Chef Archive
Thread: Port 12% Having an issue with Nutirent % and Results
- If the decimal is tracked, the bonus would be 5.45 * 2.17 = 11.8, rounding down gives a bonus of 11.
- If the decimal is not tracked, the bonus would be 5 * 2.17 = 10.85, rounding down gives a bonus of 10.
Huh. Since you're getting an 11 bonus, it looks like the rounding isn't done until all the calculations are finished. :makes note.
Anyway, this means that to get a 12 bonus port with a 117 additive, you'd have to get to the same experimentation percentage as an unenhanced Port with a 5.53 bonus. Checking my revamp chart, the range I have for Port's buffis way wrong, since that has an upper limit of 12 without an additive. I'll double check the numbers when I get home tonight. But based on your results, I think that experimenting Nutrition into the low- or mid-80s might allow you to hit 12 with a 117 additive.
Of course,this would requireTatooine to spawn some decent fruit and berries. I haven't seen any 800+ stuff there since before the revamp.
sciguyCO wrote:
/pointat Bliznit; NOOB!
Of course,this would requireTatooine to spawn some decent fruit and berries. I haven't seen any 800+ stuff there since before the revamp.
/pietoss Kriles ![]()
Thanks for the help! I thought it had to be something to do with the Calc's.
I know what you mean about the TAT resources SciGuy. I'm lucky enough to have some older stuff around but now want to get some 118 heavies made!...easier said than done. ![]()
Um...what would happen If I used a 88-89 medium BE comp?