Chef Archive
Thread: Garrmorl Did the devs mess up? NO PE in the resources required DOH!
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MovieMania007
Mon Mar 22, 2004 11:37 am
#1
IMO this is one of those things the devs simply did not catch, or did they?.
[Garrmorl +150-225 Health, Strength, Constitution]
In order to make Garrmorl you will need the following:
2 identical alcohol, 30 scaly hide, 30 bone, 1 container and (1 mediumfood additive - optional)
The stats on the resources you will need to boost this drink is: OQ 33%, PE 66%
There is no PE in Hide and Bone. And the PE is 66% of that factor. hmmm Can't boost it very well without any PE in my resources now can I?
So, i resort to a Medium Food Additive using a broad spectrum tissue of 84.
Here is what I ended up with:
BE Garrmorl: 18 uses +383 for 45 min filling 43
Comparing this to my BE Brandy, it is pretty close to it. And not bad. So, the only thing I can figure is this:
A) The 66% is not as big as a factor for Garrmorl as it is for Brandy. Which makes no sense to me.
B) The devs realized this and behind the curtains helped raise the boost on for Garrmorl.
C) I am losing my mind 
What I can assure you is, if I used crappy-a$$ Berries and Fruit to make my brandy,I wont even come close to +390.
So what gives? Anyone notice this.
And yes, people are actually asking for Garrmorl. 
Thanks
Ikoo
rgrocott
Mon Mar 22, 2004 8:09 pm
#3
Firstly, congrats - that's darned nice Garrmorl ![]()
I tried making some recently, using bone with 995 OQ and hide with 900+ OQ. And it was awful. Really, really bad. I'm talking like +220 MAXED OUT on nutrition, with a +84 BSN. Now here's the thing -the SR on my hide was terrible. The schematic only shows SR for quantity, butmaybe they included that instead of PE for the nutrition bonus?
I have another stack of Scaly waiting for me with 1000SR (not sure on the OQ). Sadly, it's in Lok, and the last time I went to pick it up, our favourite inventory 'feature' meant it wasn't showing in my house ![]()
Will post again when I get my hands on it and try it out.
Bermag
Wed Mar 24, 2004 8:09 am
#4
This is the same as we weaponsmith have with some of our components and weapons. For example advanced power handlers. It use 67% CD and 33% OQ but 2 of the resources don't have CD. Same with Weapon upgrade kit (easier example) which is 100% conductivty but require 20 metal + 10 Chem. Chem has no cond so only the cond on metal is used. 1000 cond metal would get you 100% experimentation.
Don't remember exactly how it is calculated but the resources which have missing stats is not counted. it also means that PE in your case (conductivity in my) of other resources becomes relative more important.
I think that 1000 SR hide/bone would get you 100% experimental success. That doesn't mean you would get max possible result. The rest lies in the stats of your components
I am not chef, just giuuessing from general crafting experience.
Don't remember exactly how it is calculated but the resources which have missing stats is not counted. it also means that PE in your case (conductivity in my) of other resources becomes relative more important.
I think that 1000 SR hide/bone would get you 100% experimental success. That doesn't mean you would get max possible result. The rest lies in the stats of your components
I am not chef, just giuuessing from general crafting experience.
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