Chef Archive
Thread: Why couldnt we get FS chef xp for people eating our food?
The reason I became a chef is to run a chef business, selling crates of high quality food to people for low prices. I hunt resources, practice on schematics, communicate with my customers and fill special orders. I advertise my business and do my best to run a versatile shop that always has food on the shelves that people can afford. This obviously takes most of my game time, and it's fun! I gave up PVP and became a chef and I'm having more fun in game than I had in months.
To gain FS xp with the crafting conversion, what I'm going to have to do is sit in one place and either grind Clusjo Swirls, Thakitillos or make Swoops on practice mode. This will take hours and hours during which I'll be just sitting there, grinding mindlessly, not even able to talk to people. As an end result it won't produce anything for the community and will take me OUT of the game because it takes my focus away from my factories, my vendors and my friends.
Why couldn't we get FS chef xp for people eating our food? I know there's a certain amount of usage XP we get, I grinded the first couple of boxes by eating my own soypro. But what I wish is that there was some way that running a successful chef business, selling food to a lot of people who then go and eat it, could somehow benefit me in gaining this FS xp. It would provide even more positive results from doing exactly what we want to do in game--make good food and sell it to people. Not grind useless stuff on practice mode!
I'm going to give it a shot but wasting days at a time, countless resources and money grinding things on practice mode for XP is something I wanted to leave behind when I became Master Chef. What I would like is for FS xp to be awarded based on doing something USEFUL to the game, to the community, and to the other players. An endless grind is no fun for anyone.
Odeko Resci / Okedo Resci
1) Tracking all the food eaten by your customers, and every other chef's customer, think about it, everytime food is eaten xp is given to someone.
2) and the strain this would put on the servers.
Its really the same reason proper smuggling couldn't be implemented.
Higginsis wrote:
2 things really.
1) Tracking all the food eaten by your customers, and every other chef's customer, think about it, everytime food is eaten xp is given to someone.
2) and the strain this would put on the servers.
Its really the same reason proper smuggling couldn't be implemented.
The way it works now, is usage XP only given when we eat our own food? When I was doing the soypros I tested it and it seemed to work like that. Really, the food has a "crafted by" tag on it, and they could just add to our xp when somebody eats it. Merchant xp works kinda like that, doesnt it?
It should be a low enough amount that it works with mass-producing via factories. Any chef who becomes a Master is going to be factory-producing, so why not incorporate that into the system? Soypro aside, food has filling so mass-grinding-exploiting of chef xp wouldnt really be feasible.
Seems like it would be more fun than mindlessly macro-grinding Clusjo Swirls on practice mode.
Odeko Resci / Okedo Resci
Message Edited by sciguyCO on 09-05-2004 06:31 PM
It's such a drag that we can't be rewarded by the game itself for providing something of value to the community, to our fellow players.
I was looking forward to the FS crafting boxes because it would be nice to get more "amazing" results, but that's not such an overwhelming advantage for a chef (as compared to, say, a weaponsmith) that I'm willing to basically "gimp" myself for weeks at a time crafting thousands of practice items instead of doing what I enjoy and running my chef business.
Grinding thousands of practice items wastes my time, upsets the resource economy of the game, takes resources out of the game and provides no corresponding value. And yet that is the only effective way to advance in the FS crafting boxes. Factories give us no significant xp and usage xp is useless.
We are penalized for providing value to the game and rewarded for damaging it. Brilliant plan.
Odeko Resci / Okedo Resci
PlayerXXX wrote:
heres the only problem with your idea..
