug 05, 2003 9:13 am
#1

I'll make this short and sweet...I'm a tailor with Tailor IV and I get 18 experiment points in which to improve my clothing. I'm a chef with Cooking II and I get 5 experiment points in which to improve my food. I should get another 4 from the next two levels of cooking unless I'm missing something. So 18 for tailor and 9 for chef. Why the disparity? Well, Tailor has the wonderful advantage of also getting additional experiment points from the ARTISAN tree(+ to food experimentation in the Dom Arts line). Chefs do not get ANY experiment points from this same line(even though they do get food).


Here's the kicker, I have NEVER had a use for 18 points as a tailor as we can only experiment durability which is useless as far as I know(may improve quality for components which I do experiment on, but it's useless in garments). However foods have THREE different areas we can experiment in. I would like to request either a switch and give food experimentation in artisan, add food experimentation in artisan, or double the experiment points in chef for each cooking level. While this doesn't solve any of our problems, it could go towards helping balance us out. I just find this weird that Tailors get tons of points they can't really use(The only time I've used it up is when I get like 3 crit failures during experimenting) while chefs get less than half the points they can use .


I don't know how important this is to everyone else, but if some of the other issues is fixed and you are looking for one, this may be a good one to ask. Thanks.




Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
Jihadic
Tue Aug 05, 2003 9:14 am
#2

ack, typo above. That should read "(+ clothing experimentation from Dom Arts line)".



Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
Slinar
Tue Aug 05, 2003 9:17 am
#3

Makes the chef's realize how much we enjoy pain seeing this



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Saitek
Tue Aug 05, 2003 9:41 am
#4

Is it possible to get desensitized to bad news? lol



Shop Smart, Shop S-Mart :: www.swgchef.com
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ReblSoldier
Tue Aug 05, 2003 9:47 am
#5

but tailor cant doo anything with experimentation sence its pointless to them , all that line is for is colors I thought
Jihadic
Tue Aug 05, 2003 9:54 am
#6

Clothing Customization is for colors. Experimentation is fairly useless except for armor components(since the high quality does matter I think). Clothing doesn't deteriorate and number of sockets aren't affected by experimentation . I would hate to gimp the Tailor profession though in case they add something special to experiment in the future so I would go for adding the +food experimentation to artisan branch or the doubling of experiment points in cooking instead of removing points from Tailors.



Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
Naturner
Tue Aug 05, 2003 11:14 am
#7

It seems unbalancing that tailors get dom arts experimentation to play with...I don't think that anyone else gets this in elite professions, so the chefs aren't dumped on for no reason. Am I right on this?



_______________
Caravaggio Sead - Master Chef
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Mos Eisley (2468, -4572), Coronet (956, -3724), Theed (-4820, 3360)

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J2xC
Tue Aug 05, 2003 11:39 am
#8

nearly all elite professions get 10 points. To get more you need SEA's. I think this is perfectly fine, except that they have to make it work like it shoud(I madea 26% item with better results than a 46% earlier...)



Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
J2xC
Tue Aug 05, 2003 11:42 am
#9

btw: my reasons for thinking its perfectly fine: SEA's then allow you to get a slight edge over other masters, and also, with only 10 points, you have to seriously think about whether you want the extra effect, duration, or just give it extra uses. I generally try and git 4 uses(any less and I'd be getting horrible profit margines), and put the rest of the experimentation in effect. Sometimes a couple of points in duration if it makes a significant difference.



Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
Jihadic
Tue Aug 05, 2003 11:55 am
#10

Ack disregard about skill points in Artisan tree. I just got time to login during lunch and I see it's Clothing CUSTOMIZATION not experimentation that is given in Artisan. I wondered where the discrepancy was then and took a look. Tailor and chef start off with +20 experimentation each in their specific field. However, the branches(Cooking and Tailoring) that increase that experimentation skill are different in that Tailoring DOUBLES what Cooking has as experimentation. So at Cooking I, chefs get +10 experiment, but Tailor I gives +20 experiment. Cooking II - IV have +20 experiment whereas Tailor II - IV have +40! This is seriously strange at the moment because, as noted above, Tailors aren't in a position to use all those points whereas chefs are in dire need of those.


On SEAs, I've found what, one(useful to chef)? At +2? And I need +8 more in order to get another point of experimentation. I'm sorry, but they said the best things will be player made. I'm already spending a ton of time searching down MOB dropped skill enhancements. Why can't a tailor or BE make these? These are obviously some of the best items. Why can't players make them? I wouldn't be so concerned if the skill enhancers could be made. Hopefully they would turn on clothing degradation then and would give a new career to both Tailors and BEs replacing the clothing as it is destroyed. Strengthen the economy




Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
SirVimes
Tue Aug 05, 2003 11:59 am
#11

....God, am I depressed.



Thanks for pointing this out.

JaBeh
Tue Aug 05, 2003 1:52 pm
#12



J2xC wrote:
To get more you need SEA's.




English please. I've been around since the the begining of beta 3 and I have no idea what SEAs are.



Never trust a skinny chef.
Forkbomb
Tue Aug 05, 2003 1:57 pm
#13

I think SEA = Skill Enhancing Attachment. The little things that go in clothing slots and give you boosts to certain skills. I read on swgcraft.com that they are all currently bugged...I KNOW that at least some of them don't work (the one that supposedly allows you to control more than the max number of pets, for example).
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