Chef Archive

Thread: The Great Debate Need Help Please

Strype67
Mon Sep 15, 2003 11:14 am
#1

I have Novice Chef in my sights now -just 7K points away. Then the grind ) My question is how is everyone is deciding on what to charge. Do i go quality over quantity, or quantity over quality. Ive been hesitant to even put anything on my vendor because i dont want to feel bad about what im charging, but i would like to start getting a clientel and start moving some products. I was thinking of going with the equation total resource x the the average econemy per unit x the stack amount for chargingper serving. Im not even sure of how id equate by Quality - do you think the same equation can be applied effectively to a quality stack ?? I prefer the quality over the quantity because as a consumer thats how i would buy any product. But it appears that the chef class is one of those classes that has no rhyme or reason to how we as chefs do our buisnesses. I understand that a Boffa treat for pet food would be quoted by quantity, becauseas as far as i know,food for a pet is just that, food - it does not benefit from the attribute from the food item. I know this debate has been going on for a long time now. Ive been thru all the boards and theres so much to factor in. Does a stim pack maker charge by the quality of each stim or charge for a stock attribute with as many charges as s/he can squeeze out of it? I just want to feel good about my products i make at an affordable price to the public. Any guidance in this matter is greatly appriciated in advance.

Necrofiliak
Mon Sep 15, 2003 11:25 am
#2

i would price by quantity if youre trying to make it easier for the consumer to buy your food. otherwise i suggest jus rounding the numbers easiest for you to manage yet still making a profit. lower and raise prices based on demand or lack thereof.

daellus
Mon Sep 15, 2003 11:26 am
#3

I say dont worry about what others are charging. Just charge whatever you think is enough to compensate for the time you put in to making your stuff.
Naturner
Mon Sep 15, 2003 11:51 am
#4

Because of different economic systems in place on all galaxies (number of consumers/incoming cash/number of chefs), the pricing varies wildly, as you can tell by the new "I hate you because you don't charge enough" posts that pop up every other day.


That said, just try something simple, like 10cr/resource (since you will start at novice, your stacks will be tiny anyway), and see how that does. Visit other chefs on the server and check out their prices. Adjust your prices so that you can keep up with your vendor/order sales at a comfortable pace (if you are a casual chef, charge more, and it will take more time between restocks, some people prefer this). You should have a baseline in about a week of selling.


Actually, the more difficult decision is what to sell. To start, frankly, you may be able to sell charde, and that's about it (and maybe wastril bread pet food because that's what you would be crafting to start). If you can support yourself grinding to mixologyII, I would actually just pull grinding resources untill worrying about selling anything (it is considerably less stress, but also a lot more boring). As you advance, you can read the boards/visit other chefs to figure out what to sell.


Hope this helps.




_______________
Caravaggio Sead - Master Chef
MMM Pharm and Food
Mos Eisley (2468, -4572), Coronet (956, -3724), Theed (-4820, 3360)

Buying 1k lots of general Carnivore, Insect, and Domesticated Meat, PM me for details!
ArcX
Tue Sep 16, 2003 12:03 am
#5

Basic Economics states for ANY product the price is always, "Whatever the customer is willing to pay."


This depends on your galaxy really, and how many people need it, whole supply and demand ideal. I would start low 10% above cost to make. Gather a good customer base, then raise it slightly upto 25%-50%-70% ect... Depending on how many you are selling by that time, the few who complain/take business elsewhere will hardly wrinkle your income compared to the offset price.

Perie
Tue Sep 16, 2003 5:07 am
#6

This isthe formula I use, and it seems to work well for me. I got it from someone else who posted on this forum.


4 cr per resource used + 50 cr labor + 30 cr per use


The things I sell right now (as I am 1/0/0/1) are Domestic Arts items, because I can get better buff/duration/amount on them than my Chef Items.


Ruby Bliel, Teltier Noodles, Air Cake, Jawa Beer and Bofa Treats (in crates as Pet Food)




Suck gas, Evil Doer!! ~ Darkwing Duck
Strype67
Wed Sep 17, 2003 6:20 am
#7

Thanks for the help and replies all.
Quleion_Nabraxis
Wed Sep 17, 2003 7:03 am
#8

You can view my price list at (http://galaxygrub.bcgt.net/) That should give you a baseline. (I charge 10c a resource for nearly all of my items. Flat rate)



* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
ReblSoldier
Wed Sep 17, 2003 9:31 am
#9

dont worry chefs dont sell that much anyways , your going to be questioning why your a chef bu the 150's wastil bread just have to grind thru ..


best advice is get to mixology 2 then cooking 4 then your as good as a master chef so dony bust your butt trying to get master ... the next best item you will get is in Desserts 3 so head there next.


After Desserts 3 you want to get to Entries 4 for the next useful item once you have that you can just pick the levels you want till master when you finaly get you last 2 useful items.


Chef has a total of 5 useful items and only 2 of those items are great.

Quleion_Nabraxis
Wed Sep 17, 2003 9:43 am
#10

YOU might not sell that much Rebelsoldier, the fact is however that you are a negative person, and that more then likely bleeds over into your sales. I can name half a dozen people on this board alone that do a bangup business and have to turn people away.




* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
Saitek
Wed Sep 17, 2003 9:44 am
#11

Make food, not war!



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Quleion_Nabraxis
Wed Sep 17, 2003 9:47 am
#12

Yes, yes. I will retract my previous statement about Rebelsoldier. We just have two different outlooks on the profession which makes us on the opposite sides of nearly every chef issue.



* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
Dritescythe
Wed Sep 17, 2003 9:55 am
#13

I just use the laws of Supply. If I price it at x credits I'll supply a lot, if I price it a y credits less, I'll supply fewer amounts. Obviously cost is greater then the cost of production, unless I'm trying to recoup losses.(This will be some arbitrary curve I make up based on pricing, time to produce, ect)


There's a thing though known as the law of demand. If prices are low quantity demanded will be greater, and I will have a shortage. If prices are too high quantity demanded will be less and there will be surplus supplies left over.


Thus I adjust pricing accordingly, always remembering that there are determinents of demand and supply which will change my and my customer's supply/demand curves. If a resource is harder to get, or isn't as available, my supply curve moves further to the right. As I get better schems and cooking the demand curves shift further to the right. At the moment the best thing I can makeis a jelly doughnut, and not a very good one at that. So my demand curves are way to the left. Often times I trade food with doctors who heal me quicker, or entertainers who do a good job. Or I'm grinding experience. Thus the value gained is not always money.(Though if I role play it up I get quite a bit).


In any case, if you're selling out of goods, move your price up, SWG has a market economy. Prices in a market tend towards equilibrium, which is efficient because there are no shortages or surplus.

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