Chef Archive
Thread: The Wide World of Cooking
1. First to craft the additives you need the Bio-Engineer Profession. It used to use Bio-Engineer assembly/experimentation mods but now it has been changed to medical assembly/experimentation.
One of the categories in your food/chem crafting tool will be Tissues, after you pick up BE. There are 3 different levels of strength of BE tissues. Light, Medium and Heavy. Different chef (and artisan) food schematics can limit what level of additive can be used. So it depends on what you're making in chef to what kind of tissue you want to make for it. There are also four different attributes in chef that the tissue can boost, Nutritional Value (Buff Quality), Flavor (Buff Duration), Quantity (Stack Size), and Filling. You can only use 1 BE Additive during a single crafting session as a Chef, you will see it fill the Optional box. So you can either experiment to further improve that one section, or the other sections that did not recieve a big boost from the additive. Usually depends on what you're making and how it'll be used to determine what to experiment on.
The thing that confuses most people is that you have to convert the tissues, after you make them as a BE, you need to convert themto additives, which requires schematics learned as a chef. Most BEs that sell tissues to other chefs have not done this step and require the chef to buy their tissues, convert them into additives and then they can cook with them. The nice thing is that regardless of the type of tissue, the only thing that effects what you need to use to convert it to an additive is the tissue strength. And even then all the different strengths need is water. And to make it even better, the stats of the water don't impact the tissue at all so you can use really crappy water if you want.
So crafting the Additives doesn't really matter, you're right. But as a BE, crafting the Tissues, that is what matters. You can make the additives with average resources if thats all you have. But the higher the tissue, the higher the boost, so theres no drawback in using high quality resources if you can get ahold of them.
2. I'm on Radiant, so I can't say what sells on Ahazi. Best way to find out IMO is to make a couple short factory runs of various things and see what sells out the fastest. Vendor search is very helpful for customers to find your store (if you have enabled vendor search...) and helps you as a store owner identify what your costumers are looking for from a chef. Or if you have some interest in hunting as well you can get a group and try passing out some free samples and see if they can notice a difference or not.
3. OQ, PE, FL, and DR are used in chef. OQ, PE, and FL are used for tissues in BE. You can check what stats are used by looking at the description of the schematic in your datapad or in the food/chem crafting tool.
Message Edited by Gizmarke on 07-22-2005 09:30 AM