All the other crafting professions would want xp from their items being used.. that means everytime your armor gets hit with damage do armorsmiths get xp? (remember composite has eight pieces i believe = up to mass xp) ,or weaponsmiths for example would they get xp for all the weapons people use? (i wear down my weapons faster than my food btw) and I also fight for 4-8 hours a day ? so would that be fair? or how about architect ? Would they get xp from everytime you go in your house use your chair or other peoples house that they made? oh yeah did i mention droid engineers? No not just yet; would they get xp for every time you call their droids to do work? Didnt think of that did you? How about those vehicles, i use my half the day .. So would the artisan get xp for every minute i used it? But you see where im going with this so ill stop now.. : ) The point is you cant get xp for people eating your food its plain and simple, if the devs wanted it that way they would have done so.. and as for the fs grind your not alone, all the other profession have it hard too...so what tkms get the most xp , yeah too bad you only get 30k for that 900k xp, and that combat xp max 300k you only get 100k fs points so yeah its not fair that we have to grind so much xp.. But if you did the quest like you are supposed to you get xp i believe for doing them, which means you get to have fun crafting various things while not spending millions of credits/ore grinding . And guess what that means you can do after you do the quest? Can you guess? Here ill tell you , you can spend time talking to your friends and play chef how you want to... Sound good?
sorry if i seem like im flaming you but im trying to prove that you cant always get what you want but try to have fun with what you do have : )
Vindacal Waveflier
Master Sergeant of Kauri
Your missing a few game mechanics that are currently in the game.
As Sciguy pointed out there actually is usage exp. However it only gets counted on items not made in a factory. I know this is the same for armorsmiths(unless it was broken in the last few patches). I would assume it is the same for weaponsmiths as well. I got about 20-30% of the exp I needed for Novice arch selling bone armor when the game first started. It was nice getting a small amount of exp from people useing the armor.
However I do agree that if it is in the game for 1 profession, it should be an option for all professions. For consumables or things that wear down its easy. For things like clothing, droids, houses it becomes harder. Although tailor could possibly get exp for use of syth cloth and BE could get exp for people using tissues in food or clothing. If the devs wanted to put it in, I think it would be possible.
The current system is horrible for most professions. Anyone who will be grinding out a crafting profession will most likely be doing vehicles. I think people would rather do 3-5 times less combines if all they need to do is run harvestors nonstop for a few extra weeks. I would like it to change, but I really don't expect it to.
Nerdcore wrote:while this is a cute idea in theory, it hurt the profession overall i think.If people got xp for foods eaten, then the fastest possible way to get the 8 billion xp you need, would be to just give away foods for free, or if nothing else, at cost.All it takes it 1 person on a server giving out foods for free, and suddenly, hardly any other chefs are getting any business anymore, its all going to this one guy. All prices will drop insanely fast, to the point where there will be almost no fun in being a chef for almost everyone because no one would be buying your foods.
Food has a "filling" which prevents it from being "grind" eaten in such mass quantities. This would basically prevent the kind of thing you're talking about.
And if somebody wants to grind crappy quality food and give it away by the boadload, that is FINE. I'm not in a "race" for XP with anyone. I want to get xp for the people who buy and actually USE my food. The food is good quality and people use it because they need food, so that would still happen.
I just think the game system should recognize and reward people using their skills to produce things that are of value to people, instead of penalizing them and requiring them to grind thousands of useless items on practice mode simply to earn XP.
Odeko Resci / Okedo Resci
I'm not saying nobody would do this at all, I'm just saying that I dont think it's likely that anyone would find it worth the time and energy it takes to do it.
Second, I'm not suggesting that "usage xp" be so high that you could master these boxes in a few days, no matter HOW many crates of your food people ate. I'm saying it should exist, but at a reasonable rate (and perhaps with some kind of cap per day), so that over time, we would earn reasonable amounts of experience for people eating our food.
I understand that nobody is forcing me to grind crap on practice mode for XP for these boxes. However what I'm discussing is how ridiculous the current design is. How it's not much better than hologrinding was. It's not "quest-based" at all. The quest (which is quite interesting, actually, and challenging and entertaining) unlocks the dubious privilege of being allowed to grind crap until you go insane, or basically forget about any of these FS boxes. Oh well.
The system is silly. Honestly, grinding is silly. We grind in order to become Master so we can actually play the game and won't have to grind anymore. Not so we can just get better at grinding, because that's all we want to do.
Odeko Resci / Okedo Resci