Chef Archive
Thread: 21 uses brandy
The end result of my effort is currently a +417 50 fill 46m 21 per brandy. Other chefs on my server are making brandies that end up around +437 43m 18 per. Why people place so much value in a 5% increase in effectiveness, and dismiss a brandy that will last 25% longer is beyond me. I guess I just undervalue the total buff increase of 40 points the focusing solely on effectiveness will give you.
If the end though, the vast majority of people want that stronger brandy. So if you are looking for some 21 use stuff, it may prove difficult since what does sell best is not my brandy, but the +437 or so stuff.
Elmmx-5 wrote:
This is one that baffles me, every crate of brandy I make is 21 uses. And I do realize that to almost every player that figure it neglected. I do know that doctors place a lot of value on more food for their money, most I know prefer a +24/3 use bivoli to a +25/2 use one. I'm not quite sure if doctors are just smarter than the general swg population or what the reason is.
The end result of my effort is currently a +417 50 fill 46m 21 per brandy. Other chefs on my server are making brandies that end up around +437 43m 18 per. Why people place so much value in a 5% increase in effectiveness, and dismiss a brandy that will last 25% longer is beyond me. I guess I just undervalue the total buff increase of 40 points the focusing solely on effectiveness will give you.
If the end though, the vast majority of people want that stronger brandy. So if you are looking for some 21 use stuff, it may prove difficult since what does sell best is not my brandy, but the +437 or so stuff.
I agree. I assume 21 uses, 50 or less filling and 45 minute or higher duration are requirements - I put the rest of my points into nutrition. That's with 12 points, when I had 10 points I'd do 21 uses, 50 or less filling, 400+ nutrition and the rest in duration.
Elmmx-5 wrote:
This is one that baffles me, every crate of brandy I make is 21 uses. And I do realize that to almost every player that figure it neglected. I do know that doctors place a lot of value on more food for their money, most I know prefer a +24/3 use bivoli to a +25/2 use one. I'm not quite sure if doctors are just smarter than the general swg population or what the reason is.
The end result of my effort is currently a +417 50 fill 46m 21 per brandy. Other chefs on my server are making brandies that end up around +437 43m 18 per. Why people place so much value in a 5% increase in effectiveness, and dismiss a brandy that will last 25% longer is beyond me. I guess I just undervalue the total buff increase of 40 points the focusing solely on effectiveness will give you.
If the end though, the vast majority of people want that stronger brandy. So if you are looking for some 21 use stuff, it may prove difficult since what does sell best is not my brandy, but the +437 or so stuff.
There is a big difference between 2 to 3 uses than 18 to 21 uses. One point one bivoli will only add 5-10points on a buff, which is negated since most docs only advertise their buffs in hundreds, they don't get that specific. By having 1 more use they get 50% more out of the crate, which is quite a large difference. If people had the option of 18 or 27 brandy and the only difference was 5-10points of the buff then they would probably take the uses.
The +437 stuff probably sells well to PvPers, which go through brandy faster than regular players. That small % increase means a lot for they little extra to have less mind cost and more regen to win in battle. Personally I only use 45m+ stuff, so I'd probably take yours for PvE and the other for PvP, cuz you really can't use less than 45m for PvE, but you can simply avoid a little PvP while you digest the 43m stuff for another double buff.
I know there are a few things that would hinder other people's efforts to replicate my brandy on my server as well (having 12 experimentation points, for one). Let's face it... that obsession players and chefs have with effectiveness will absolutely kill your sales if you don't make a +400 at least brandy no matter how stellar your other stats are.
In the end though, I think if I was to chose one brandy, it would be a more rounded one. If you put some effort into balancing it a little more I think you get the best all-around brandy. I mean it's not like my stuff is useless for PvP, whereas some may consider a 36m brandy just that for PvE. It all comes down to preference in the end and the only thing I was really trying to say is I just wonder why the trend for brandy production has gone the way it has.
Message Edited by Elmmx-5 on 06-22-2004 08:47 AM
Elmmx-5 wrote:
I'm not going to argue that maxing your nutrition isn't going to sell more, but I will argue that over 16% more brandy with one point is a better thing to do with it than the 2 or 3% increase that point spent in nutrition will get you.
Message Edited by Elmmx-5 on 06-22-2004 08:47 AM
Personal choice obviously. I'm sure there are plenty that agree with you. I know I would take the 3% increase in buff only because I can just go and make(or buy) another crate when I run out. The choice to me is between credits or a very very small increase in buff.
There is no right or wrong, just comes down to what each person prefers. Someone might want 33 filling brandy just so they can use other drinks with it. Will it sell well? doubtful, but to that person it might be worth more than +450 brandy.
There are a huge amount of possibilities with food, which IMO makes it a unique crafting profession. You rarely see fully experimented HAM on weapons or armor. There are 4 choices in every food, and in almost all cases there is a decent reason to do different experimentation lines. I would assume nutrition is the one that will always sell the best. But increased duration or lower filling have their uses, and I've actually had requests for special cases.