Chef Archive

Thread: If the 3 cpu pricing convention fails....

darksithmage
Wed Apr 28, 2004 1:06 pm
#1

Interesting, I use all be additives in my foods 117+ for heavies, 87 broad specs. I believe I tried to sell a crate of canapes for 200k, and a lot of people looked at me like I was crazy. It's why i started second guessing my pricing scheme and decided to ask here. It's just hard getting a straight answer as like you said, a lot of fighters don't care for the price, they just see an effective food and pay whatever, knowing that rancor missions will recoup their investment quickly. I think 200k is also a good price for brandy, considering the pain of making trim and running casks.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
Happymob
Wed Apr 28, 2004 1:44 pm
#2

I like cpu pricing a lot. It's simple. But 3 cpu is too low. Here's why -


1) Foods require quality resources. It's not like a house where any qualty will do.


2) Quality resources sell for 3 cpu minimum. Obviously amazing quality items go for more as do meat. At a minimum, you shouldn't sell the finished product for less than you could sell the resources for. I understand that the cost of resources is low if you harvest yourself and I understand that you can make a nice profit at 3 cpu. But wouldn't a bigger profit be better?


3) Running factories =used lots (unless they are rented lots) = lost resource gathering.Here's the deal - a factory has a direct cost of around 3000 a day (power and maintenance). But there is an opportunity cost of 13,000 units of resources a day that same lot could be used to produce. The lost sales from these 13,000 resources should be factored into the cost of the product you produce from that factory in a single day (again, assuming that you are not using a rented lot).


Here's an example -


When I was producing medicines and selling product at 8 cpu, a single factory would consume 13,000 resources a day and produce product that I could sell at 104,000 credits. To feed the factory, I had to use a second lot for the heavy harvester. So 2 lots produced 104,000 credits a day minus the operating costs of a factory and a harvester.


Now, if I used both lots for harvesters, I could produce 26,000 units of resources a day. If I sell these at 4 cpu on average, this equates to 104,000 credits a day minus the operating costs of 2 harvesters. So selling resources at 4 cpu or selling finished product at 8 cpu netted me the same profit off of those 2 lots.


The key is figuring out what your real factory cost is. Once you know that, you can price your food so that your factory lot generates more money than a harvester lot. If it's not generating more money, than you are in the wrong business. Of course if you aren't in the chef business to make money, feel free to price your food at whatever makes you happy. I understand that not every merchant is motivated by profit in the game.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


OditeFosore
Wed Apr 28, 2004 3:00 pm
#3

Well, a snapshot for ya of my current pricing on my 2 top sellers. Currently at 200k/crate for +420 39 min brand and 150k/crate for +650, 10 min, 33 filling canape. I'm a new(er) chef on Intrepid and it's selling fairly well. I'm pricing at a rate I know I can make a reasonable profit that is within the range (on the low-end) of my competitors.


Cheers,


- Rahu Coteau



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Numen
Wed Apr 28, 2004 3:19 pm
#4

I started off with a cpu pricing but quickly went away from it. The prices just got out of whack because of the usefulness of some and the uselessness of some.


I price completely on how fast it goes off my vendor now. I have set a few limits though. I'd raise my price on canape even more, but I just don't want to. I never would have thought people would come in and buy 4-5 crates a week. I don't have a problem with credits now, but I seriously wonder how some of the combat people get all their credits. I could never afford to spend 300-500k a week on food or any consumable for that matter.



I have a price set for all my regular food. 25k is the lowest. Almost all defensive foods fall under there. Things like Canepe, Ahrisa and their counterparts that I do make are 30-35k. Brandy and Bivoli are at 50k. Some others are mixed in there. I don't even look at CPU except under very rare cases. When I start to make Smugglers delight I will just because of the amount of milk going in. Certain foods that use extremely rare resources I will as well(anything that I have less than 100k of). But that usually won't be a strait CPU price, I'll just add a little on top of my regular price for the limited edition food.


For BE food the minimum I add is the cost of the tissue that I would buy if I didn't make them. 25k/40k/60k. I know I could do a bit more because of the extra effort I put into them, but 5-10k extra per crate doesn't matter a whole lot to me. If I had problems paying for the meat I use in them I would raise my prices. After that I add in an extra cost if the food is selling too fast. Canape has been the main one. I'm up to 85k a crate using Mediums and will charge 125k a crate if I use heavys. I honestly don't see me making many of those though. Canape is one of the worst foods for me to make. Brandy is easier to me because 3 of the runs are for a non serialed component.



