Chef Archive
Thread: The Truth Behind Brandy
sounds good, in theory, but you also have to consider these things...
1) decay is not working properly.. i take 2 forty minute brandies, wait the thirty minutes, take another, and then try and take1 more, and wala...too full to drink that second one...
2) general time consumption of the game : i rarely notice when my buff is about to run out, unless i set the thirty miute timer, which the majority of customers dont do...so even if decay was working properly, i still wouldn't get the full 15 minutes of plus 1400 buff....maybe three or four minutes of it, during which time i may be travelling or idle.. so...
i agree with youin theory, but practicality tells me to keep buffing quality rather than duration....
Another point you miss in your example. Brandy is fine, but is not the be all/end all. There are a variety of other drinks that my most advanced fighters are craving (such as thundercloud, blue milk, etc) As a result, they prefer to use the +430/35mins singled, not doubled. Using this approach they can stay good for all, if not most, of their session constant at 430 with room to take an emergency drink of something else.
Misterie
OberonMyx wrote:
sounds good, in theory, but you also have to consider these things...
1) decay is not working properly.. i take 2 forty minute brandies, wait the thirty minutes, take another, and then try and take1 more, and wala...too full to drink that second one...
2) general time consumption of the game : i rarely notice when my buff is about to run out, unless i set the thirty miute timer, which the majority of customers dont do...so even if decay was working properly, i still wouldn't get the full 15 minutes of plus 1400 buff....maybe three or four minutes of it, during which time i may be travelling or idle.. so...
i agree with youin theory, but practicality tells me to keep buffing quality rather than duration....
The examples above were taking into account the 45 minute decay which to my knowledge is working. Whether or not it will be changed to the correct 30 that was stated before the patch isn't an issue. 2 45 minute drinks. You wait 45 minutes and can take 2 more instantly.
The other post about not only taking 1 brandy is very true. I would still however take 1 brandy for half my filling, use the other half filling however I want and then after 45 minutes eat another brandy for the constant buff. This is obviously a personal preference.
Oberon - With 2 40 minute brandies you should get about 5 minutes of down time before you can get fully buffed. So what you are seeing is exactly what you should see. The timing is a good point. People don't always notice right when you lose the buff, though the game does tell you. You do the -360/430 blue numbers above your head when the buff wears off, if you are paying attention. If you are doing something that takes a lot of mind, ie rifleman, then you notice the buff gone with the first shot. That focus is key to mind consumption.
The mix and matchers using only one is a good point. I have difficulty seeing how blue milk is useful over brandy. Higher willpower and mind helps more when taking mind damage than a simple stim. I am not doubting that it gets used though, I just don't see it as effective myself. Though I would think a mix and matcher would rather have a 45 minute timer so they can properly plan on the effects and when they can retake them. Nothing is worse than losing your buff in battle and being helpless to get it back, it's a killer. Any spice user knows this.
PBN wrote:
Another point you miss in your example. Brandy is fine, but is not the be all/end all. There are a variety of other drinks that my most advanced fighters are craving (such as thundercloud, blue milk, etc) As a result, they prefer to use the +430/35mins singled, not doubled. Using this approach they can stay good for all, if not most, of their session constant at 430 with room to take an emergency drink of something else.
Misterie
This is the type of customer I have catered to with my brandy. What happens if you start getting hit with multilple mind shots all at once? Kind of nice to have a blue milk to chase the brandy, yes? Oh, wait...you can't do it because you're full.
People trying to keep 2 or 3 brandies down at once haven't yet realized that there are other things chefs can offer. And chefs offering only brandy haven't yet realized the amazing selling power many other drinks have.
While I've made a couple of runs of brandy, I'm actually doing much better business picking up the slack by making Ithorian Mists, Blue Milk, etc. I'm also probably one of the few on my server offering BE enhanced Vegeparsine (what a pain the rear to make that stuff, but it's selling well).
This has also helped since my supply of Crystalline Gemstones has dried up.
Actually, I have a jedi buying tons of stuff:
Air Cakes (but found out they don't work if you don't have the Dodge skill -- yet)
Travel Biscuits (get them to +10 for 15 minutes and you're good to go)
Vegeparsine
Synthsteaks
Vasarian Brandy (well, everybody's buying this)
Blue Milk (though he has mind healing powers)
And he's got an order for the various defense vs. types of things and Cho Nor Hoola (poison and disease resistance)
Creedon wrote:
lol sykes, gimme your extra 2 experimentation points and they will get it.
When digestion is no longer bugged... 35min is more then sufficient.
And please dont preach, its just sad.
You think I am preaching and my comments are "sad"? Sorry you read my posts that way. I don't preach on this board, and didn't plan on startingtoday.
Given the game environment of a 45 min stomach, I have the opinion that duration should be taken to 45 min when applicable. That is all. If and when they change it, sure 35m will do fine. Never said it wouldn't What I did say though is that it helps to explain things to customers regardless of what crafting profession you do.
Educated comsumers, make your best customers. If they say they can get a "better crate for less", ask them for the stats of that crate and take the time to explain what the difference is between them.
I personally don't see the 30 minute stomach happening. The Dev said they will increase the buffs only if the effects were too weak for people. As of right now, people are really liking the buffs and they are quite useful. I don't see them making the 30 minute stomach or doing much adjustment at this point. There are a few things that need tweaking, like BoH, but most things work very well with the current stomach. So don't assume that the 45 minute stomach is a bug or is being changed any time soon.
As to max buff, over the short term the high buff, short duration brandy is good. Over the long term, the longer duration of brandy gives the higher buff. See the averages in the numbers I crunched. The thing is, most people don't realize that the longer duration brandy gives a better buff over long times. This is very important to those that use a lot of mind in battle. A rifleman can still knock themselves out with just a single dose of brandy. They need both shotsto spam that flushing shot2. Those that don't use mind at all will probably mix and match or may even pass up brandy altogether. So I am not sure how important brandy is to non-mind users.A BE Rifleman always needs mind boosts, so I know a thing or two about mind buffs, but other things I am happlially ignorant on.