Chef Archive

Thread: How I price my BE Brandy...

ScroteWizard
Thu Mar 25, 2004 5:30 am
#1

Doc buffs cost 10k on my server... so I figure I'd sorta go along the same lines. A cask of 18 brandy will last a total of 9 hours if you take one at a time, and 4 and a half if you double dose it. Considering that in 4 1/2 hours running missions you'll make an assload of money if you do it straight. You can only spam specials when either Musician or Dancer buffed (i forget which one) that effect the mind pool and wear a helmet (at least I couldn't as a 2h Swordsman). In order to make missions go real fast you need to spam AOEs or cone attacks.


So, if some guy grinding a melee profession goes to dant and does Savage Quenker missions and makes 250k each time they go out for buffs I don't feel very bad at ALL for selling him enough buffs to go on 1 and a half of these runs and be non-stop mind buffed for 10k.


Doc buffs - 3 hours - 10,000 credits, for every thirty minutes that is roughly 1666 credits for every half hour for their service.

BE brandy - 3 hours - 6,666 credits, that is roughly 1111 credits for every half hour of service at double dose.


These two things represent a leg up on doing missions fast, and hence getting money fast. Please explain how out of 250,000 credits gained through one and a half full doc buffed and drunken mission runs on Dant 10k to your local Chef is too much to ask.


Undercut all you want, but just remember that this ain't Micky D's **edit**. To be a Master Chef and stick to it I give up my ability to be legitimate in PvP (unless I go Combat Medic, but let's not get into it) by dabbling -these combat classes depend on me to provide a crucial service. I'll be damned if I'm gonna sell my Brandy at 3k a cask. Brandy prices aren't inflated.




DesertSnake Vare
TKM, Shock Trooper, and Bounty Hunter
Sunrunner Galaxy
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