Amandil Morier - Tempest - Master Chef
darksithmage
Thu Apr 29, 2004 12:17 am
#5

what would you charge? I know people will say look to the spreadsheet, but honestly as well put together as it is, it still doesn't adjust for the tiny nuances that make up a server's economy.


with that said, i was just wondering what to price the following items, or I should say, what do you (as a hunter not a chef) think these prices should be


vagnarian canape A: 766 (If I recall) 9.5 mins at 40 filling 6 charges


Vagnarian canape B: 660+ 33 filling 10.5 mins 6 charges


Vasarian brandy 411+ for 40 mins 49 filling 18 charges


Bivoli. 25.3 (if I recall) 3 charges for 16 mins



the reason I ask is cause my berries cost more than 3 cpu, more like 20 (cause good berries are a rarity on starsider) Of course I don't want to reflect the 20 cpu investment into my sales, I just want a competitive price that isn't asking too much.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
CJadefire
Thu Apr 29, 2004 12:35 am
#6

No one bothers with 3cpu anymore, hell, it's hard to find grind quality resources for that little. Fruits, berries, and creature organics... out the window. 150cpu for avian meat a few weeks ago on Kettemoor. Skies.

I started out with a cpu price, but it gets complicated when you start considering milk, and meat and hide, and stuff like neutronium steel or tattooine organics. Complicated takes effort. So I let my prices drift to meet demand. Stuff that rarely sells falls down to 10k a crate until I can unload it (and I know not to bother making it again - though I really prefer to have a little of everything, just to be able to say I support variety). My BE brandy still sells quickly at 200k-250k a crate. My city has no sales tax, and people like nice round numbers, so Ahrisa for example is 20k a box, which is just what I charged for the old Corellian Ice Cream (also +focus), and just the right price to make good money off my resources without selling out (and having to do more factory runs) more than once a week, and supports my bad habits of giving free food to guildies and stealth-deposting money into city hall (^_^). Letting supply and demand dictate prices seems to work better for me than a flat cpu rate, because I value my time/effort far more than stacks of resources.

Message Edited by CJadefire on 04-28-2004 12:42 PM




Saioka Bitterkiss Smuggler
Saioka' Bitterkiss Entertainer
Haunna Avagnere Domestics
Bellatrix of the Pirates of Jademoon


CJadefire
Thu Apr 29, 2004 12:40 am
#7

I guess I could quit rambling and answer the damn question too.

As a fighter - I'd pay whatever you charged, if you were my usual chef. Even as a fighter who spends more time roleplaying than actually hunting critters - they have plenty of money, especially this late into a server's age. When I go shopping for pistols and swords, I don't even LOOK at the price, I look to see if the speed/damage is acceptable, and click buy. If I didn't have a chef to cook for me, I can only imagine I'd do the same thing with food.




Saioka Bitterkiss Smuggler
Saioka' Bitterkiss Entertainer
Haunna Avagnere Domestics
Bellatrix of the Pirates of Jademoon


fatgit
Thu Apr 29, 2004 12:43 am
#8

Typical Chimaera resource prices :

Herbivore Meat : 50cpu
Avian Meat : 50-250cpu
Grinding quality 3-6cpu
High PE - 20cpu

And people wonder why I charge 20cpu for my food :/
fatgit
Thu Apr 29, 2004 2:09 am
#9

I could never afford to spend 300-500k a week on food or any consumable for that matter.


For an advanced combat class, 300-500k is a buff sessions earnings. I know thatif I want to make cash, I can do 31k every 5-10mins easily, and most Master combat professions can do the same, I find it boring, but if I'm low on cash, I know I can get it.

It's the lower end players, entertainers & some crafters that would have a hard time, but they're unlikely to be the ones needing a large amount of food and drink at a time anyway.

I try to stock some lower priced items - unenhanced or using a lower additive than the max or glasses instead of cask - so that lower players can afford something at least, and it tends to sell pretty fast.
SirTsaoc
Fri Apr 30, 2004 8:40 am
#10

I've always charged as follows. ((resource count) * 4) * 1.5 = Price

It has kept my cash flowing. Covers when I have to buy resources (rare) and the costs of manufacturing.

Thats been the case for everything from Food to Swoops. The only expception would be for something that

has spawned a -total- of 3 times since launch (atlantium carbonate ore).



You know... If they do this server hop for characters they're talking about, if you can stock your character with resources and hop onto another server, you're going to make some bucks!
Bashin
Thu May 06, 2004 6:57 am
#11

Really...I wish we could answer these question..but each server to his own. I have seen bandy for 300k a crate on Bloodfin and 150k a crate on Intrepid.


It JUST depends on your server.


I know me and 4-6 other chefs talk all the time.





Nolof's Greasy Spoon
400M from Anchor Head
, Tatoonie
Waypoint 252, -5732

The Hair in the Food is only given by us rare and superior Wookie Chefs!
+20 Food Experimentation --- +26 Food Assembly


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