Chef Archive

Thread: Submitted question (05-03-2004)

sciguyCO
Mon May 03, 2004 1:54 pm
#1

Ok, well feedback was all over the place, so I decided to go with the storage space one. Then got notified by Dvnce that the architects are submitting basically the same thing.


So here's what I'm submitting, mostly because I'm hoping for a well-written, definitive answer to point people at since this keeps coming up again and again:


Many players are upset that their stomach filling does not clear after cloning. Foods are the only buff type that have this limitation, all others can be reapplied immediately. What were the design decisions leading to this functionality choice,what game systems is this intended to balanceand what are the chances that the filling will get cleared in a future publish (and if that is done what changes would be made to food's power)?


Thunderheart said that he was looking for some questions with more "scope", between the question as writtenand some additional commentary I added to steer him in the right direction, I think that's covered.


Any proofreading advice welcome. And for reference, here's how I wrote up the storage issue:


What plans are there to improve the "storage crunch" of chefs and other crafters? Between stacks of different resource types, crates of components, vendors and tools, most crafting classes need a couple of houses just to have someplace to put everything. Can we expect larger item limits on houses? Larger crate sizes on components or stack sizes on resources? Special "storage only" structures, such as a warehouse that acts like a safety deposit box? Item storage furniture (chests, cabinets, tool lockers, etc) that increase a building's item limit?


The architect question focused mainly on larger crate and resource stacks, but I've asked Dvnce about adding some of the other issues. If you still want the space issue submitted, speak now, I really have to finalize this by the end of the day.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Meplorium
Mon May 03, 2004 3:10 pm
#2

Both questions are well worded. The problem is the first one has been asked many times and answered many times. I feel the standard can response to the question coming yet again. I personally would have went with the storage one, even if it is redundant. We should have a crafter protest one week were everyone asks the same thing about storage. I tell you, it is getting nightmarish trying to store everything. They really need to get the point about storage so they will do something about it. Otherwise it will get ignored.


Not that the stomach isn't an issue, it is, but we asked the stomach one last time. For this, I think a simple, can food effects stay put after cloning? I think that is what is really needed to resolve the death/food issue. They won't be clearing the stomach on cloning since there are hundreds of crafters waiting in line to be wacked in the head so they can clone and go back to their port......





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
GrolenOvrDhouje
Mon May 03, 2004 3:20 pm
#3

/shrug

I believe that TH has been very clear, that the stomachesdigestion is working as designed, and there was no plan at the moment to change how they are working.They explained that certain foods, such as pyollian cake, and bespin port,to name only a few (veghash and bivoli also come to mind here)are exploitable iftheywere to 'fix' stomache digestion upondeath, where it empties when you clone..I have also heard that on test center now, stomaches are emptying in 30 mins. Asking this question, imo, would be wastful, as Im sure that TH will only rehash his response to this question, that has been answered by him several times already. My suggestion, move on, and get info for another top issue, such as the storage issue, or the crate/stack size (or serial #d schematics.. not that i expect serial #s to be removed). The only way I can see us getting a decent answer from TH is to propose foods that have an effect (ie the above examples) wont be reappliable until after their duration has worn off (regardless of death), if you die you have to waitthe amount of time that you would have had to for your stomach to wear off as well, and that buff foods should empty upon cloneing. This, however is still slightly exploitable, since you can use your effect foods, get the benifit of them, and then die, emptying your stomache, and then buffing up with vercupti, canapes, and brandy to get a double stomache useage.. this is very narrow however.. since you lose the effect of the enhanceing food after you die.. very minimal window of exploitation, but probibly enough for the devs to say NO.





CRON - Flurry Master TKA,Dirty Fighter,Shock trooper

sciguyCO
Mon May 03, 2004 3:36 pm
#4

The stomach issue was intended as more of a "why" question, to make public all the reasons behind the implementation they chose. I did make clear in my submission that we'd want a more in-depth response than what he (and Vass and Runesaber) has put out before on the issue.


