Chef Archive
Thread: PE+FL+OQ Formula
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Jimborinius
Mon Mar 01, 2004 12:43 pm
#1
I am new to the Chef profession and I am enjoying it so far. It keeps my interest and attention.
I do have a few questions that I would like some help with.
1) What does the 'Filling = DR 75%, OQ 25%' mean?
2) A guildmate gave me the following formula for fruit that is worth using: 75% PE + 25% OQ must be > 700 and FL must be between 3-400. Is this correct?
3) Is there a simple, comprehensive guide to what fruits, meats, berries, etc., should have as attributes to be worth using, keeping the above formula in mind?
4) Where are skill tapes/attachments found and are they stackable?
5) How many sockets does a skill tape take?
6) Can you fill all the sockets in chef pants, hat and apron and are they stackable?
7) Is the apron on Jabba's mission full or just a +5 mod allowing you to add tapes/attachmentsas well?
8) Do all ingredients in additives need to be High Quality to be useful?
I think that's it for now?
I believe that these are common questions, but that the answers are spread out over such a wide area or are so technically detailed that the pertinent information is lost in the mix.
Thanks in advance.
Waypoc
PBN
Tue Mar 02, 2004 1:06 am
#3
1) What does the 'Filling = DR 75%, OQ 25%' mean?
The "quality" for filling is determined by the average of the properties of the ingredients. For example: The range of filling for a particular food is 20-60. If you use fairly good quality resources with DR: 800, and OQ: 600 (averaged over all ingredients), the filling would be set at 3/4 (800) + 1/4 (600) = 750. so... your minimum filling will be about 75 % (750/1000) of the range. or 30 filling.
2) A guildmate gave me the following formula for fruit that is worth using: 75% PE + 25% OQ must be > 700 and FL must be between 3-400. Is this correct?
Everyone has their own "secret formula" to determine what resources to get. Personally, I have my own that I use that has seemed to work. The above is alright to guarantee a certain nutritional value (70 percent max)
3) Is there a simple, comprehensive guide to what fruits, meats, berries, etc., should have as attributes to be worth using, keeping the above formula in mind?
No, there is no concrete guide. The simplest approach would be to look for the best OQ+PE+Fl you could get, but that is still a bit off the mark, it would also not consider quantity into the mix (or filling).
4) Where are skill tapes/attachments found and are they stackable?
All over. Many NPCs drop them and there are also static spawns scattered throughout the galaxy. However, most static spawns are perennially camped. As for stacking. NO they will not stack.
5) How many sockets does a skill tape take?
1
6) Can you fill all the sockets in chef pants, hat and apron and are they stackable?
Yes, but you should use different skill mods, again, they won't stack
7) Is the apron on Jabba's mission full or just a +5 mod allowing you to add tapes/attachmentsas well?
Yes, but it would have to be for a different skill. They will not stack.
8) Do all ingredients in additives need to be High Quality to be useful?
No, additives are based on the tissue, almost exclusively. I'm running some tests currently based on some inconsistencies I've noticed. The prevailing wisdom states that quality in components no longer matters. (I'm not convinced of this)
Hope that helps,
Misterie
sciguyCO
Tue Mar 02, 2004 1:11 am
#4
1) I'll try to cover how this works without getting too technically detailed.
"Filling = DR 75%, OQ 25%" means that the filling depends only on the DR/OQ stats of the resources used, the other stats have no contribution. The percentages show how much they contribute: in this case DR is 3x as important as OQ.
Now for the math: the resource's stats and these percentages correlate directly with how high you can experiment that category.
MaxFilling% = ( 0.75 * DR + 0.25 * OQ ) / 10
Blob candy only requires fruit (and carbosyrup, but components don't contribute anything so we disregard that). So if you had some that had DR 500 and OQ 500 the maximum filling percentage you could experiment up to would be this:
( 0.75 * 500 + 0.25 * 500 ) / 10 = 50
DR 750, OQ 500 would have this:
( 0.75 * 750 + 0.25 * 500 ) / 10 = 68.7
DR 500, OQ 750 would have this:
( 0.75 * 500 + 0.25 * 750 ) / 10 = 56.3
So you can see how better DR has a greater effect than better OQ.
For schematics using multiple resources, you do the above for each resource, then add them all up multiplying each individual max by a "scaling factor" that is the ratio of the number of units of that resource to the total number resources used in the item. For example, Bofa Treats require 3 organic and 8 cereal. So you'd take the individual maxes and add them up like this:
(3 / 11) * MaxOrganic + (8 / 11) * MaxCereal
This max percentage also determines your starting percentage right after you assemble. A great success generally starts you off at1/5th of the maximum. So if we use the first Blob Candy example (max Filling 50%), a great assembly would have 10% in the Filling category.
2) Your guildmate might be using info from before the revamp. The quality you look for really depends on what you're trying to make. If you want high-duration food (66%Flavor, 33% OQ), you'll want Flavor larger than 400.
3) I try to find resources where 66%PE + 33%OQ > 750 (for high buff size) and 66%Flavor + 33% OQ > 500 (to get at least 50% in the duration category).
4) Skill tapes drop of NPC mobs, although I don't think there's been any real determination about what mobs drop them the most (other than Nightsisters, probably only because I think they drop *everything*). They are stackable, just not in the same piece of clothing (you can't currently put two tapes that boost the same skill into the same shirt).
5) Each skill tape fills in one socket.
6) You can haveskill tapesin each of pants, hat, apron and those will stack. So +4 pants, +3 apron, +3 hat will give you +10 when you wear all three pieces.
7) The apron has a built-in mod, but can have sockets when crafted by a tailor. However, this built-in mod has the same stacking restriction as other tapes. So you can't put a +5 experimentation tape into the crafter's apron and end up with +10.
8) If you're talking about the water requirement for the additive, quality doesn't matter. The meat/organic/milk/etc ingredients that the BE uses to craft the biological component (tissue, supplement, I'm not sure the standard way to refer to these) does matter. They depend on Flavor, PE, and OQ in a33/33/33 ratio.
Jimborinius
Tue Mar 02, 2004 1:35 am
#5
Well I want to thank both PBN and SciguyCO for the quick responses.
This is a simple perfect guide to getting started as well as maintaining master chef.
Thanks again.
Waypoc
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