Chef Archive
Thread: Interesting observation about Chefs vs. other crafters
sciguyCO wrote:
Plus, chefs have always been more of a laid back and (dare I say) weird bunch of people. I mean, go up to anyone who doesn't play SWG (even other MMO players) and tell them you spend $15 a month to cook pretend food. I'd be willing to bet you get some odd looks.
especially if you can't even hardboil an egg IRL without checking a cookbook. my father is tempted to buy SWG just to see if i really can cook *somewhere* since i sure don't IRL.
Despite dropping my chef skills in-game, I still enjoy hanging out here, and probably always will.
as if we're let you leave! i'm glad you're here, and in the CH forums
But you are right I can go for days not make anything off my foods vendors then get slammed out of the blue and have to restock in one weekend
sciguyCO wrote:
I mean, go up to anyone who doesn't play SWG (even other MMO players) and tell them you spend $15 a month to cook pretend food. I'd be willing to bet you get some odd looks.![]()
roflmfao!!!!!!!
Yes I agree tho. take myself for instance. During the respec period I tried a number of crafts and didn't like them. I then tried Chef and even tho I initially tried it for the credits, I quickly started enjoying it to the point that I now have 2 Chefs so I can craft quicker and now people have begun to know me more as my main chef than any of my other chars including my first one!!
As for how much money I make, Chef has always been good to me for the credits and it really has helped me enjoy other aspects of hte game but I will continue to craft even when the credits dry up and I will lose my Jedi long before I lose Chef.
As for other Chefs, on my server I bump most of the other Chef's threads, praise their food etc and I know a good number and chat and talk about different ingredients we use. Lets face it there is plenty of business to go around so no need to hoard it all!!!! I am satisfied that I am craftign well, have enough custom to make it worthwhile and have a good enough reputation....
I honestly just like running my shop ![]()
I enjoy providing a service to my fellow players and doing my little part to hopefully make our server a great place. I could retire x10 over by now after being a chef for close to two years. Its not about creds, its about the people ![]()
But is it not about the credits as you have more than enough?
The credits play a part for me. Not a deciding part but a part none the less. There are a lot of things I want to buy and thankfully I make enough to buy what I want.
I ran out of things to buy in this game a long time ago. I actually enjoy running my "virtual shop".
MTVGeneration wrote:
But is it not about the credits as you have more than enough?
The credits play a part for me. Not a deciding part but a part none the less. There are a lot of things I want to buy and thankfully I make enough to buy what I want.
I like running my shop
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I've been a chef since July 2004. I have had some ups and downs, customers came and went. Had a real hard couple months after the CU. But I really just like stocking my vendors, saying hi to customers that come in. Shopping for resources, tissues, etc.
I'm clearly not in it for the money. I seldom have more than 2 million credits at any given time ( if I do generally means I've ordered tissues, meat, or something else someone hasn't delivered and I'm waiting. ).
Though my main vendors are all chef stuff ( 1 food crate vendor, 1 drink crate vendor, 1 drink singles, 1 food singles ) which I make. I also have a tool vendor and a power up vendor which I make. I sell fishing poles, bait and fish that I catch with my alt when I like the peace and quiet of fishing. Recently I found I had accumulated a good deal of old ship parts and ship loot so opened up a vendor for it to clear out some inventory room. I also buy spices from a friendly smuggler and resale them. I used to buy WUKs from the local WS before the CU changes, and I also made AUKs and sold those as well, I miss the little income they brought and folks asking when they will be stocked again.
My little shop isn't near the major shopping area of the server, but instead in the player city that I'm also mayor of now. My work schedule hasn't let me be on to much lately when my friends are on and I kinda miss them, but I've been working on stocking up and servicing them best I can
.
Just means you ahve everything you want. When I get to that stage I will also just enjoy running my shop
Mayor_Woosh wrote:
I ran out of things to buy in this game a long time ago. I actually enjoy running my "virtual shop".
MTVGeneration wrote:
But is it not about the credits as you have more than enough?
The credits play a part for me. Not a deciding part but a part none the less. There are a lot of things I want to buy and thankfully I make enough to buy what I want.
That right there is the biggest difference in my eyes. As Chefs, we can't cap out multiple stats like WS's and AS's can do fairly easily. We dont even have to make food in just one way. In fact, you can make the same food with three different additives and have all three be incredibly useful and different from each other. Being a truly innovative Chef is not about the best resources or a 12pt suit. It is about understanding your customers needs and concerns. There is no one perfect food combination out there. Depending on how the food was crafted, there can be dozens of different combinations that will work very well.
No other Crafting profession has this to such a large degree. With us, everything we make is this way. BE's get an incredibly neat system when it comes to crafting pets, and Tailors are most certainly artists when it comes to designing outfits. But for BE's the pet crafting is only one small part, and for Tailors there is no true experimentation work being done.
We are the only profession capable of being true crafting artists in the SWG universe. Other crafters can be artistic in their crafting, but not anywhere near the level of control and individuality that we have available to us.
Truer words have never been said about Chef. I initally picked up Chef after the first revamp for the money. To be quite honest when I was about the money I made little. I got into the profession more, and testing things and it turns out I love "cooking". In the long debate about certain stacking rules and what is useful or not, I was never about sales. I never made any food post CU that was "broken" unless I made it for personal testing. I know I could have made veg and sold it very quickly but I never would until I knew it worked, even a little. Anyway, I think the reason why chef's are more laid back is because of the art. Lets face it, I use more or less the same resources the best chefs on my server use, but our food is vastly differing most times because we cater to our market. In the end my chef "alt" has become more of my main, and I spend most of the money I make on components and resources. That suits me just fine
ChefVomit wrote:
Making food is an Art. Making nearly everything else in this game is a science.
That right there is the biggest difference in my eyes. As Chefs, we can't cap out multiple stats like WS's and AS's can do fairly easily. We dont even have to make food in just one way. In fact, you can make the same food with three different additives and have all three be incredibly useful and different from each other. Being a truly innovative Chef is not about the best resources or a 12pt suit. It is about understanding your customers needs and concerns. There is no one perfect food combination out there. Depending on how the food was crafted, there can be dozens of different combinations that will work very well.
No other Crafting profession has this to such a large degree. With us, everything we make is this way. BE's get an incredibly neat system when it comes to crafting pets, and Tailors are most certainly artists when it comes to designing outfits. But for BE's the pet crafting is only one small part, and for Tailors there is no true experimentation work being done.
We are the only profession capable of being true crafting artists in the SWG universe. Other crafters can be artistic in their crafting, but not anywhere near the level of control and individuality that we have available to us.