Personally, I think the filling remaining after death is an acceptable "cost" to balance food's available bonuses. But I've seen a lot of players (more in other forums than this one) complaining about it, citing things like "unrealistic cloning" (as if "realism" should trump game balance), being different from other buff types (even if food is easier to get and use than doctor/entertainer buffs), or just not being allowed to be ub3r 100% of the time.


But if you'd rather have the storage answer, reply here.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
GrolenOvrDhouje
Mon May 03, 2004 3:49 pm
#5


/reply'd here.. lets get the storage crunch fixed!

Message Edited by GrolenOvrDhouje on 05-03-2004 04:55 PM





CRON - Flurry Master TKA,Dirty Fighter,Shock trooper

Bliznit
Mon May 03, 2004 4:47 pm
#6

I say you stick with your food/death question.


Lets put this question to bed. If the response to the Arch question is NOT a good one, then lets spend the next 2 weeks getting ALL the crafters to ask the same question.


If not then ask about Pie Fights



Bliznit' Trw'Brew: Elder Chef and Officer on Chilastra

Ice Cold Beer and Great Foods available at:
Naboo at -3900 6100 in the City of Basinia
Dantooine, 400M north of Mining Outpost at -639 2907
Come on by for a Beer or two
.





.
Georb79
Mon May 03, 2004 5:46 pm
#7

Sci Rather then focus on questions already been asked. We should focus on Either Plates. Or something to the lines of filling or some more additions to our food.



Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
vyxen
Tue May 04, 2004 10:29 am
#8

Hey Sci -I would go with your gut. The chefs don't necessarily need a concrete answer to the stomach filling issue, but having it typed up, nicely worded, and fully answered on a Dev post might stop a lot of customer complaints that are coming our way. While all the crafters getting together and complaining en masse about the inventory/storage issue will work, we would also need to get Architects, Tailors, BE's, etc. to submit the same question to be truly effective. Let the Architect Correspondant submit the question now, and if it doesn't get answered to your (or our :smileywink liking, we can always submit it next time.


That's my two cents anyhow.


Vyxen
Professional Board Lurker


Emalie
Tue May 04, 2004 11:46 am
#9

Why hasn't the stomach filling duration been added to the list? Or have they put in a stealth fix? After the patch, it was still taking 45 minutes to digest foods.



*~*Halle's Bar and Grill (3218, -3174) Mazius, Talus outside Dearic*~*
Halle, Master Chef, *~*MazX*~*
Emalie, Master Combat Medic, *~*MazX*~*
Makayla, Novice TKA, *~*MazX*~*
Radiant Server
sciguyCO
Tue May 04, 2004 11:56 am
#10






Emalie wrote:

Why hasn't the stomach filling duration been added to the list? Or have they put in a stealth fix? After the patch, it was still taking 45 minutes to digest foods.





What list? The dev's bug fix list? Our question list? We asked that last week, and TH confirmed that having a 45m digestion is a bug, and is being looked at. I don't think we'd be able to get a firm ETA on when it will get fixed, although I'm hoping it shows up in one of the publishes' (or mini-publishes) "correspondant issue" slots.


There have been reports of people seeing a 30m digestion, but I haven't been able to confirm it myself. I've tried on Live and TC, with both old and new food, and every time it comes out to 45m.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Cafa
Wed May 05, 2004 10:23 am
#11

I encourage you all to visit the architect forum on this thread:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=55406


If more than one profession pushes the storage issue maybe we can all have some relief. This is truly a forum where the numbers count.


Sincerely,


Fivo Asia (Novice Chef in training)





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

A_nita
Wed May 05, 2004 10:02 pm
#12

The impression I've gotten from WHY our stomach is not cleared is because effects are not cleared. That is, if you die with Sythsteak in your system, if it wasn't used up, it will still be active.

Now.. why they don't clear effects too is beyond me.

I did have a conversation with a pvp friend who suggested that stomach clearing on death rewards the dead, since they can re-eat and still be effective in combat, where as the higher tiered people who aren't dying as much will start to run into a full stomach and buffs falling.
A_nita
Wed May 05, 2004 11:23 pm
#13

blah, no edit yet.

Would like to say that yes, this is a great question. I'm getting pretty annoyed that factories can't take 125 items, or our crates of components dont stack to 50.
Page 1 of 1
Previous Next